Seventeen-year-old Buddy has spent most of his life trying to escape the Lower East Side slums of New York City. Working as a delivery boy to support his family, Buddy wants to become an artist, a dream he's sure will never be realized. But that all changes when a delivery job puts him face-to-face with Mister Joey Drew, the eccentric owner of an animation studio.
Mister Drew takes Buddy under his wing as an apprentice, thrusting him into a world unlike anything Buddy has ever seen before. There's the colorful cast of the studio, from the cranky, yet driven composer Sammy Lawrence to Dot, the writing intern and Buddy's counterpart. Working for Mister Drew, Buddy starts to think that maybe it's really as simple as Mister Drew says: Dreams do come true. But not everything at the studio is as picture-perfect as it seems . . .
Something is going bump in the night at Joey Drew Studios, something that leaves behind trails of thick, dark ink. While the studio frantically works toward their latest deadline, Buddy and Dot team up to find out just what is tormenting the studio after-hours, even if it means tracking the trail to Mister Drew himself.
Don't miss this official, original, pulse-pounding story from award-winning author Adrienne Kress, developed with theMeatly, Mike Mood, and Bookpast!
Adrienne Kress is a Toronto born actor and author who loves to play make-believe. She also loves hot chocolate. And cheese. Not necessarily together.
2016 saw the release of HATTER MADIGAN: Ghost in the H.A.T.B.O.X., an exciting collaboration with NY Times bestselling author Frank Beddor (set in the same world as his Looking Glass Wars YA books). And April 2017 she releases the first book in her new Middle Grade series: THE EXPLORERS - The Door in the Alley (Delacorte, Random House).
October 2016 her essay appeared alongside work by the likes of Margaret Atwood and Mariko Tamaki in the non-fiction anthology THE SECRET LOVES OF GEEK GIRLS (Dark Horse).
She is also the author of two other children's novels: ALEX AND THE IRONIC GENTLEMAN and TIMOTHY AND THE DRAGON'S GATE (Scholastic). And also the YA novels, THE FRIDAY SOCIETY (Steampunk Adventure from Dial Penguin, 2012) and OUTCAST (a quirky YA paranormal romance from Diversion Books, 2013).
Some more info about Adrienne: she is a theatre graduate of the Univeristy of Toronto and London Academy of Music and Dramatic Arts in the UK. Published around the world, ALEX was featured in the New York Post as a "Post Potter Pick," as well as on the CBS early show. It won the Heart of Hawick Children's Book Award in the UK and was nominated for the Red Cedar. The sequel, TIMOTHY, was nominated for the Audie, Red Cedar and Manitoba Young Readers Choice Awards, and was recently optioned for film. THE FRIDAY SOCIETY was nominated for a Quill Award, and has been optioned for television.
Oh, and the German title for ALEX is: DIE HALSUBERKOPFUNDKRAGENDRAMATISCHABENTEUERLICHE KATASTROPHENEXPEDITION DER ALEX MORNINGSIDE.
I was very excited for this book because I'm a big fan of the game and wanted to see what the studio looked like "in action": how the characters from the games behaved when they were working at the studio and not monsters, how they interacted with each other, what they looked like, etc. So, in that regard, I got exactly what I came for. Although, to be fair, I still don't have a great picture of what the characters really look like, other than what I'd already guessed based off their voices, like Tom being big and Sammy being pointy. Allison caught me by surprise, though.
I wasn't actually expecting to like Buddy, who wasn't directly from the game. I figured that he would act like a conduit for me to get the aforementioned things I wanted, and in a way he does. However, I found myself really caring about him and his backstory. The book doesn't shy away from the more compelling aspects of its setting, like the racism and sexism you might expect in New York shortly after World War II. It was kind of shocking for its inclusion, and I was pleased that it wasn't glossed over. Even before weird stuff truly starts going down in the studio, I was fully invested in Buddy and the setting he was in.
Now, the side characters didn't have any real development, though they have interesting personalities. You get to see some of the animators that had replaced Henry, as well as characters you already know from the game. Joey Drew was very interesting to see; he is both charismatic and frightening, as he seems to suffer from both paranoia and delusions of grandeur. Sammy...I'm not gonna lie, 89% of the reason I wanted this book so badly was for more Sammy Lawrence. He's probably my favorite character from the game, and--considering my bias towards him--I enjoyed the parts he was in the best. Also...he wasn't in it enough. As in, I feel like he seriously needed to be developed more BEFORE certain events take place for what later occurred to feel believable. (The following is not exactly a spoiler, but I'm putting on the tags just in case):
A fun little note: both Sammy and Norman are introduced in such a way to evoke their game appearances, which I thought was a nice touch, particularly with Norman.
The most important aspect of any tie-in media, in my opinion, is its loyalty to canon. This book was developed alongside theMeatly and Mike Mood, so it definitely has a strong canon elements. There are certain points in the timeline as laid out in the Employee Handbook that do not quite seem to align with events here (I won't mention them for spoilers). I might need to wait for theory videos to clear this up for me, though. Also, the unreliability of the narrator goes to explaining inconsistencies, but...that leaves me a bit empty. I hate hand-waving, but I guess I should let it slide, considering Henry's unstable mental state in the game.
