Superboy! Wonder Girl! Robin! Impulse! Amethyst! They and other young heroes are united as Young Justice in this first collection of comics from the new Wonder Comics line! When the nightmare dimension known as Gemworld invades Metropolis, these teen heroes will unite to deal with the situation-but they're shocked to discover the battle may be the key to the return of Conner Kent, a.k.a. Superboy! This debut title collects issues #1-6 of the hit series!
A comic book writer and erstwhile artist. He has won critical acclaim (including five Eisner Awards) and is one of the most successful writers working in mainstream comics. For over eight years Bendis’s books have consistently sat in the top five best sellers on the nationwide comic and graphic novel sales charts.
Though he started as a writer and artist of independent noir fiction series, he shot to stardom as a writer of Marvel Comics' superhero books, particularly Ultimate Spider-Man.
Bendis first entered the comic world with the "Jinx" line of crime comics in 1995. This line has spawned the graphic novels Goldfish, Fire, Jinx, Torso (with Marc Andreyko), and Total Sell Out. Bendis is writing the film version of Jinx for Universal Pictures with Oscar-winner Charlize Theron attached to star and produce.
Bendis’s other projects include the Harvey, Eisner, and Eagle Award-nominated Powers (with Michael Avon Oeming) originally from Image Comics, now published by Marvel's new creator-owned imprint Icon Comics, and the Hollywood tell-all Fortune and Glory from Oni Press, both of which received an "A" from Entertainment Weekly.
Bendis is one of the premiere architects of Marvel's "Ultimate" line: comics specifically created for the new generation of comic readers. He has written every issue of Ultimate Spider-Man since its best-selling launch, and has also written for Ultimate Fantastic Four and Ultimate X-Men, as well as every issue of Ultimate Marvel Team-Up, Ultimate Origin and Ultimate Six.
Brian is currently helming a renaissance for Marvel’s AVENGERS franchise by writing both New Avengers and Mighty Avengers along with the successful ‘event’ projects House Of M, Secret War, and this summer’s Secret Invasion.
He has also previously done work on Daredevil, Alias, and The Pulse.
I know next to nothing about the original Young Justice, and I guess that's why I wasn't offended by Bendis' take on it.
And I don't know anything about Gemworld or Amethyst. Kind of reminded me of that new She-Ra cartoon my kid is really into on Netflix.
This is part of the Wonder Imprint, right? So I'm assuming this and the other titles will be a little more kiddie and targeted toward younger readers. Maybe a little less serious and a little more silly. Which is fine. I had the hardest time finding kid's comics when my kids were younger. If they're trying to market this to teenagers, that means that the actual age group that will be interested will be the 8-14 crowd. Teenagers will be gravitating toward the adult stuff. I'm assuming marketing already knows this, and that's probably why it's getting some hate from the older fans. <--hang in there, guys! They'll bring it back around in a bit.
I'm not sure of any of the backstory, but these kids all end up in the same city, fight a bad guy, fall into a portal, find Connor, meet a warrior princess, band together to fight another bad guy, and end up getting tossed into more adventures.
I think it's a good start for younger kids who want to get into comics. AND it wasn't super-hokey like those weird titles they brought out a while back by authors who had never even heard of the characters they were writing about. Remember Super Sons? This isn't for everyone. <--I get that. But if you have younger kids and are looking for something they might like? I'd say this would fit the bill.
Not familiar with Young Justice or whatever the hell “Gemworld” is? Me neither - nor is it a problem as Brian Bendis’ 8725th new DC title (this month - there’s gotta be like 5000 clones of this guy in a giant underground bunker somewhere writing all these comics!) is surprisingly accessible for newcomers given that its premise seems aimed at established fans.
