For full disclosure, I was provided a free copy of this novel for reviewing purposes. I have taken a considerable amount of notes to give a fair, honest, thorough, and hopefully useful review. This review ended up being so long that I needed to break it up due to work character limits? I posted part 2 below in a comment.
PART 1
WARNING: there are plot spoilers below.
The quick and dirty: I would characterize this novel as a charming embarrassment of riches which – despite its flaws – remains an ambitious story with lots of potential. I initially had doubts and feared that it would fail to maintain my enthusiasm (I plan on discussing in detail some of its flaws). I was pleasantly surprised more than once and can see the author’s passions beaming through this work. Overall I feel it delivered on its promises. It took a while to get us there, and there were some issues with the execution, but I was sold with the idea of an ensemble cast of a ship crew fighting [spoilers] space zombies [spoilers]. A few other reviewers described it as feeling old-fashioned, and it definitely reminds me of some old school hard SF along the lines of your Poul Anderson, Isaac Asimov, Arthur C. Clarke, etc. Unfortunately, while this style of storytelling has its niche and readership (hard SF is one of the pillar subgenres), it also suffers from some of the same criticisms that hard SF often encounters: poor character development, lengthy info-dump style exposition chunks, lots of summary via narration versus engaging action. I think I can see the novel that this was trying to be and respect its ambition and style (which influenced me a ton when I was first introduced to SF as a kid). I got all kinds of nostalgic feels and root for the indie authors who know exactly what kind of story they're writing.
That said, let's launch into the full review.
Plot summary (contains spoilers):
This novel starts right away and jumps in with...a misjump. A camel class transport ship named the Sarafina has mysteriously dropped out of hyperspace/warp drive at an unplanned location with power failures and unexplained critical failures. The pilot (mission commander?) Gregor wakes up from suspended animation alone and has to do alot of wrench-turning and detective work as he tries to find out what the problem is and how to get the ship running properly again. This is a great way to start a novel and reminded me alot of the beginning of the classic horror SF film Pitch Black. Unfortunately, Gregor isn't a very charismatic character and we get all of the initial suspense/conflict/obstacles via lengthy chunks of distant 3rd POV exposition and summarizing/editorializing. It felt more like being lectured to by an astronaut in a class about a hypothetical scenario than a scene from a novel. It was very hard to gain access to Gregor emotional head space and relate to him as a character.
By chapter three I was very happy when crew member Lori was woken up by Gregor. I was really dying for some dialogue and anyone besides Gregor frankly. She had alot of character and personality: a sass-talking, snarky person who was a welcomed contrast to Gregor's stoic and linear by-the-book nature. In addition to infusing some charm and wit, having talking characters reveals some of the worldbuilding - some of which is revealed through future dialects and slang (a common language is *Aglic*).
The novel up until this point spends alot of time on explanations (and speculations - this is a common feature right up until the end) to convince the reader that the ship is broken, which I would have easily believed. It halts alot of initial momentum because there are many places where it feels like the story stops in its tracks to tell the reader something. As a SF writer, I totally understand the need to educate the reader, but there are all sorts of tricks that we can use to keep that from interfering with the progression of the plot. I was having traumatic college flashbacks because I felt like a student who had to cram for a test that I had no hopes of acing. Alot of that up front exposition was at the cost of giving the reader the time and means to immerse themselves in the story and get oriented. We don't get alot of time to meet the crew or understand the universe/galaxy that we're in. If I had to take a test on who was who and what their personalities and backgrounds were I would fail. I wasn't even sure who the commander was (I naturally assumed that someone would be a leader, but it wasn't clear based on their behavior and dynamic - there were times when multiple character displayed leadership traits and qualities) and what the expectations were in terms of giving orders, getting things done, having contingency plans and standard operating procedures, etc. It felt like everything was being made up on the spot. The crew do seem competent though. There is also an emerging tendency of characters getting together in a room to talk about the plan and then going to the next scene where they get together to talk about the plan as they do the plan.