Overall, I really enjoyed this book, even outside of the specific reason I bought it for. As a horror novel, it has some spooky scenes that I appreciated, even if I didn't feel even the slightest twinge of fear. If you like the game, there is no reason at all to NOT read this. It's a great expansion of the lore, and you get to see how the studio ran before Henry's return to it. There's some explanation of fan theories about the game, though certain things are still unanswered and some extra questions arise (not in a bad way, though). So I definitely recommend it to fans of the game. If you're not already a fan, it probably won't be a very satisfying read.
I first saw Bendy and the Ink machine at Target. It was a Bendy doll and I had no idea what it was, but I had a hunch that he was from a video game. I googled it and ended up watching a full playthrough on YouTube, which is my preferred method of (not) gaming. I love seeing the story and gameplay, but I suck at playing the games myself. Bendy quickly became one of my favorites of all time so I couldn't wait to read this book!
Dreams Come to Life is a prequel to the game and revolves around Buddy. Buddy hates his job as a delivery boy but desperately needs the money, so when he's given the opportunity to work for Joey Drew Studios for double the salary he jumps at the chance. It doesn't take long before things start to seem a little off and continue to spiral from there.
I really enjoyed Buddy's character and experiencing the studio through his eyes before its demise. I also loved his relationship with Dot and found her to be a fun original character. Joey Drew was also a lot like how I imagined him from the video game, although a bit less sinister than I expected. Honestly, everyone in the studio made me feel just the right amount of uneasy, sometimes for no reason I could put my finger on.
Obviously, the best part of this book was seeing the studio from a different angle before it was covered in ink. I loved following Buddy around as he found each location from the game and figured out what was really happening. Dreams Come to Life definitely maintains the same creepy atmosphere you'd expect from Bendy and the Ink Machine.
Although this is a media tie in I do think it could be enjoyed by someone who's never played (or watched) the game. This is a super creepy mystery set in an animation studio that's reminiscent of Walt Disney Studios and anyone who is into horror or mystery would be able to enjoy it for those elements. It could also be a really fun introduction to the world for someone who might decide to delve deeper later. I'm not sure if more books are planned in this series but I really hope there are!
Dreams Come to Life (Bendy and the Ink Machine #1) by Adrienne Kress, Scholastic, 296 pages, 2019, $10.
Language: G (0 swears); Mature Content G; Violence: PG
BUYING ADVISORY: MS, HS – ADVISABLE
AUDIENCE APPEAL: HIGH
Buddy is a 17-year old who has grown up in the slums of New York City just after WWII. A chance meeting with Mister Joey Drew, the director of an animation studio, gives Buddy a dream job as a gopher at the studio, with the chance of drawing as well. The studio is known for Bendy, an ink drawn cartoon character. However, something at the studio is eerily wrong. As Joey runs errands deep into the studio, he notices a darkness that seems to come alive and leave trails of thick, dark, ink. Joey meets up with Dot, a writing intern who believes in him enough to help investigate. As Mr. Drew likes to say, “Dreams do come true,” but whose dreams and at what cost?
This is a creepy book based off a computer game. Joey tells this story from a future date looking back, which helps with the tension. Joey is a great narrator and the studio makes for an appropriately dark setting. The time frame makes the premise seem more believable and even the dripping ink graphics that begin each chapter add to the tone. The ending wraps enough for closure, but there’s got to be a sequel in the works. Sign me up as Bendy goes to the dark side.
What are you willing to do to make your dreams come true? How far are you willing to go? In 1946, a 17 year old kid named Buddy struggles to support himself and his mom, until he meets Joey Drew, a man who runs his own animation studio and hires Buddy on the spot as the studios gofer. It’s almost too good to be true as Buddy gets a better paying job where he can reach his dreams. But what are the darker secrets in the studio? Why are people disappearing? And what’s Joey hiding?
This is a prequel for the game Bendy and the Ink Machine, a game I love and recommend to everyone. However you really don’t need to have any knowledge about it in order to enjoy this book. Several characters from the game are either here or are referenced and we do have solid answers to questions and theories about the game.
As a story, this a YA horror book that does and excellent job with creating the atmosphere from the first page with a slow gradual buildup of the tension and scares. Buddy is a likable character and I loved learning about his home life and his goals.
The other new character, Dot was also a lot of fun and brought a new dynamic to the story, plus I happy to see there wasn’t any romance in the story. Characters from the game that had more depth to them are Thomas Conner, Alison Pendle, Norman Polk, Sammy Lawrence, Bertram Piedmont were a joy to read and help fill in the blanks. Especially Joey Drew and how we see the slow progression of insanity from a fun boss to a selfish that will anything to get his way. If you like the game or want something that’s a light horror story, check it out!
It's no secret now that the audio book dropped early and when I found out it had, I automatically went and listened to the whole thing in one sitting, listening very intently and ruining my sleep schedule. Though I can say it was very much worth it.
Now I'm not usually one for audio books (I'm just very excitable when it comes to the Little Devil Darling) but after I read the preview for this book a while back, I was chomping at the bit for more.
When I'm able to get my hands on a physical copy and read it this review and some of my thoughts may change slightly because I absorb things better when I see them (I guess that means I'm a visual learner?) but for the most part I believe my thoughts will stay the same.
I enjoyed this book immensely. I keeps the time period in mind and addresses some issues of it in a very respectful manner that I don't feel is too over the top.
