The Unsuspecting Mage was a freebie on the Nook. The description sounded like fairly standard fantasy, and it was free, so I figured it was worth a read. While I did finish the book and enjoyed it for what it was, I wouldn't recommend it to anyone, because its few strengths are far outweighed by the quantity and intensity of its weaknesses.
The most glaring weakness of the book is that it is written in present tense. While I will absolve Pratt of pretension (which is frequently the cause, or perhaps the effect, of present tense), I found it very difficult to become immersed in the book because of how poorly the present tense is implemented. There are many places where Pratt inconsistently shifts to past tense or past perfect, and it was distracting because I kept trying to make sense out of why he had suddenly changed tenses. (It was usually because he was describing a past event, but he wasn't consistent.)
The next major failing is the lack of an editor. This lack shows up in two ways: minor typographical errors such as it's instead of its, and extraneous scenes and dialogue. For example, there's one scene in which the main character is describing something to another character. In the middle of the conversation, another character walks up, and the main character again describes the same events to this character. Then, another character walks up, and again, the main character describes the events to this character. So we got the same set of events described multiple times in a couple of pages - when we had just experienced those events along with the main character one page previously. I estimate that at least 50% of the dialogue in the book is unnecessary (i.e., doesn't contribute to either plot or character development).
Speaking of the main character, I haven't mentioned the plot yet. The book is a cross between lonely nerd wish-fulfilment (something I'm very familiar with) and a transcribed D&D campaign (again, something I'm quite familiar with; I swear, there were points at which I thought, "Make a Search check," or "You rest. Regain [level+CON mod] hit points per day"). The main character is a lonely nerd whose only friend is the one guy willing to play in the campaigns he runs (normally, campaigns have 3-5 players; a campaign with just one player is frankly kind of sad). When the main character sees a vague newspaper ad calling for people who are fond of fantasy and role-playing games (oddly, his grandparents, who have been pushing him to find a real job, are the ones who give him the ad. Um, what?), he naturally answers it, and finds himself magically transported to a magical world where he can magically do magic and is magically in the right magical place at the right magical time to go on a magical quest.
This is just the first book in a series, so he doesn't get all that far on his quest, which honestly reads like something out of a D&D campaign.
Just so this review isn't too mean, I will describe some strengths. While dialogue in general cannot be considered a strength since much of it is unnecessary, as mentioned above, and since much of it is, frankly, not something anyone would say, Pratt does do a good job of giving his characters individual voices. James, the main character, speaks more or less like a late 20th-century teen. The characters who belong to the sword-and-sorcery world, while they don't quite speak old-fashioned English, noticeably do not speak 20th-century English, and each does have his own voice.
Pratt has a good vocabulary and uses it correctly. There are one or two places where he uses a two-bit word when its penny equivalent would have sufficed, but in general, I felt that the diction of the work as a whole was consistent and effective.
The magic system is realistic. Pratt has obviously invested a lot of thought into determining what magic can and cannot do, and what James in particular can and cannot do. James's abilities are consistent, and their progression through the book, as he learns more about magic and his own limitations, is logical.
The plot - so sayeth the nerd and D&D player - was interesting enough to keep my attention despite the annoyances described above.
It was not, however, interesting enough to get me to pay anything for the remaining books in the series.