I do this in my work too, I admit, so I just feel the need to call it out. @___@
Alot of character actions get summarized. From scene to scene I wasn't clear what the plot evolution was or if we were even progressing the story to the next plot point. The early parts of the story had some serious pacing issues and could have used an internal clock (IE a ticking clock) to inject more urgency into the story. All of the potential for that was there too (IE we need to land this ship somewhere fast because of XYZ ship issues). It would have been cool to see how the crew acted if they weren't so unflappable. What if they were incompetent? If they had beef and on top of that a dwindling air supply or something? Maybe they discuss their plans aloud but there are debates and some jerk trying to hijack the meetings and assume control? I was just dying for some conflict and obstacles or to see the plot naturally develop from a logical problem that got set up earlier. Gregor and Lori have a relationship that’s vague – does it need to be? Maybe there can be a ticking clock tied in to resource management (food/air/water) or the cargo? Their destination? Maybe they need to deliver a life-saving vaccine?
As they try to find out where they are and the cause of the misjump and ship failures they get attacked by another commercial ship that has been beefed up with some military grade hardware. It was sudden - which is fine - but seemed to resolve itself a little fast. The crew seemed to take it well considering their situation and almost getting killed. Gregor schedules an afternoon meeting for the next day? Urgency? Threat? Security? I feel like that was a missed opportunity to get the plot moving and leads to another scene where they get together to speculate in another meeting.
Around page 50 the Sarafina lands on a colony called Neuholme and I got really interested. There's a curious power loss similar to what happened on the ship – the streets are vacant. There's evidence of firefights. A raid? It gave me old school Outer Limits/Firefly/Stargate SGU vibes. Adventures in space. I’m in! Ugh - I would have liked to see more caution or even fear front the crew, but this was a very welcome change of scene. At this point, the crew don't have many clues to go on about what happened on the colony and the missing people. Honestly, the story relies much more of characters speculating and thinking aloud than DC Comics style detective storytelling. Whip out a tricorder. Take reading and soil samples or something. Long range sensor sweeps. Get some hard data and then speculate and brainstorm.
Another cool plot development is that one of the crew members - named Fumi, tragically dies as a result of a suspended animation error (one of the critical ship failures tied in with the initial misjump and power failures). Using some cool future tech her mind gets downloaded and she effectively becomes a simulated mind and the ship's AI. I think it was a great concept with alot of potential but there are all sorts of questions this poses and other ideas that could have been played with. What are the social/ethical/spiritual ramifications? How common is it for dead people to become backed up AI sims? It seemed like a unique thing too the crew and death is still a feared thing in this universe. Can you back up your mind before you go into battle? It's becoming a popular facet in SF and especially among transhumanists, but it's a really fascinating idea that I think deserved more fleshing out. The author treats this is a very rooted, hard SF way, showing lots of restraint. In another novel this development alone could have made up the bulk of the story.
They go to another system and contact another commercial ship - there's the possibility of trade and getting answers. It's also a way to sneak in exposition – meet some more characters. It’s a big universe. The ship is operated by a roguish guy named Zeek. He reveals that space (sector? the entire galaxy?) has been overrun with folks that his people call greenies - basically space zombies that are humans (or animals) who have been infected with parasitic aliens. They possess some kind of intelligence and can apparently operate ships and machinery, but act more like social insects in a hive than individuals with independent minds. I got Borg vibes, also the flood from the Halo series. Their ships had weird, caveman-esque brutish modifications that reminded me of the Orks in the Warhammer 40k universe. Their level of intelligence and origins aren't clear, but it's revealed that they have intelligence that increases when their populations reach a critical mass and concentration (IE like the protomolecule in the Expanse series).
