This book brings together the award-winning Trilemma Adventures: one- and two-page adventure locations for fantasy role-playing games. Each location is written to be usable separately; perfect for one-shot sessions, side quests, or to help populate your home grown campaign setting. All have been lavishly illustrated and laid out to make them easy to run, straight from the book. This book is packed with caverns, castles, underworld cities, labyrinths, mansions, flying tombs, hidden temples, and fallen shrines. Also inside is more than 60 pages of new material: an illustrated bestiary, an appendix of magical items, a complete index, and six regional overviews that tie the adventure locations into a ready-to-use campaign setting.
This system agnostic set of adventures and location has been an invaluable resources for my sandbox campaign (I've been using it for Black Sword Hack). Most of the adventures inside are for a fantasy setting, although a handful of them straddle the line of sci-fi. There's such a wide variety of adventures that you're bound to find something that'll fit your game night session.
Loads of easy to use content and creative ideas to steal. The layout is lean and shows you exactly what you need to read to run each part of each adventure. It's the kind of book where you can review an adventure ten minutes before you run it and you're ready to go.
The lack of stats might be an issue for some, but it makes the content system agnostic (a boon I think) and there are supplements for four popular systems available.