However some people may feel it is because some of this was portrayed with a fan favorite character: Sammy Lawrence. And I worry the book might get some fan backlash for it, but the fact of the matter is.. that was the time.
There was racism and sexism, in different varying forms just like today, sometimes more blatant, sometimes not. I didn't think it was out of place or weird to address it while exploring the dynamics of the studio. In fact I think it would of been weird to not do that.
However: I do feel that Sammy did feel a little out of character, but I feel like it may have been more because of how he was being read than the book itself. Sammy comes across to me as more of someone who doesn't care much about respecting people and doesn't care who knows it.. The book, or at least the reading, didn't make it seem like that. He also doesn't seem like the type to really.. laugh like the way he does when we first meet him in the book. We've possibly heard him before the ink got him, he just sounds.. much more direct and serious. I think he'd be that in any bigotry he had to. Which sounds like a weird criticism, I know. "Yeah it makes sense he's racist and sexist, but I think he'd be it in this way".
It's honestly a minor gripe despite my being long winded in explaining my thoughts on it. But the great part about it is this: Our narrator is confirmed unreliable, he admits he doesn't remember things exactly well and his mind is literally fading away. So if Sammy seems somewhat out of character or events or the way the studio would be seems off to what it would be in game (Some of the stuff with Joey and Tom Conner's work together for example), there's a canon reason as to why. Really brilliant honestly.
I don't think I mentioned it deep enough just how much I like the deeper look into the politics of the studio, the people that were there, what happened to them. It's nice to see a deeper look into just the kind of slime ball Joey Drew was/is.
I also like how this book didn't shy away from the horror. Sure, it's still pretty much teen level horror but it doesn't shy away from some darker stuff which some similar books tied to horror games intended for that audience did (much to those books' detriment).
I didn't think I would care about Buddy's family life and the things outside of the studio when I started the novel, but I did.
Now I know there's some spoilers here but I don't want to go into absolutely everything but... If you know BATIM very well and you read the preview you might have ended up with an easy theory about Buddy's fate. And yes, that's what happens. But the journey to finding out that happened is quite satisfying to me. Not everything has to be a happy ending, some can be melancholy or sad and I've honestly been thinking about the ending of this book for days, even though it was easy to see some things coming. It's really stuck with me.
This book has also really peaked my interest for BATDR, and has me wondering if Henry was the one who wrote all, or even any of the secret messages we see in BATIM.
Some people might say I'm biased because I'm a huge fan. But I'm also a huge fan of Star Wars and FNAF and you can see what I thought about books from those series on this account.
I see here that this says that this is book 1 and I honestly do hope there are more to come. It certainly didn't disappoint and I look forward to more, hopefully from this author.
I'd highly recommend it if you're a fan of the games, though I can't say how it'd hold up if you're new to the franchise looking to see if you should browse the book or dabble in the game first. I'll try to gauge that when I read through the physical version, though I may be far too familiar with the franchise and lore to properly judge.
This entire review has been hidden because of spoilers.
⭐️3,5 (Re read this book) I liked this book, it was a cool story when you have played the game and know what comes after. It was a bit slow paced from time to time, but the ending was killer and still so unexpected. I recommend anyone this who anyone who wants to know more background information on the Bendy universe or likes the Five Nights at Freddy’s or Poppy Playtime franchises.
I hate ink. I accidentally touch it sometimes when I don't even know it's there, and I CAN'T freaking get it off. And now I hate ink even more. I'm almost AFRAID of ink now.
I've heard of Bendy and the Ink Machine, that it's yet ANOTHER horror mascot game that apparently is one of the best. And there's like 3 or something games. I haven't watched any of the playthroughs or played the games or whatever, despite the fact that I really want to but keep forgetting, but now I REALLY want to watch them now.
I came into this book with absolutely NOTHING known about the original games (except about Bendy and Boris and Alice), and I understood all of it!
Also, I freaking love this book. It's genuinely scary, and that ending... Holy crap.
Playing Bendy and the Ink Machine earlier this year, it quickly seeped its inky black way deep into my heart. It's such a unique, and visually appealing, game; taking place in an animation studio and world reminiscent of a vintage cartoon.
Dreams Come to Life follows the story of Buddy, an aspiring artist, who takes on an apprenticeship at Joey Drew Studios as a gofer. Being one step closer to his dream, and also making more to support his struggling family, things seem to be looking up for Buddy. That's quickly challenged, however, as things at the studio begin to seem off and Buddy descends deeper into the heart of the studio.
Being a prequel, and having played the game first myself, I'd say it doesn't really matter if you read it before or after. The book does a wonderful job explaining and keeping you up to speed with what's going on. Though, I did find it easier to relate to and feel for some of the side characters, such as Norman and Sammy, because I already had that initial relationship.
Okay. Maybe not Sammy. He's a jerk either way.
The atmosphere throughout the book is dark and suffocating. That's meant to be a compliment. You can feel yourself being consumed by it, which is fitting considering the subject matter. It kept me securely engaged.
And the ink splatters on pages! A brilliant touch!
I appreciate little details like that.
Overall Dreams Come to Life is a perfect extension of the lore, and I truly hope there's more to come! Well done!
This book was better then I expected. As an avid fan of the Bendy and the Ink Machines video games and lore, I felt this book was very aligned.
