Writer Jordan Mechner (creator of the video game Prince of Persia) and artists LeUyen Pham and Alex Puvilland discuss their work process and five-year journey making the graphic novel Templar in an 86-page e-book, lavishly illustrated with sketches and behind-the-scenes materials.
Topics include:
Differences between writing for comics and film/video game writing Character design Writing and storyboarding action sequences Historical research Creative collaboration
The 87-page PDF can be downloaded from Mechner's website.
Jordan Mechner is an author, graphic novelist, video game designer, and screenwriter. He created Prince of Persia as a solo game developer in the 1980s, joined forces with Ubisoft to relaunch the series in 2003 with Prince of Persia: The Sands of Time, and adapted it as a 2010 live-action film for Disney. Jordan's books include his game development journals The Making of Karateka and The Making of Prince of Persia, the graphic novels Templar (a New York Times bestseller) and Monte-Cristo. His games include Karateka and The Last Express. In 2017, he received the Pioneer Award from the International Game Developers Association. @jmechner on Instagram, Facebook, Mastodon and Twitter.
Artists LeUyen Pham & Alex Puvilland and I had so much fun collaborating on our graphic novel Templar, we hated to stop! So we went and made another book together: The Making of Templar. We hope that as well as inspiring a few people to check out Templar, it'll give some insight into the process of making a massive historical-adventure graphic novel.
As usual, this little e-book project grew to be a little bigger than we expected (86 pages)--but no regrets. Don't judge me for giving it five stars; we're giving it away for free!