I remember seeing a title years ago called something like Amethyst that was one of the final titles to appear in DC’s doomed New 52 lineup (I expect it sucked like most of that line) so I’m familiar with Gemworld from name only. But it appears to be a jewel-themed Dune-esque kinda place with warring houses in a fantasy setting with futuristic elements. And it turns out some of the rulers of these houses are dicks, like Lord Opal who decides to invade Earth to have a word with Superman - who isn’t there. But you know who is? Young Justice!
They are: Superboy/Conner Kent (a clone of Superman and Lex Luthor), Robin/Tim Drake, Impulse/Bart Allen (Flash from the future), Wonder Girl/Cassie Sandsmark, and Princess Amethyst, she of a glowing purple sword. The new additions are Jonah Hex’s descendant Jinny Hex (who’s apparently also a fixture in Bendis’ 3857th DC title Batman: Universe which I still need to check out) and the very cornily-named Teen Lantern, a young black girl genius who’s somehow managed to hack into a Green Lantern power battery and harness its powers. She’s totally not at all like Ironheart/Riri Williams because she’s a few years younger.
I’m wary of Bendis’ team books because they’re usually his weakest so I was pleasantly taken aback to find the first half of the book to be really enjoyable. The team comes together in an entertaining, energetic way, reflective of young people, the action is fun, and, perhaps most impressively, Bendis is able to create a nostalgia for these characters reuniting even in someone like me who’s never read Young Justice before.
Some of the characters’ backstories are handled well like Cassie and Conner’s, and Tim Drake and Stephanie Brown make such a sweet couple. Splitting up the team initially was a good choice as they feel more vulnerable but things stagnate once they’re all together and therefore unstoppable. Mostly because they all need to catch each other up on what’s been going on so things grind to a complete halt towards the end as they literally stand around expositing. All of which comes off as rushed, clumsy and boring too.
Gemworld politics is not interesting, not to mention convoluted, and, like too many Bendis books, this one suffers from a wafer-thin plot to begin with which then gets abandoned and replaced with endless go-nowhere dialogue. The book closes out with the uninspired and cliched “punch the big bad together” - come on, really, still?
Young Justice, Volume 1: Gemworld isn’t bad - it’s certainly not as dull as Bendis’ Superman books, though his non-superhero DC stuff over at his creator-owned imprint Jinxworld remains the place to find the guy’s best work. And speaking of imprints, Young Justice is the flagship title for DC’s latest imprint Wonder Comics, which has other Bendis-curated titles like Naomi, Wonder Twins and Dial H for Hero in the lineup. After this decent start, I’m intrigued to try the rest.
It’s ok. Bendis may fall back on stereotypical plot elements and bad habits (voluminous dialogue) but he’s so experienced at this point that he can even make them feel less stale and somewhat exciting with his skill. I really liked the energy and characters and the book definitely has its moments. Fun at times, dreary at others, I’m still glad to have picked up Young Justice and I’ll probably be back for the second book!
If there's one thing Bendis does exceptionally well, it's writing teen characters. See Ultimate Spider-Man, both Peter Parker and Miles Morales, and Ironheart. Bendis brings the core of Young Justice back along with some new characters. Bendis smartly jettisons all the garbage and angst saddled on these characters during the Nu52 by Scott Lobdell. They all get sucked into Gemworld from the old Amythest comic book from the mid 80s. He keeps the book light and fun while providing a plot that's just a conveyance for the team to get together and meet Amythest. Bendis's characterization of Impulse is a highlight.
Patrick Gleason and John Timms draw some explosive chaotic scenes, perfect for a teen team. The colors pop off the page. Sign me up for round 2. this was fun.
I really dig a lot of Brian's stuff in DC. I actually dug most of it in Marvel too despite the hate he got. Here, he brings back a lot of characters people have been wanting to see return for a long time. They get sent to Gemworld where they all begin to reconnect but they notice things aren't quite right. Things get rowdy, some characters have seem to move on with life, while others were stuck. Questions come and we might get some answers.
I enjoyed the majority of this. Bendis gives each character time to reconnect and enjoy being around each other. It's a little slow at points, but when the emotional beats hit they're good. The art is great, and some awesome freaking fights. The atmosphere is perfect, and I can't wait for me.