Although the book itself wasn’t too “scary,” I found it really cool to see how Joey Drew Studios operated before the ink takes over like in the games. It was fun to see name pop up in the story and read back through the audio logs from the videos game - giving nostalgic vibes.
Also, this book has an AWESOME ending in my opinion. I honestly did not expect the book to end the way it did, but gave me a whole new level of a key character from game (will not spoil!)
If you are a fan of the BATIM game series, this book is a must read. I have ordered the other 2 novels from Adrienne Kress and look forward to getting deeper in the lore.
I wasn't much of a fan of the original Bendy video game, but this book made me care far more about this world and it's characters. Adrienne Kress is a writing genius. Never before have I finished a book, and then immediately googled the author to find more of their books to read. Just so much of this book was good because of the writing and dialogue. Even if you have no intention of playing the games, read this anyway. The story is worth it.
So, the concepts of the game have always made me a little uneasy. Body horror always does. But in game form, it's easy to disassociate from it.
This book, however, really sets you into the mind of this poor boy who has the worst imaginable fate and though the writing isn't the strongest (most likely because of the characteristics of Buddy) the overall story gives a really cool insight into the earlier parts of the Bendy story.
When I first saw a preview of the book I didn't know what to expect. Only this book goes into days before the studio fell and who were the first to go. This book gives a more detailed interaction between the characters and is a perfect companion novel for those who have bought the Employee Hand Book. It provides information about who worked at the studio besides the characters we were introduced. This book provides more depth of characters like Joey Drew and Sammy Lawrence as well as Thomas Connor and quite possibly Borris the wolf.
I would recommend this book to audiences who enjoy Bendy and the Ink Machine and the unique plot line of background information. Previously stated inside of the studio handbook. Five stars deserved for giving us important information about the studio and the brilliant writing.
Review for “Dreams Come to Life” by Adrienne Kress
It’s the first book from the “Bendy and the Ink Machine” book series written by Canadian actor and best-selling writer, Adrienne Kress. The story is told from seventeen-year-old Buddy’s point of view before he met a tragic fate in the hands of Joey Drew. The author attracts the readers through her simple writing style that is easy to digest. The world she created takes us back in 1946, a year after the Second World War that caused so much misery as mentioned by many characters throughout the story. The novel reminds us of crime novels and the film noir genre. It also has a Dickensian touch because there’s a plot twist and there are references of the different lifestyle of the lower and upper social classes. It sets as an indirect prequel to “Bendy and the Ink Machine”, “Boris and the Dark Survival” and “Bendy and the Dark Revival” (https://bendy.fandom.com/wiki/Dreams_...) While Joey Drew seems to be jovial and caring, especially to those he deems talented on the outside, he’s actually a silver-tongued, greedy, selfish backstabber that will do anything to get his way, even if it means hurting others’ feelings and taking lives on the inside. He often shifts responsibilities onto others like when he asks Buddy to pay for the meal at an expensive restaurant despite the fact that it was him that came up with the idea of celebrating the boy’s first salary. The main character on the other hand represents the naïve teenager whose lack of experience in life makes him fall prey to manipulators. He’s helpful and kind, but his curiosity manages to get him into trouble. He’s similar to Pip from Charles Dickens’ “Great Expectations” and a few characters from Victor Hugo’s “Les Misérables” because they all have high expectations for their future, but soon realize that things aren’t what they seem after a chain of events. Dot reminds us of the classic detective that will do anything to solve the case. She’s brave, honest, direct and strong since she quickly recovered after losing her husband during the war. She’s like a big sister to Buddy because she cares about him and encourages him to question what’s around him. Discrimination, racism, fear, anxiety, grief, coping mechanisms, the consequences of war, gaslighting, cynicism, plagiarism, estrangement, defensive mechanisms, fanaticism, sexism, obsession, sorrow, exploitation are some of the serious issues tackled throughout the novel, but themes like friendship, love, courage, perseverance, determination, sacrifice, acceptance, loyalty, truth, justice, self-discovery, finding your place in the world, wisdom and knowing your self-worth are discussed too. The readers will learn the difference between a dreamer and visionary and the people that actually do something to achieve their goals. Joey Drew represents the first category while his staff and former business partner Henry represent the second. Together with Agatha Christie, Sir Arthur Conan Doyle, R. L. Stine, Neil Gaiman and many other authors, Adrienne Kress revolutionized the crime, mystery, and suspense and horror literature. I recommend this book to readers 14+ because there are some age inappropriate topics and scenes.
