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Arms Companion is the latest volume of optional material for Rolemaster. Its focus is the warrior—the sword-swinging, muscle-bound champion that so often saves the day and proves to be the backbone of the fantasy genre. The material in the Arms Companion will add versatility, depth, and even a few new abilities to this honorable (and, often, not-so-honorable) profession.

Arms Companion
New weapon attack tables and new critical strike tables.
New options for combat maneuvers.
Dozens of new skills.
New weapons and equipment.
New background options for fighters and thieves.
Guidelines for new (non-spell user) groups and organizations that can effect a character's development and background.
Rules for customizing existing professions to fit character backgrounds and specializations.
Rules for thieves, traps, and subterfuge.
An entirely unique system for aiming blows and called shots, along with a system that allows characters to mix armor types.

128 pages, Paperback

First published January 1, 1993

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Sanford Berenberg

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Author 20 books434 followers
April 7, 2007
I loved the Rolemaster Companions. They gave you SO many supplemental rules, new character classes (battle-mage!), and items that you couldn't possibly use them all. But you could read them all. And this was a Shadow World book, which made it cooler.
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