*Mild spoilers, read at your own discretion. Read as single issues. Also, this is a long review.*
Young Justice is back! Or, as I like to call it: bad Bendis writing featuring every flashback possible.
My gosh. This was terrible. I’ve never read a Young Justice (in continuity) comic before now but I’ve always loved the concept of it. It’s a team up of all your favourite super-powered teens (except Robin, he’s not super-powered) doing what they do best: kicking butts and having fun.
Well, let me tell you, this was NOT fun. This was bad. Really bad. I had high expectations. I’d heard good things about Bendis. I liked the concept of Young Justice. I was fairly familiar with a few of the characters. And then along comes this mess, defying all expectations, and ending up being spectacularly horrendous.
Let me go through the problems because there’s more done wrong than right: 1. The timeline By far the most confusing aspect of this vol is the timeline. This is not competent storytelling. - Issue #2 flashes back several times. - Issue #3 flashes back to before all the issues. - Issue #4 flashes back to Issue #2. - Issue #5 flashes back to before all the issues. - Issue #6 flashes back to before all the issues. All the back and forth due to the flashbacks makes it’s very hard to keep it all straight in your head and follow the actual events going on. Everything becomes a jumbled and incomprehensible mess.
2. The characters Definitely the most alarming problem of this vol are the characters. Bendis made a mistake (well, several, really). And each mistake leads to another mistake and another and another, there’s a huge snowball effect here.
a) He made the team too big. There are the 7 characters on the team: Robin (Tim Drake), Wonder Girl (Cassie Sandsmark), Superboy (Conner Kent), Impulse (Bart Allen), Amethyst (last name...?), Jinny Hex and Teen Lantern (Keli Quintela).
7 characters. Oof that’s heavy. It’s a lot! And it’s a problem. Done right it could be great but it’s done badly, so it’s not.
b) There’s not enough time to flesh everyone out, leading to underdeveloped characters. I’ll hand it to Bendis, he tried. He spends an issue fleshing out Amethyst, which is a good idea because she’s a new and unknown character. But he does this through quite a few flashback. Which leads back to problem 1.
Then he spends approximately 4 panels explaining who Teen Lantern is and who Jinny Hex is. That’s it.
There’s also a flashback used to explain Robin’s origin but that brings up more questions than it answers. And then there’s an exchange between Cassie and Zeus regarding a necklace (I know, I don’t get it either) which also brings up a lot of questions.
An issue is spent through flashbacks explaining Conner’s origin but even that brings up more questions than it answers (and leads back in to problem 1).
c) It’s hard to make a connection with the characters. It’s extremely hard to care about characters you know nothing about. Hence why I didn’t care at all about Teen Lantern or Jinny Hex because they just hang around for the whole vol without even explaining who they are until the very end.
d) The dialogue suffers. A LOT. When you have too many characters there isn’t enough time to flesh them all out, yeah, and that means there’s not enough time to figure out everyone’s personalities. Then you have 3 problems: 1. Characters talking in the same way. (Cassie talking just like Bart) 2. Characters repeating each other. (Teen Lantern/ Jinny Hex/ Cassie repeating each others’ questions) 3. Characters hardly talking at all. (Teen Lantern saying max 3 sentences in each issue)
See? A whole host of problems stemming from bad writing. And it continues...
3. The QUESTIONS (and lack of answers) There are far too many questions posed by the characters verbally and through the storyline of the vol itself. (This links back to problem 2 where characters keep repeating each other’s questions without anyone providing an answer or, even more infuriatingly, after someone has provided a rare or half-baked answer)
All questions are either answered half-heartedly in a way that doesn’t make complete sense or doesn’t fully answer the question or it’s just not answered at all. Almost as though Bendis a) thought that he could be vague and no one would notice (news flash: I NOTICED) or b) doesn’t actually know the answers to some of the questions because of inadequate planning.