Recenzie “Visele Devin Realitate” de Adrienne Kress
Este prima carte din seria “Bendy și Mașina de Cerneală” scrisă de actrița și scriitoarea de succes, Adrienne Kress. Povestea este spunsă din punctul de vedere al adolescentului Buddy înainte să-și găsească sfârșitul în mâinile lui Joey drew. Autoarea îi atrage pe cititori prin stilul simplu, ușor de digerat. Lumea creată de ea ne duce înapoi în 1946, la un an de la cel de-al Doilea Război Mondial care a adus multă suferință așa cum menționează majoritatea personajelor de-a lungul poveștii. Romanul ne amintește de romanele polițiste și filmul noir. Are de asemenea și abordare Dickensiană pentru că există o întorsătură de situație și se fac referințe la stilul de viață al clasei sociale joase și înalte. Este considerat o poveste anterioară indirectă a jocurilor “Bendy și Mașina de Cerneală”, “Boris și Supraviețuirea în Întuneric” și “Bendy și Învierea Întunecată” (tradus de mine). În timp ce Joey Drew pare să fie vesel și să-i pese de ceilalți, în special de cei pe care îi consideră talentați la suprafață, el este de fapt un trădător elocvent, lacom și egoist, care face orice să obțină ce vrea fără să-i pese dacă rănește sentimentele altora sau ia vieți. El adesea pasează responsabilitățile altora ca atunci când îl pune pe Buddy să plătească pentru amândoi la un restaurant de lux, deși el a venit cu ideea să sărbătorească primul salariu al băiatului. Pe de altă parte, personajul principal îl reprezintă pe adolescentul naiv, a cărui lipsă de experiență în viață îl face să fie victima manipulatorilor. Este de nădejde și bun la suflet, dar curiozitatea reușește să-i creeze probleme. El se aseamănă cu Pip din „Marile Așteptări” de Charles Dickens și câteva personaje din romanul „Mizerabilii” de Victor Hugo pentru că toți au așteptări mari pentru viitor lor, dar își vor da seama repede că lucrurile nu sunt ceea ce par după un șir de întâmplări. Dot ne amintește de detectivul clasic care face orice să rezolve cazul. Este curajoasă, sinceră, francă și puternică având în vedere că și-a revenit reprede după pierderea soțului ei în timpul războiului. Este ca o soră mai mare pentru Buddy pentru că-i pasă de el și-l încurajează să întrebe despre orice-l înconjoară. Discriminarea, rasismul, frica, anxietatea, mâhnirea, mecanismele de adaptare, consecințele războiului, a trage pe cineva pe sfoară, cinismul, plagiatul, înstrăinarea, mecanismele de apărare, fanatismul, misoginismul, obsesia, întristarea, exploatarea sunt câteva din problemele abordate de-a lungul romanului, dar teme ca prietenia, iubirea, vitejia, perseverența, determinarea, sacrificiul, acceptarea, loialitatea, adevărul, dreptatea, autodescoperirea, să-ți găsi locul în lume, înțelepciunea și să-ți cunoști valoarea sunt de asemenea discutate. Cititorii vor învăța diferența dintre un visător și vizionar și oamenii care într-adevăr fac ceva să-și realizeze țelurile. Joey Drew reprezintă prima categorie, iar angajații lui și fostul partener de afaceri Henry a doua. Alături de Agatha Christie, Sir Arthur Conan Doyle, R. L. Stine, Neil Gaiman și mulți alți scriitori, Adrienne Kress a revoluționat literatura polițistă, de mister, suspans și de groază. Recomand această carte cititorilor 14+ pentru că există câteva subiecte și scene neadecvate pentru cititorii mai mici.
The story: When Buddy gets a job at Joey Drew Studios in New York, it seems like a dream come true. Even though he's officially only a "go-fer", he's also getting a chance to be an apprentice artist. But eerie things are going on at the Studio, and when Buddy decides to be brave and figure out what that strange banging noise is, it's not long before he's in the crosshairs of the monstrous creature living in the Infirmary. A monstrous creature made of ink...
June Cleaver's ratings: Language PG; Violence PG-13; Sexual content G; Nudity G; Substance abuse PG-13; Magic & the occult PG-13; GLBT content G; adult themes (Nazi and concentration camp references, creepy situations and a soul-stealing monster) PG-13; overall rating PG-13.
Liz's comments: Readers familiar with the "Bendy and the Ink Machine" online horror/puzzle game will enjoy this, as will fans of creepy horror fiction. Pretty sure Bendy's just getting started, so keep an eye out for sequels. Best for grades 7-up.
This book was good, but from a fan of the series, it was a little bit odd. This book was great, and I loved how it was a little bit creepy, sad, and very interesting. I liked buddy a lot like the main character. I feel like buddy was a good fit for the book. I feel like the book and the game are both alike, but also different. The storyline in the book follows some characters from the game (Like Sammy for example), but is also very different, as when following buddy, it's a lot different then what it would be like if it were the main character of the games (Henry). My favorite thing about both the book and the game (Spoiler) is that you can really never have a happy ending in the world of bendy. In the book, Buddy ends up turning into Boris, and in the game Henry is stuck in a never-ending loop, repeating his journey through the ink factory over and over again. Overall, I think the book is very good, and I will most likely continue with this series
This entire review has been hidden because of spoilers.
I literally still can’t get over Buddy’s death. He didn’t deserve any of that, honestly. The story itself however was well-written and a great perception of the world of BATIM. I even lent it to a friend who equally enjoyed it.
This entire review has been hidden because of spoilers.
I mean, I knew I'd like it. The BATIM game was brilliant, and I've watched multiple different play-throughs of it. However, I've always preferred to experience stories in a book format, so I figured I'd probably like this.
I severely underestimated it.