The crew and Zeek reach a mining settlement called Klondike with all sorts of cool shady rock rats. The crew starts talking with the locals about trade and what they need – great! That kind of stuff really drives a scene and moves the plot forward. Kurt Vonnegut has rules about storytelling (specifically for short stories, but they're widely applicable). Characters should want/need something. What if the crew really needed essentials and the colonists were trying to stiff them? Instant conflict! What if the crew got jumped and their supplies (or even their ship ) was stolen? The colonists have been under siege by the greenies and are also getting desperate. I was also fine with them working with the crew because they did say that they lost contact with other humans and might have appreciated the company of other humans. It's unclear how many greenies there are what their exact nature is. To be honest, I'm still not sure what caused the Sarafina's misjump and where the crew ended up? At one point, it's suggested that they might have jumped into another time or parallel universe? I feel like that gets dropped. There are some other details that get a little muddy, but I wanted the greenies at least to be a well fleshed out antagonistic force.
Colony/settlement working with the crew – them being agreeable meant that the tension dropped off and the story started to get leisurely again. The narrator goes into detail with the mining ships and tech. There were some good details about how they look ratty and sometimes have mismatching parts, but it goes on a bit. Places like that it why we need a ticking clock or just some kind of internal clock. Eventually the crew get betrayed when the miners have some internal conflict and get a new leader. I couldn’t see the lead up to this, so it doesn’t feel like a natural or logical/organic result of something developed in the plot. The new leader might as well be a faceless block. Conflict doesn't need to be literal gun battle conflicts, and it resolves itself in a way that makes me wonder if it was even needed.
In the third act we get a battle between a fleet of mining ships that have been built/remodeled specifically for battle against the greenies. The lead up to it felt a little mechanical. It just seemed like the greenies showed up when they were supposed to because the plot called for it. Gregor is in command of the fleet, but that doesn’t feel earned. Should there have been something like a rousing speech before the miners go into battle? Gregor wouldn’t be the one to give it because he isn’t very charismatic.
The main battle scene was well done – there was a good balance of details, character actions, brief descriptions, action, etc. They get to study a greenie body and there is some impressive-sounding medical tech talk, but I wasn’t exactly sure what it meant? And as they’re speculating about the greenies (not so much about their intentions because they do possess some intelligence, but HOW smart they are and their odds of survival against them) it’s used as another excuse for one of those info dump scenes that disengages me and breaks immersion.
Lori comes up with a somewhat convoluted plan to use weaponized nanites (nanotechnology is another feature in this novel) to defeat a critical population mass of greenies on Neuholme (I'm not sure why the crew didn't encounter any greenies on Neuholme when they landed there, but I might have missed that). I’m all about weaponized nanties and think that’s cool – Captain Janeway did the same on Star Trek Voyager. It’s just that, the entire novel was building up to it, and it bordering on contrived. I can’t even summarize how the process works because the characters/narrator were barreling through the exposition so fast. It will work because this complicated Rube Goldberg machine of a plan needs to. These are the last 20 or so pages of the story we're talking about – it feels a bit rushed – more like something desperate. There are so many unknowns and X factor variables when it comes to the greenies. And to make up for any sense of disbelief that I might have, there are more paragraphs dedicated to a very detailed breakdown of the technicalities of delivering nanites onto a planet, including wind and rain effects.
The crew delivers their payload into the planet. The author doesn't make it easy for our heroes - there is some ostensible resistance and a kind of prop fight with some greenie vessels (by this point, the story has already blown its wad - the final battle is not a big climax). There is no main antagonist to root against. Wiping out the greenies was like wiping out a nest of vermin. The story is in a rush to wrap itself up and resolve but doesn’t feel earned. And by the end, there are still some loose ends that need wrapping up. We still don't know how many greenies there are in the galaxy, if the crew are in a parallel universe, or what caused the misjumo that the title is named after. Is the misjump even central to the story? When I'm left with questions at the end of a story, it feels like a bit of a damp squib.
I'm going to post this part now and continue with part 2.