DC through the '80s: The End of Eras Vol. 1 is a delightful snapshot of DC in the early '80s, especially focused on how it was different from what we have now. This collection of stories includes some that are mediocre, and some that are great, but trends toward the good side of things, and also offers a great overview of the time.
"Smell of Brimstone, Stench of Death" (B&B #200). The final issue of The Brave & The Bold is a pseudo-teamup between the Batmen of Earths 1 and 2. Pseudo in that it's the same villain, making appearances in (brand-new) Golden Age and Bronze Age stories. Mike Barr does a good job of contrasting the two eras, having a silly riddle-y story for the Golden Age and a darker, more serious one for the Bronze Age. It's pretty neat having Barr create a believable new Golden Age villain, and the Earth-1 and -2 crossovers were always fun, but ultimately the stories are relatively shallow because of their foundational conceits [3/5].
"Gremlins" (WW #311-312). I'm not quite sure why these comics were chosen, except maybe to show that the late Bronze Age was just as silly as the Silver Age, but perhaps with the silliness given a bit of a realistic basis. Here we get gremlins, but they turn out to be a slave alien race trying to escape Earth. The most charming thing is probably Steve and Diana working together as equals; the least charming thing is Steve refusing to know who Diana really is, lest he respect her less. [2+/5]
"The Man Who Was Cursed to the Bone" (Flash #296). Although this story has lots of Bronze-age silliness, such as Flash being forced to spin into the Earth, it's also got a great twist of villains who aren't [3/5].
Multiplex (Flash #297-298). I've always though the early Firestorm stories were quite innovative for the time, and this short two-parter does nothing to disabuse me of the notion. It's basically DC doing Marvel, and creating a whole new rogue's gallery at the same time. This Multiplex short is thus a lot of fun [3+/5].
"Once Upon a Time ..." (Batman #500). A two-page story that's a poem, or something. Maybe it's supposed to be ironic. I don't even really know what I read, but hey, it was just two pages [2/5].
"Crisis on Three Earths" (DC Comics Presents Annual #1). Ah, this is a classic Bronze Age story, well-told. The Luthors of Earth-1 and Earth-2 switch off to try and defeat the other Supermen, then everyone goes to Earth-3 where the first hero shows up: Luthor. A fun story, with fun usage of the pre-Crisis universe [4/5].
Horror Stories (HoM #286, 294, 295, 300, 308). At their best, DC's horror anthology shorts were little Twilgiht Zone episodes, told in graphical form. That's basically what we have here, made all the more delightful by the variety of genres, including science-fiction, historical horror, and of course modern-day stories [4/5].
"I ... Vampire" (HoM #290). The idea of a continuing House of Mystery series was a good one, and "I ... Vampire" had some good characters and a strong premise. With that said, this first issue is so focused on setting everything up that it's not a particular good story [3/5].
War Stories (Sgt. Rock #345, 347, 368, 387, GI Combat #288, Weird War Tales #93). The strength of DC's war comics was that they had very human characters and human emotions, and that's the case of these stories, with "30 Years of Dogtags" perhaps being the best. It's also interesting again to see the breadth, with the WWII tales supplemented by Civil War tales and Revolutionary tales, and of course the supernatural brethren: the Haunted Tank and the Creature Commandos (though I think those are the weakest of the set, the first because it's quite muddy, the second because it's a shallow setup). [4/5].
"War" (Warlord #42). This is one of those comics that makes you want to read the series. It's deep in the story of Warlord, but that story is enthralling enough that you're willing to dive right in. There's heavy captioning here, but it's put to great use, and the Mike Grell art is terrific too. I'd love to read more. (The problem is that to date very little of it has been collected, and most of what has been was in a crappy black & white book.) [5/5]
SF Stories (Time Warp #2-3). I'd always been curious about this book, DC's last stab at a science-fiction anthology. It's got more Twilight Zone-ish stories, but with a futuristic focus. They're not as good as the Horror stories collected here, but maybe that's because editor Paul Levitz had slimmer pickings, since Time Warp lasted just 5 issues. [3/5].
Against the Parrot (Jonah Hex #54-55). Like Warlord, this is a wordy genre comic, but it didn't hold my attention as much. It's got some of the same good elements as DC's war comics, but at much more length. [3+/5]
"Warhead Strikes at Gotham" (Super Friends #36). Plastic Man tries to catch a villain with a head shaped like a bomb, but the Super Friends keep messing it up. Haha! I never liked this TV tie-in comic in the '80s because it was decidedly juvenile, and that's still the case [2/5].
"The Death of Blackhawk Island! (Blackhawk #258). A pretty serious comic about the development of atomic technology, well told with some emotional resonance [4+/5].
"The 'too Many Cooks ...' Caper!" (Detective Comics #500). A fun team-up of many of the also-ran detectives from Detective Comics, with a pretty neat mystery too [4/5].
Superman Comic Strip. Even in their limited, constrained form in the '80s, serialized comic strips could be fun. This Superman strip is well-done, especially with its focus on characters other than Superman (here: Jimmy Olsen). [4/5].
"Fate is the Killer" (Masters of the Universe preview). DC did a good job here of taking kids' action figures and giving the characters depth. This was a strong intro to the whole universe [4/5].
"Whatever Happened to the Man of Tomorrow?" (Superman #423, Action Comics #583). A generation later, Alan Moore's era-ending story of Superman is still a great read, and today it gets bonus points for its revelation of Bronze-age villains now long gone [5/5].