Are you struggling to motivate yourself to start the day, to work on a project, or maintain a healthy habit? Do you think that happiness is hard earned and reserved only for the "chosen ones"?
This book will show you that happiness is close by and available to everyone. It will show you how to not take life too seriously and still be excellent in all you want or have to do.
Read the book and learn how to motivate yourself by practicing self-gamification - a unique self-help approach to implementing game design elements into your life.
Master three skill sets to be successful in your self-motivational game design, your projects, and your life:
See yourself, the world around you, and your thought processes non-judgmentally, as an anthropologist would do. Identify your dreams and goals, and take action, one small and effortless step at a time, the kaizen way. Apply gamification, that is see and treat whatever you are up to as a game: design, play, and improve your (life) games, and learn to appreciate every step on the way by giving yourself points, badges, stars, and other small symbolic rewards. Answering the questions and completing the various exercises in the book will allow you to practice the three skill sets of self-gamification as you go along.
Apply anthropology, kaizen, and gamification together to practice self-gamification, a unique approach that will help you turn happiness into a lifestyle.
Part I. Reasons, Examples, Definition, and Formula 1. Why Turn Our Lives Into Games? 2. What Can Be Turned into Games? 3. From a Project to a Whole Life 4: Self-Gamification and the Happiness Formula
Part II. Anthropology and Non-Judgmental Seeing 5. Awareness and Anthropology 6. Observing What We Do and Don't Do Non-Judgmentally
Part III. Kaizen and the Small Steps 7. Kaizen and Why It Works 8. The Magic of an Effortless Step 9. The Starting Point and the Next Step
Part IV. Self-Gamification in Design and Practice 10. Games, Game Design, Gamification, and Self-Gamification 11. Seeing and Designing What We Do as Games 12. Definition and Design of Self-Motivational Games 13. Fun in Self-Gamification 14. Let's Talk About Rewards 15. Practicing Self-Gamification 16. Sharing Self-Gamification
Part V. Self-Gamification Framework Examples 17. Introduction to Optimist Writer's Self-Gamification Frameworks 18. 5 Minute Perseverance Game 19. Project ("Crush") Management Game 20. Balance Game
If you want to motivate yourself by turning your life into fun games, download a sample or buy now.
Victoria Ichizli-Bartels is a writer, coach, and consultant with a background in semiconductor physics, electronic engineering (with a Ph.D.), information technology, and business development. While being a non-gamer in the traditional sense, Victoria coined the term self-gamification, a gameful and playful self-help approach bringing anthropology, kaizen, and gamification-based methods together to increase the quality of life. She approaches all areas of her life this way. Due to the fun she has while turning everything in her life into games, Victoria intends never to stop designing, developing, and playing them. Inspired by a friend's tip, she now likes to call everyone who approaches their life gamefully, including herself, a “life gamer.” Victoria is the author of more than ten books and the instructor of two online courses on turning life into fun games and living gamefully. Victoria grew up in Moldova and has lived in Germany for twelve years. Since 2008, she has lived in Aalborg, Denmark, with her husband and two children.
Self-Gamification Happiness Formula: How to Turn Your Life into Fun Games by Victoria Ichizli-Bartels, is an interesting read on a subject which has been growing in popularity. Self-Gamification simply means what it says, one turns aspects of one's life into a game, rewarding oneself for doing things, and shifting the perspective on the mundane, the usual, and the challenges in one's life. The author provides a tremendous amount of her own personal insight and anecdotes to help illustrate the use of gamification, and she encourages the reader, by small steps, to try it out and see how it works. It's a reward-based system that empowers the individual. A win-win scenario and definitely worth the read if you're looking for self-improvement, greater happiness and success in your life.
This book gives the reader a lot of actionable advice that you can use to improve your productivity systems or create ones if you don’t. It tells you to try doing small steps in completing a goals and if you still don’t feel like doing it make it even smaller until you don’t find it overwhelming to do the streps. I will be reading this book another 10 times to make sure I get the most I can from it. I read gamify after reading this book thinking it would be good since it is very popular. Gamify does not even come close to how good this book is. Gamify is like a whole book that just contains fillers.