Well, she's not dead. That's better than Murmur expected. But after Telvar cast her out of the game with all her strings attached, Murmur has more than in-game death to deal with. When some of the abilities of Somnia remain with her, Murmur must figure out where she ends and the game begins.
But even as she realizes the complicated nature of her connection to Somnia, more elements of the virtual reality begin to snag. The race for keys continues, and time is running out. Murmur begins to suspect Fable can’t manage the next tier of dungeons alone before the system's instabilities risk inescapable cascades.
While Fable struggles to keep their head start, game elements run off script and leave Laria and Shayla floundering for answers. For every problem they solve, two more appear in its place. If they’re not careful, the whole of Somnia will be corrupted.
KT Hanna has a love for words so extreme, a single word can spark entire worlds.
Born in Australia, she met her husband in a computer game, moved to the U.S.A. and went into culture shock. Bonus? Not as many creatures specifically out to kill you.
When she’s not writing, she freelance edits for Chimera Editing, and chases her daughter, husband, corgi, and cat. No, she doesn’t sleep. She is entirely powered by the number 2, caffeine, and beef jerky.
I liked this story, but it did take me a really long time to get through it. I had to read it in small segments, or it got just too boring to read. Short passages (one or two chapters at a time) was fine, my usual marathon sessions just didn't work with this book, I'd find myself drifting off to sleep, musing on entirely nonrelated topics, or just plain bored with the story if I tried to gobble it up in my typical fashion. I don't know what this says to the story, it certainly was worth the read, I'm just not sure it was my style, usually if I can't read something in long chunks, it's because I don't like the book. That wasn't the case here, I did like the story, I just couldn't concentrate on it for long periods of time. What that says about me or the story isn't clear to me, but there it is, for what it's worth. I hope you do better than I did with it, because it's a decent enough story, just not one I could get into for any length of time.
I enjoyed it but I'm starting to get a bit irritated.
This leans a bit too heavily on the RPG idea and at first it worked. But as the story has progressed and various plots have moved/shifted/advanced, I'm finding it hard to understand why the drive to max level is so important a plot point.
Yes, yes. Michael. Yes, yes. The rogue AIs. Yes, yes. Lots of smaller points. But in a book that was mostly about thinking out of the box and finding non-traditional solutions to puzzles, the constant talk of 50 and gear and treasure seemed very at odds.
I'll continue. I've enjoyed the story overall and the plots hooks have progressed enough to keep me interested. But! Overall, this seems the weekest of the set so far.
Good read. Fable is making a hard push to hit 50. Sui is making calculating moves to infect his brother and sister. James is being a total pain in the ass at Somnia online. This book had adventure and battles, but the chess pieces really started to move around the board for that mid-game to end-game closing strategy. If was very interesting to see how the various sides lined up and adjusted to what others are doing.
All the while Murmur is learning to deal with two realities that seem to be blending together. This was one of the better books of the series in my opinion.
Just when you think things are gonna settle down you're sucker punched. In other words Murmur's sucker punched! KT Hanna tends to leave the reader looking down a cliff, just hanging there. And as much as I hate that kind of trope it sells books. Leaving me no other option except to buy the next book in the series, Fusion!
Here's a couple of quotes:
"Like glitter that wasn't really annoying."
"But rules weren't worth it, if they weren't to be bent with a sledgehammer."
This is such an interesting and at times philosophical story. I actually held off on finishing the book a little, so I could enjoy it longer. This book did end with a cliff hanger. Noooo! Lol I must say it was well done, as it was a surprise, and the rest of what Murmur and team had been working on had just wrapped up nicely.
I so love this series. I'm ready to read it all over again once I am finished. K.T. Hanna has caused me to fall in love with this series. I can't wait to read more of her works and get caught up all over again.
Distortion was very immersive for me. It flowed well and was really hard to put down (for little things like eating). The intensity and feeling of danger really comes out. If the guild didn't goof around it would be too grim. The various combats bring back memories of times spent in mmo dungeons. Great reading. You can do it Wren! Save the game! Save your friends. Save yourself. This is a great series. Don't miss it.
When it comes to pure entertainment, this book is very similar to the last book. Dungeons, Dives and Danger!
The main story arc is also advanced a bit, but I wonder how many books we still have to get it to the conclusion basis its particular pace (the last one made a major stride forward after all)