4. The lack of team up in this team up-based comic Wait. When your team up comic can’t even do the team up right then what can it do?? The “team” get together at the end of issue #4. Even then they fight for one page together in issue #5 then that’s the end of their team up moment. In issue #6 they’re like “wow are we officially a team then?” (not a direct quote) two seconds after learning Teen Lantern’s name for the FIRST TIME.
It’s like throughout this vol everyone assumes the team are a team. They’re called that in the synopsis of several issues and Bart even says it during issue #1 but the truth is that if the word “team” hadn’t been constantly rammed down the reader’s throat then I would’ve just assumed this is a group of people who just happen to coexist in the same places, or in some cases even in completely different places. There’s nothing to suggest they should be a team at all because they’re lacking the fundamental part of being a team: knowing who each other are. And that links back to problem 2. —————————————— Ok, it’s not all atrocious. Almost all of it is. But there are a few (what’s smaller than a few?) good bits, I guess.
The few things done right (I know, surprisingly there are some): 1. Bart Everywhere Bart went was fun. Bart was hilarious, the king of the references, and a painful reminder of everything Young Justice should have been.
He was not just comic appeal, he was a good way to emotionally connect to characters like Conner and Cassie who are otherwise emotionless or unexplained.
2. The cute moments. The are some cute moments. There are some adorable moments like when characters are hugging each other and are happy to see each other for what seems like the first time in ages. But those moments are few and far between. —————————————— So, all in all, this is laughably bad. The prime example of a good concept smashed to bits by incompetent writing and the need to cash in big. I would recommend you run away from it whenever you see it. Don’t even bother breathing near it. This one does not deserve your time and effort and it certainly doesn’t deserve the time and effort I put it into it. —————————————— See my review for each issue: - Issue #1 - Issue #2 - Issue #3 - Issue #4 - Issue #5 - Issue #6
A lovely new DC series from Bendis, full of joy and excitement. I’ve never encountered Young Justice or most of its members anywhere else before, but the way Bendis writes them they’re a delightful lot, and their interactions are what elevates the entire book from being just another generic superhero comic. Out of the entire Wonder Comics line this book so far is probably my least favorite, but I still enjoy it a lot whenever a new issue drops. Good stuff.
You can find my review on my blog by clicking here.
In hopes of extending its reach to a younger audience, DC Entertainment tasks the prolific writer Brian Michael Bendis into launching a brand-new pop-up imprint belonging to DC Comics, allowing him to curate a universe set in the main DC universe, to his taste. With his sight set on teen-oriented content that looks into a specific moment in the life of youngsters where they are in the middle of discovering who they want to be and what they’re willing to fight for, this imprint launched its flagship title Young Justice since January 2019 and adds three more ongoing series, for the time being, including Naomi, Dial H for Hero and Wonder Twins. This imprint thus seeks to both revive existing characters who are currently under-utilized while also introducing all-new content based on existing familiar identities.
What is Young Justice: Gemworld about? When Metropolis is invaded by strange beings from a nightmare dimension known as Gemworld, young heroes find themselves serendipitously united at the heart of the action as they fight off these ill-intentioned villains only to be hurled back into their realm and discover a new reality that might hold the answer to a medley of shocking alternate realities and timelines. As these heroes struggle with their own personal questions about their purpose and destiny in life, they also meet and greet each other, with as many old (Wonder Girl, Impulse, Red Robin and Superboy) and new faces (Amethyst, Teen Lantern and Jinny Hex) amongst them.
Looking to recreate the teen magic he has infused in his past creations with Marvel, notably Miles Morales (Spider-Man) and Riri Williams (Ironheart), Brian Michael Bendis accomplishes something quite special with this exciting new team-up. Although there are far too many heroes to introduce properly in this first volume, they still make a cohesive and entertaining squad with some heroes far more exciting than others, and some who still manage to remain intriguing in their mysterious and shy demeanour. Impulse, the Flash from the future, also particularly steals the show every time he gets the chance with his impulsive—pun very intended—personality and his inability to calm down and take things down a notch. However, some of the villains spawned from the newly-introduced Gemworld universe are a bit unusual and invite a bit of doubt as to their potential, especially the great evil known as Lord Opal.