Firstly, characters:
- Daniel 'Buddy' Lewek: The protagonist, and the person who's POV the entire story is told from. I didn't expect to like this character much. I knew I'd like him to some extent - I always naturally like a protagonist until they give me a reason not to - but I didn't realise quite how attached I'd get. He wasn't nearly as 2-dimensional as I was expecting, and seeing his interactions with his family - who he clearly cared for, despite kind of resenting his grandfather at first for arriving with no warning - was incredibly heart-warming. His friendship with Dot was also great to see, though it was the only one that was developed to such an extent (and even then, I would have liked to have seen a bit more). So yeah, despite all the warnings of a not-so-happy ending, the ending mildly horrified me. I knew something bad would happen to him thanks to all the incredibly heavy foreshadowing, but I didn't think it would affect me quite as much as it did.
- Dot: As I said, I would have liked to have seen more of her - maybe develop her friendships with Buddy and the other characters a bit more, as well - but what I did see was good. A girl who doesn't seem to know the concept of beating around the bush, always getting straight to the point and going with her 'gut'. She's a brilliant character, and I really do appreciate how direct she is. Though, again, I would have liked to have known more about her and her life; for example, I only found out that she was friends with Jacob and Richie towards the end of the book. Otherwise, I don't really have anything too bad to say about her.
- Sammy Lawrence: While kind of pivotal to the end of the book, where the metaphorical sh*t hits the metaphorical fan, we don't get a lot on him. I would have liked to have seen him from before everything started to go wrong for him. I feel like he would have been an interesting character to read about, though I am aware that Buddy, as a gofer and apprentice artist, really has no reason to be around a composer from the Music Department all that much. Still, it was interesting to briefly see him as something other than Bendy's minion.
- Joey Drew: Joey Drew is one of those people who you want to follow, whose every word you want to believe, even when events around you are telling you that you probably shouldn't. I've always thought people like this were the scariest type of villain, though whether Joey can be completely classified as the 'villain' of the story is debatable. Regardless, Buddy is no different from everyone else in that he fell for every word Joey Drew had to say. He actively ignored many things that he probably shouldn't have: Though I can't say I entirely blame Buddy for falling for Joey's act. Despite having a bad feeling about him from the very beginning, even I kind of wanted to believe him.
I don't have much to say on the other characters, whether it's because I don't have an opinion or there just isn't all that much to say.
In regards to the plot of the story, I think it was well-paced and overall worked quite well. A sense of dread, for me at least, was built up throughout the story, due to the fact that you know from the beginning that something probably not all that pleasant had happened to Buddy. He's writing this story as an account of the events, addressing Dot in the hopes that she finds it and will be able to save others from what's happening at Joey Drew Studios, and while you don't learn exactly what happened to him until the end, he doesn't let you forget the fact that it's bad and that he can't be saved.
This forewarning did not help me. I still wasn't prepared.
So yeah, to finish, I loved this more than I thought I would, and would seriously recommend it, especially to fans of the game.
as a fan of the series I'm going to write this based off on the book and not the series as a whole. in the first game stated in audio logs there is an event that doesn't get brought up in the book. I'm guessing this is a way to show that Buddy's memory is failing so he doesn't remember but I have a feeling that this is just the author's interpretation.
this entire novel left me confused over what age range it was supposed to be written for. because of how poor the text was it made me feel like it was made for kids 10-13. however, certain scenes, events and the amount of gore makes me feel rather that it was intended for audiences of 16-18.
the book suffers heavily from telling rather than showing. we are told things that happen rather than being shown. we are told how characters are feeling rather than being shown. I really think this book suffers from being made in first person. I think it would have been done better in third.
there are some really heavy-handed events that were not handled very well and made me want to rip my hair out. two scenes in particular stand out. the first had to do with dot and the female characters in general. I admit I thought originally this author was female which made the really baffling scene of why they had to justify having female characters very confusing. then I realized the author was male and a lot that made sense and I don't mean that in a bad way. I just mean that the fact that there were more female characters really didn't need to be brought attention to the way it did. it made me feel like again the text was made for very small children that wouldn't understand the concept of a war. but regardless of the war it didn't even have to be justified regardless. the second scene had to do with the grandfather. the mother explaining the grandfather's story and her guilt was again very forced. we genuinely didn't need that much backstory we could imply it from the text. we didn't need to be told. I really don't think young readers are this stupid. it was such a heavy scene and it was done so badly it made me sad and not for the reason it was meant to. the whole thing just felt like badly done exposition.
dots interactions with Buddy felt so uncomfortable most of the time especially since characters were so on them about being together. this is a common trope in media anyway that I just don't like. it makes me very uncomfortable because again God forbid characters of different genders can't just be friends. they have to be poked fun of by other people and laughed at and asked when are you getting together. this doesn't happen with characters of the same gender. there's also the fact that supposedly this was meant to be written for her yet he always refers to her in third person rather than you which I felt the book would have benefited from storywise. you're also really not giving a good reason why he's even writing this in the first place. it's supposed to be to retain his memories but again why? we don't have a reason for this. at least not a very good one.
buddy is another issue entirely though. he feels superficially poor rather than actually poor and again I think this has to do with telling rather than showing. he doesn't act poor he doesn't speak poor, especially for a poor kid in the 40s. also why he trusts Joey so much doesn't make any sense. especially after the dinner in particular where Joey makes him pay for his meal. that would of immediately set him off to not trust him but yet for the rest of the text he is adamant that Joey isn't to blame for what's going on. again if he was a poor kid in the 40s he would have known better. he would have been suspicious. he would have been street savvy and would not have trusted Joey in the slightest. there are ways that a better writer could have gotten around this hurtle.
the only character I thought was done well was Joey himself. he was accurately portrayed being essentially just a copy of Walt Disney. just less racist and sexist I suppose. instead he is deranged and self-centered.
