SPECIAL THANKS TO THE PUBLISHER FOR THE GIVEAWAY!
Winds of Marque is fun. That’s what it seems everyone else who’s read it is saying about it, and a brief mention in the acknowledgments hints that “fun” was Bennett R. Coles’s chief goal.
Considering that, it succeeds. Sort of.
Our main character is Liam Blackwood, the chivalrous second-in-command selected to go on a spec ops mission aboard Daring under Commander Sophia Riverton. Along the way, he and Amelia Virtue (the quartermaster) are forced to deal with their growing feelings for each other. The book is told from both of their perspectives.
Like all first installments, the book has plenty of difficulties to overcome. And like too many first installments, it doesn’t really overcome them all.
First off, the reader has to become familiar with the characters. Authors struggle to give readers a good understanding of the characters while at the same time gripping the reader’s attention. This is definitely one of Winds of Marque’s problems. The pace winds up being slow at times, and even after two hundred pages the reader may find himself thirsting for more action. The book did promise swashbuckling pirate battles and whatnot, after all. But Coles focuses on integrating us into this new world, and may consequently lose some readers along the way.
Sadly, Coles doesn’t exactly succeed at enveloping us in his universe. Instead of creating nuanced characters with subtleties that any human could relate to, Coles gives us characters that are a little too one-dimensional to really relate to. There are too few eccentricities, making all of the characters feel a little too normal to be real. Somehow though, his many characters still remain distinct from each other, and the characterization is just apt enough for the audience to care about them.
But there is still a huge obstacle in our way to getting to know the characters: the formality that pervades the atmosphere. With a Canadian Navy background, Bennett R. Coles knows how to create a realistic naval setting. Sadly, we catch few breaks from the oppressive formality aboard-deck. Sure, there’s romance and the threat of mutiny (etc.), both of which are very important subplots, but even in those circumstances the characters are not fleshed-out enough to offer much respite. All of the formality preempts any intimacy with Liam and the crew. Much of what is said is said “carefully”. This professional distance is kept throughout most of the book, making the slow pace even harder to bear at times.
Granted, a lot of this Coles deemed necessary for the type of book he was writing. Ranks are respected, as well they should be. But it would’ve been enough just to get to know Liam better as the main character. However, we’re hardly told anything about his backstory, except that he’s a noble. There seem to be no scars from his past, or even anything from his past that defines who he presently is. Except for maybe his lower noble status that keeps him from being the Commander he so zealously wishes to be. What’s missing are the nuances, the subtleties that define great writers’ characters.
The world-building is also frustratingly bare. We’re introduced to a brand new world, but Coles doesn’t do much to make it feel new. Science fiction is a well-trod genre, though, and Coles does well enough.
Things pick up a little near the end. The action is okay, but not very high-stakes. Coles deals with some timely themes, crafting multiple strong female characters who are equal in every way to the male characters, and also injecting some interesting xenophobic elements.
The opposition is lacking, however. I was craving a formidable villain, but the pirates in this book have no face: they’re just an army, and only a couple even have lines at all. The book ends with a promise of a dynamic villain in the future, however. And really, that’s the best thing about Winds of Marque. True, it’s fun, but the most comforting part is the potential in the sequels. Now that Coles is through with the hardest part, his series has a bright future. That is, IF he capitalizes on the potential.
Writing: 6/10
Plot: 6/10
Characters: 5/10
Depth: 5/10
Enjoyment: 6/10
Overall: 2.8/5