Although the energy is really fantastic in this new series, especially with the consistent vivid artwork by Patrick Gleason and his colleagues, that allows this first volume to showcase all the colours in the world in a mesmerizing new universe based on gems, it’s the structure of the storytelling that retains this from being closer to perfection. In fact, Brian Michael Bendis utilizes a flashback narrative to tell this story, with each issue jumping back in time—and not even to a particular time period—in order to take a glimpse at some of the dilemmas that each of these young heroes face in their individual lives, from issues with rules and heritage to a desire to embrace a learning curve without any shortcuts and to forget the rules that restrain us to follow what the heart desires. While these sequences are fascinating, an illusion of story progression is conveyed and invites even more confusion as to where things are headed with all the back and forth.
Young Justice: Gemworld is a revitalizing and refreshing new chapter in the youthful and energetic teen squad as they face new forces from unknown dimensions.
I've been on a big Bendis kick ever since I "discovered" the Powers series so I came into this one really wishing it was going to be great...only to discover it was just good.
I don't regret reading it, and now that all the elaborate stage setting is done I will take a look at vol. 2 at least, but honestly when I think about Young Justice it's still these guys I picture:
This comic feels like the deathknell of DC's awful Nu52 era, when they wiped out many of their most interesting and vibrant characters. Conner Kent is back! Impulse is back! Wonder Girl is quietly trying to forget about her character assassination in the early days of the Nu52! Robin is remembering everything! And we even have a few new members, all touching back to great elements of the DC Universe.
Mind you, the explanation of how they're all back is a confusing mess. Maybe Opal joins the League of Memory Wipers who seem to have suddenly infiltrated the DC Universe. Or maybe he just punches reality like Superboy Prime. It's really not clear. Nor is it clear if Cassie actually continuing on from her early Nu52 days. Nor is it clear how Bart Allen coming back from the Speed Force over in The Flash is linked to all of it. In fact, DC's continuity is getting muddier by the minute.
But we have some great characters back! Oh, it's a bit of a shame to see Bart no longer as mature as in his later Teen Titans days. And Conner makes a decision toward the end of the volume that I find entirely out of character. But still.
The plot is a crossover with the old Amethyst stories, and it's a pretty neat intro. Mind you, that's largely just a backdrop to tell the story of these characters finding themselves and each other, and that's where it excels (even if the flashbacks due cause serious problems for the momentum of the story).
So, a deeply flawed comic, with great potential and pretty fun to read. It's 3.5 stars.
God fucking damn it, Brian. I trusted you. And this is how you do me?
Bringing back Young Justice was going to be Bendis' saving grace; his other DC work hadn't lit my world on fire at the point this series began, and so I was hoping this one would be his home run. Unfortunately, it's just not. He throws all your favourite YJ characters together, adds in some of his own new creations, then proceeds to do absolutely nothing with them for 6 issues. The plot is a mishmash of coincidence and contrivance, the dialogue is literally incomprehensible at times, and all of the questions you want answered about your favourites are basically thrown to the wind as Bendis says 'we'll get to that once I've finished do what I want to do!' instead.
The art starts well, with Patrick Gleason launching the book, but he then quickly departs for Marvel and leaves the title in the hands of a load of rotating artists. Bendis then uses multiple flashbacks to throw in some more big industry names (including Emanuela Luppachino, Victor Bogdanovic, Kris Anka, and Evan Shaner) instead of moving the plot forward, before John Timms apparently settles in as the series artist but appears to be incapable of drawing more than two issues in a row without needing help. The art is good, I will give it that, but it's all over the place in terms of style.
The characters of Young Justice deserve better than this.