This entire review has been hidden because of spoilers.
I was very pleasantly surprised by how much I liked this. I've always thought that the video game that this is based on had a really fun premise (cartoon studio with an ink monster in it and heavy Disney influence?! YES) but a shaky execution when it came to the gameplay and some of the story elements. You can all but feel the frustration bleeding off of people who play the game because they really want to know what happens but they don't want to have to endure the game's backtracking fetch quests and glitchy boss fights. I can't speak for the sequels, but the original BatIM seems like it has a lot of ambition that it struggles to match technically.
This book, obviously, was freed from the need to have video game elements in it and I thought that very much worked to the story's benefit. I enjoyed getting to know the narrator, Buddy, who feels like a realistic teen who's just trying his best and has understandable motivations. Even when he's doing the wrong thing you feel for him. I enjoyed all of the side characters, especially Dot and Buddy's grandfather. I even liked the anger-inducingly smug Joey Drew. You just love to hate him and how he takes advantage of people. The studio itself feels like a character, and settings aren't always something that stand out to me so I found that particularly impressive.
I felt a little surprised at how the story addressed the American cultural attitudes that were very distinctly 1940s in terms of discrimination against women, Jewish people, and the lower class. I don't know, I guess I just wasn't expecting it after the source material didn't make much mention of it. There are also brief, nondescript mentions of World War II and the Holocaust. I wonder how realistic it is that women would maintain their positions in an animation studio like this post-war when someone like Drew (who is out and out sexist multiple times) is in charge. I have to admit I don't know enough about the time period and specifically about animation studios to say, but it does make me want to know more about the history behind this story.
There were a few logic flaws but honestly they feel like nitpicking (Buddy's poor family makes no mention of the expensive suit that Drew gets him?) and the only other real complaint that I have is that the monster didn't appear more, but I can't say where they could have had him appear more than wouldn't have felt shoehorned.
I'd say this is perfect for teens who are a fan of the game who are okay with softcore horror; I don't know that it can be fully enjoyed without context but I think in a lot of ways it stands on its own. It's a slow build without a ton of payoff in terms of an "ending" but if it were to go on any longer it would just be rehashing the game, so it felt appropriate for it to end where it did.
As a gamer and a reader, I was excited to read this book. I was not expecting some events that is relevant to the video game, Bendy and the Ink Machine. There's actually not much criticism I could say about this book, except that I wanted to know more with a few characters at the end of the book. This wouldn't be the first time I have come across by previous books I read that left a cliffhanger. I'm not saying this book has a cliffhanger at the end, just minor things I wondered about. The reason why I put this as 5 stars is that I like that it puts some historical conversations that Buddy's family has been through. Being the timeline taking place in the 1940's one of them was the era of the Great Depression where Buddy and his mom struggles through poverty. Social status and gender roles also play a big part in the book in Joey Drew studios employees including Joey Drew himself. After reading this book, it answers so many questions and theories I had with the Bendy and the Ink Machine (BATIM) game. Some I want to say but can't in this section of the review because it does contain spoilers to the book. If you played the game and consider knowing more of the lore of the studio such as the employees and how the ink and the machine was made, then I highly recommend picking this book up and read it!
Here is where I will be talking about spoilers, so I suggest if you have not read the book and considering reading it then you should stop here and GO READ IT.
***SPOILERS*** So, one of the things I want to point out is that the explanation of the ink having a mind of its own with some last humanity that Buddy had before it taken over. The whole time I thought Boris was Wally Franks in the BATIM game, but when Henry would call Boris "Buddy" just like the name in the book, it makes sense that Boris responded. Also, because Buddy was hired as a gofer it also makes sense how Boris in BATIM knew where he was going. Another thing I was thinking was about the giant hand that chases you in the game when you have to row the boat. I think that hand is the hand that Dot chopped off. Speaking of Dot, I kind of wish her and Buddy had a romance, but kind of glad it didn't happen because then she would have lost another person that she loved dearly. I'm sure even as friends it was sad that she had to let go. I wonder if Dot got caught or she and Jacob escape and just never looked back, but then again, I don't see Dot just fleeing without saving everybody else in the studio. I really hope she didn't get caught. This book has been despised Joey Drew even more with what he done to Buddy. I feel so bad for his family because he was barely accepting his grandfather and learn about his family. That's all my thought for the spoilers. I am so excited for the new game Bendy and the Dark Revival.
I didn't really know what to expect from this one. I played and beat the first BATIM and thought the lore was interesting enough that a novel based on it would be intriguing. WAS it intriguing? Um.. eh?
So essentially this book is about a boy named Buddy who gets a job at Drew's animation studio who works on Bendy in the 1940's post WWII. Weird stuff involving ink keeps happening and then stuff goes downhill. So yeah, this is a prequel to the games.
