What’s that behind you? The new revision of GURPS Horror is an exciting approach to any kind of old-fashioned Gothic horror; classic supernatural horror; Lovecraftian cosmic horror; and modernday J-horror, survival horror, torture horror, and splatter. Horror offers the Game Master spooky monsters and powers; rules for corruption, fear, and madness; and tricks for running scary-butfun adventures. Players can create and equip all kinds of heroes, from screaming victims to fearless monster-slayers. And everyone gets tips on cooperating to tell a memorable story – even if the characters don’t make it. Whether you’re playing a one-shot zombie battle or a full-scale campaign against Things Man Was Not Meant To Know . . . GURPS Horror can jolt your game to unnatural life.
I will admit that I have not done table top fantasy role playing since I was at Uni and that is very much in the dim and distant past. However I always keep an eye on it rather than many of us do over past hobbies.
So I have to admit it rather piqued my interest when I saw a reference to this book and the wealth of material it contains (primarily of course for setting and running horror games in this universal game system) a lot of material on creating horror stories.
Now I guess the genre is one that is all too easily dismissed - however in doing so you are missing a wealth of material that all too often is either over looked or re-categorised to sanitise its appeal. For example horror also include suspense and terror neither of which require a drop of blood to be split - and there is also its near cousin thrillers and mystery.
As the original author of the article said this book contains a wealth of material which would appeal to the fan, writer, player and scholar - and I have to agree. Yes it is rather dated and obviously written for a reason but still it is an interesting read.