The first entry into Bendis’ Young Justice title was surprisingly pretty good, the art was flashy and colourful, the story was good and the ending sets up the next arc really well with my down side being the start was pretty confusing and rough.
A frenetic mess. I read the original series back in the '90s, so there was a little nostalgic rush to see the core group back together. Impulse tries his best to make things fun and humorous, but the rest of the cast are real drags. And everyone ends up in Gemworld, a corner of the DC Universe that I have always found to be dull and morose. Meh.
If I didn't already have the second volume checked out on Hoopla, I probably wouldn't bother reading it. But here we go . . .
Descobrimos um outro filão dos quadrinhos de super-heróis em que Brian Michael Bendis se dá bem: os super-heróis adolescentes. É divertido acompanhar como Bendis estabelece a conexão entre os velhos membros da Justiça Jovem e os novos, ou melhor, as novas "membras" da equipe de jovens justiceiros. Um dos personagens mais bem desenvolvidos por Bendis é o Impulso e, não por acaso ele é o mais carismático da Justiça Jovem, neste encadernado ele também é o mais amigão. Como novas membras da equipe estão Ametista, que os leitores bem mais velhos deverão lembrar do começo dos anos 1980 e os leitores bem mais jovens lembrarão de Sword of Sorcery e Liga da Justiça Dark de Os Novos 52, vinda do distante perigoso e bastante blasé Mundo das Joias. É neste mundo em que os jovens justiceiros se encontram e precisam se libertar para continuar suas aventuras. Também temos Jinny Hex, uma descendente do pistoleiro do velho oeste Jonah Hex, que possui uma arma secreta. E a Lanterna Nerd, uma hacker boliviana que conseguiu hackear a tecnologia de Oa e da Tropa dos Lanternas Verdes. Uma formação bastante igual e diferente da Justiça Jovem, assim como Bendis fez com Os Novos Vingadores, aliando o conhecido com o novo. Esse é o segredo do scuesso, Bendis?
Bendis brings back Young Justice--or as I first experienced them together, the core lineup of first volume of Geoff Johns' AWESOME 2000s Teen Titans resurrection. I was so happy to see these characters back again, that I was willing to forgive just about anything.
And I loved it. Bendis nails the characters, their interactions, etc. and that's enough to make this work really well. Add a decent story, some fun characters new to the team that circle Connor, Bart, Dick, and Cassie, great artwork, and you've got a book designed to just fall into that special place in my heart where flaws are visible but I just don't care.
My one beef? There's not enough here to explain all the Connor stuff or how he's still alive. It's almost as if there's no attempt to connect this to the real DCU stories surrounding his death. I'm so glad to have him back I can forgive the "magic comics without logic restoration of a formerly dead character," but I have to admit that single aspect of this story isn't super well done.
I wanted so desperately to like this, but it just wasn't working for me. There are too many characters all thrown together at once to do them justice, especially with two of them being entirely new and one being fairly obscure. (Also: Teen Lantern? Ugh.) Gemworld isn't given the attention it deserves, either. The dialog doesn't have Bendis's usual snap. Was he overloaded while he was working on this? While I'm at it, why does Amethyst look like Starfire? And I'm not at all sure about the wisdom of bringing Young Justice stuff back into continuity. But Bart is a flipping delight, and I liked Connor settling down to farm. Jinny Hex is fun, even if she barely gets more attention than the other new characters and I'm not sure how well she fits in with the rest of the team. I think there may be potential here, but I'm not sure I want to work that hard to get to it.
I really like the idea of bringing this team back together, and tying the plot into the larger story being told in this DC Rebirth era, however I don't have any nostalgic connection to this team and these characters because I didn't read the title during its initial run. I liked everything about the Multiverse discussed in this book, but there was a little too much Gemworld stuff for my liking.
I seem to be in the minority, because I did actually like it.