This book took me about 2 1/2 weeks to read. Not because it was long or complicated, but mainly because the story wasn't...that interesting. Seeing as it was a prequel, there was a long build up to the actual Bendy/ink stuff. We learned about how the head of the studio mister drew isn't a good person, how buddy had a rough life, and weirdly a lot about his grandpa who was in the holocaust.
I kind of understand what the author was trying to DO with this grandpa character, but having a weird grandpa character that only spoke Polish trying to communicate with buddy about art and painting was just... it ate up a lot of time that could have been used for other things in this book. In fact I think the grandpa got more screentime than some of the other main characters that could have really used the time to be developed. He didn't really...DO much other than tell Buddy about art.
I wouldn't even really say this is a book where much stuff happens. It's really more of a case study of Buddy. I won't give spoilers, but i'll just say that Buddy and what happens to him in this book is important to his presence in the games.
It can't be said that i had FUN with this book, but i also can't say i disliked it. if that makes sense. it was definitely more of a downer, horror book (not surprising) and to the shock of no one it didn't really have a happy ending.
I felt like there was too much trying to be described in this book but at the same time, a HUGE amount of time being placed into Buddy's thoughts and feelings. I would have liked to have seen more of the studio and more of Bendy in general, as this book was 100% a case study/biography of buddy. I hope the sequels, now that the world is established, and seeing that the sequels are by the same author.
All in all, not bad. Not great, but not bad. I will read the next one in the series, so i guess that's something. 2.5 out of 5 rounded up to a 3.
Bendy and the ink machine Dreams Come To Life written by Adrienne Kress is a fantasy book
Dreams come to life is based off in the lower east side and upper east side in a building called Joey Drew studios around the nineteen forties
One of the main characters in dreams come to life is buddy.Buddy is a teenager who works at joey drew studios and people call him a gopher because he takes deliveries to people in side of the huge building. Buddy lives in an apartment for poor people because him and his mom do not make much money.Buddy really wants to be an art person at the building so he practices his drawings a lot. Dot is another main character and is Buddy's friend. Dot works at Joey Drew studios and is a person who corrects writing in the writing place.Dot is eighteen and her husband died in a war. Joey drew is another main character and is the owner of the building he likes to draw and is very secretive and thinks he is friends with buddy. Joey drew is rich and nice man but when he gets mad he yells at people. Grandpa is another main character.grandpa is from poland and can not speak much english and reads kids books to learn new words.He is a very good drawer and teaches Buddy how to draw and he is a very nice person. Sammy is the last main character and is very mysterious and hides things alot.Sammy uses a machine that makes bad inc uses it for many weird things.
The conflict in this book is person vs person because there is sammy is gets controlled by inc and tries to kill Buddy and there is Bendy the demon but he only comes out at the end.
The theme of this book is about buddy trying to get to his goal of being an artist and maybe he accomplishes it maybe he doesn't
I enjoyed this book so much because it left me always at a cliffhanger when I stopped and at the scary parts it made my heart pound and made me feel like I was there. My favorite part about this book was when he heard banging on the blocked door and when he opened it he got pushed by not a human but some type of animal. This book left me at more cliffhangers and the others books I read did not rilly If I was the author of this book I would have made the book a little longer so there would not be such a big cliffhanger.
Ez egy meglepően szórakoztató olvasmány volt, nem egy kiemelkedő mestermunka, de egy korrekt iparosmunka. Mondjuk azt nem értem, hogy minek kell mindennek E/1-ben lennie, meg a sorozathoz való ragaszkodást se vágom, de ezen a ponton csak beletörődök a sorsomba. Néha amúgy nem tudtam követni, hogy ez napló, vagy levél, vagy mi a csuda akar lenni egész pontosan, és néhány helyen a pacing is zavaros volt, na meg nyilván nem a legcifrább virágnyelvet használta, de hogy nem volt olyan borzalmas, hogy ott akarjam hagyni az egészet. Na meg nyilván hozzátett az élményhez, hogy már az elején lefektettük, hogy ez biza nem záródik boldog véggel, és én nagyon szeretem az elkerülhetetlen véggel operáló történeteket. Főleg amikor úgy látszik, hogy már megúszta a főszereplőnk, és aztán bumm! Tragédia. Nyamm :33 Oké, itt is lehetett volna kicsit még javítani, de igazából abszolút jól működött. A főszereplő is, na meg a plottwist is, és külön tetszett, hogy egy átlag munkás szemszögéből operáltak, mert így szidhattam közbe én is Mr. Drew-t - csak remélem, hogy így irják, rég láttam végigjátszást, ezt meg hangoskönyvbe hallgattam -, meg a kapitalizmust. Buddy és a nagyapja kapcsolata különösen tetszett, szépen meg volt alapozva, a nyelvi különbség különösen okos megoldás volt, nagyon jól játszott vele a szerző, nagyon adtam az öreget is. sokat hozzáadott a sztorihoz, és az is, ahogy rajzolni tanította Buddyt. Maga a horror része nem volt rossz, nem rémültem halálra - bár ehhez hozzátartozik, hogy szerintem immunis lettem ezekre -, de hogy nem is volt pocsék. Bár amit igazán élveztem, az a kis easter eggek voltak a játékhoz. Egyáltalán nem voltak túltolva, és szerintem az összeset kiszúrtam. Összességében jó sztori volt, határozottan megérte így a játék fanjaként, és csak ajánlani tudom mindenki másnak is.