The summer of ‘98 continues to be a memorable one for Hajime and Emi, as they head to the big city to get in a little flirting and, more importantly, play a crap ton of Magic before school starts.
Ah, this continues to hit all the right notes for me with this second volume, featuring not only some really fun tournament play, but also introducing a new character, some ongoing drama, and showing the joys of the collectible card game scene.
Yeah, it’s a love letter to the game as filtered through corporate advertising, but it’s still pretty fun. Magic has been around for decades for a reason - it’s a really well constructed game with endless variation. Would it work without all the trappings? No, it’s not strong enough for that, but the trappings are kind of the point.
I’d be hard pressed to say this isn’t wholly enjoyable; once the tournament starts rolling the game we see play out is both easy enough to get the gist of and dynamically rendered. If this was, say, Yu-Gi-Oh I would probably not like it as much, but there’s that lived experience again. And it does present the match in a fun way.
Once the more formal parts are done, we get a lot of the personal side of things. The new character, Yakumo, is a decent addition, although mostly she’s there to complicate the Emi/Hajime relationship. Especially since Hajime doesn’t realize she’s a she at all.
Emi and Hajime are a fun enough pairing and I will allow for some of their slow-ass awkwardness being more believable than usual due to their being in middle school still. When Hajime is starting to feel things he can’t sort through that doesn’t come across quite as far-fetched as if he was in high school.
Emi is still the hot girl with the nerd hobby trope, but I’m sure there are plenty of attractive gamers, so why not? She’s also working hard to get through to a very dense boy, so I feel for her. No, they’re not unique, but it’s enough with the other stuff going on. If you went too hard on this part you’d lose the game aspects to it.
She’s also struggling under the yoke of a very strict mother, who curtails Emi’s fun because of some lower output in her mock exams. Mom’s of the very hard-ass school of parenting and that clearly hasn’t played out entirely just yet, even though it makes for a very sweet moment at the end.
I do think the whole is significantly better than the sum of its parts. There’s no reason a typical romance, reflecting on baseball, remembering El Niño, or singing along to the Magic Knights Rayearth theme should combine with Magic to make anything special, but it works really well for me.
The back part of the story, outside a pool visit that’s comparatively chaste next to most manga, is focused on the release of a set of joke cards for Magic. Outside of being silly I never saw the point of these sorts of cards, but the way that Hajime and the gang have a blast playing with them makes it seem like the most fun ever.
I know that part of this works because it matches personal experiences of mine, but I do think it’s better than simply a product designed to revel in a different product. There are worst ways to spend your time than flashing back to a simpler era.
4 stars - a solid romp through late 90’s nostalgia with a ton of references and a quietly simmering love story. It’s not the best thing ever, but it works really well on my old self. You’re probably safe to drop a star if you’re not down for the game or 90’s nostalgia.