I mean, YES it's Bendis-y. Someone needs to sit him down and go 'DIALOG DOESN'T WORK LIKE THAT.' But I liked the characters, it was nice to see Young Justice back, and it basically worked.
Tho admittedly it might be my fondness for Young Justice overriding my critical side.
Young Justice is a fictional DC Comics superhero team consisting of teenaged heroes, sidekicks, and vigilantes. Young Justice: Gemworld collects the first six issues of the 2019 on-going series and contains one story: "Seven Crises".
"Seven Crises" is a five-issue storyline and finale (Young Justice #1–6) has the denizens of Gemworld invading Earth and the formation of teenaged superheroes and vigilantes coming together to form an unofficial team called the Young Justice to combat them. Young Justice current lineup consists of Amethyst, Impulse, Robin (Tim Drake), Superboy (Conner Kent), Teen Lantern, Jinny Hex, and Wonder Girl.
Brian Michael Bendis penned the entire trade paperback. For the most part, it is written rather mediocrity well. The main purpose of the trade paperback is to introduce the characters that will be making up this new team: Tim Drake as Robin, Bart Allen as Impulse, Cassie Sandsmark as Wonder Girl, Jinny Hex, and Keli Quintela as Teen Lantern all happen to be in Metropolis when warriors from the Gemworld appear, demanding to meet with Superman. The teens fight them instead, and when the Gemworld warriors retreat, the teens are transported to Gemworld as well, getting separated along the way. Bart Allen finds Conner Kent/Superboy, and Tim Drake meets Amethyst.
Patrick Gleason (Young Justice #1–4), John Timms (Young Justice #5–6), Emanuela Lupacchino (Young Justice #2), Viktor Bogdanovic (Young Justice #3), Kris Anka and Evan Shaner (Young Justice #5) penciled the trade paperback. For the most the pencilers complemented each other rather well, which gives a rather smooth artistic flow. Gleason being the main penciler does a rather good job and gives a youthful appearance to the series.
All in all, Young Justice: Gemworld is a mediocre start to what would hopefully be a wonderful series.
4.5 rounded down. This was my first outing of sorts with this team. I knew about the dynamic and about the original series (that I have yet to read). So I vaguely knew what I was getting in to. But this was something else... I loved the mismatch between the original team and the new recruits how they were all trying to figure out what was going on together and almost immediately started to work together when trouble struck. I loved the main series art and the guest artist sequences for the flashbacks. I was a tiny bit confused in a few places but I think that that's my fault for not reading the original series first so this my change a little bit after I do. Over all I was enthralled with this, the characters and the world and I will definitely look out for the next volume (or two) the next time I go to the comic book store.
Young Justice is back!!!!! Ok, I had to let that out of my system. I started reading it as it came out, but then I realized it would work much better once the set was complete. And what a ride it was! These characters bonded like few others during Peter David's run, and it looks like Bendis did some serious work understanding how they worked together and figuring out who they were. I mean, it's no easy task to bring back characters that were written off the current continuity. It had to be epic, and it was. The art had contributions from different artists, but it mingled nicely and beautifully. So, no complaints on that part. I can't wait to see the next big chapter in this series.
toooooooo muuuuuuuuch taaaaaaaaalking. so many two-page spreads w tons of tiny boxes filled w dialogue. first two chapters were scene setters, next two were nice and peppy, final two were exposition. by far the best plotline was conner kent’s weird little green card wife, lol. by which i mean literally green. bc she is from emeraldland.
This graphic novel highlights Bendis' strengths (dialogue, great character moments) and weaknesses (plot) as a writer. I've never read any issues of Young Justice, but was able to jump right in without a problem. A fun read.
Not really a huge fan of Bendis anymore but this volume is pretty solid. I like the return of Connor Kent and Amethyst into the DC universe. The spirit of the original team is captured very competently (think Teen Titans with a dash of late 90s edgy-ness).
got a little confused for like 5 minutes in the middle other than that an epic read i love all of these guys so much.. especially wonder girl she is my favourite one