This was interesting. I'm not much of a gamer myself - although I have played occasionally - but I attended a conference on M.R. James and his ghost stories last year, and this ended up on the reading list. I can't remember how, as it's got nothing to do with James or ghost stories, for that matter, but I'm glad it did. I probably wouldn't have come across it otherwise.
The book consists of twenty interviews with different queer game-makers. This makes it very accessible to people who, like me, haven't read much about gaming and don't know anything about the history or culture of it. There's a wide variety of game-makers, too, from people who work independently or in established studios or in academia, for example, as well as numerous intersectionalities, which gives a wide spectrum of different approaches to queering game creation. I think the most interesting chapters for me were the one with Mattie Brice, who talked about food and video games, and the one with Seanna Musgrave, who talked about VR and an absolutely fascinating game of hers called Animal Massage, which contrasted interactions with animals in virtual reality with external tactile simulation - when the player saw birds, Musgrave would stroke them with a feather, for instance. That's the kind of weird shit that appeals to me, not gonna lie.
I was also interested to learn how much crossover there is between game creation, film studies, fine art, and performance art - which probably seems obvious to a lot of people but which never occurred to me. Apparently a number of the games discussed in the book have been exhibited in galleries or museums, which again... fascinating.
This is the first book about gaming that I think I've ever read. I hope the rest of them are this good.