How? Bought a lot of Savage Worlds stuff, primarily for this book, and finally got around to reading it.
What?
- Savage Worlds: I'm always curious about how these things happen, so: Pinnacle created a game called Deadlands, which was a slightly campy horror western; they created a miniature game with a slightly simplified version of their system; then, they revised and expanded that rule set and put it out as a generic game engine called Savage Worlds, which was (per ad copy) "fast! furious! fun!"; then they revised that as the SW Explorer's Edition; and now they have the revised Adventure Edition. Now, setting aside how bad they are at naming editions, this game is meant to give the PCs a lot of power and flexibility. I've never played it, but game designed Ken Hite has talked pretty glowingly about the game, so I wanted it.
- Deadlands Noir: Deadlands was "a spaghetti western with meat" but it also soon grew offshoots: a post-apocalyptic world where the bad guys won; a space colony game; and then, eventually, this, which is 1920s-30s action-mystery in the Deadlands world. Now, I like noir and I like horror, and they can coexist, but this game isn't really tuned for investigations. Couple that with the Deadlands universe (which was a 90s product about the Civil War, which is to say, very Shelby Foote-inspired about the Southern cause) and you get a product that leaves me wishing it was something else. (Kind of like Bloodshadows -- another horror/noir mashup -- left me wishing it was something else.)
- Space 1889: Red Sands: Speaking of works that might not be rehabilatable: Space 1889, the space colonization game, gets a Savage Worlds version, which doesn't really update the source text's problems, but adds on a new campaign: stop the evil Martian priest and his Earthling co-conspirators from taking over the universe with their mind-controlling red sand.
- East Texas University/Degrees of Horror/Pinebox Perils: ETU is, essentially, Buffy. (And then there's a spinoff game about middle school students on bikes fighting evil, which is essentially Stranger Things, I guess?) Degrees of Horror is a campaign setting, Pinebox Perils is some monsters. Again, we're in sort of campy monster-hunting territory, with the added bonus of needing to pass your tests -- which I like! More games should point out how hard work-life balance are! That said, nothing else here grabbed my interest.
Yeah, so? Like I said, I've heard good things about the Savage Worlds system -- it's just too bad that this lot contains a few settings that missed me for various reasons.
So let's fix them!
OK, Deadlands Noir is an easy fix: move from New Orleans to Chicago; drop the Deadlands lore and setting; and make it a game about gangsters and cops and monsters, and the various ways those alliances might shake out. (I think it might also be fun to play a game where you're all returned from the dead in order to hunt monsters and bring justice to a world that can't ever accept you. That's noir, baby!)
Space 1889, well, I've tried to fix this before, and first I think we have to remove the colonial underpinnings, which is hard. Maybe place this in the first wave of exploration? Maybe think about Alien Nation and the issues of immigration?
East Texas University -- this doesn't actually need to be fixed, so much as tuned. If you want to play Buffy, but don't want to find the out of print Buffy game, then you should recognize what made Buffy interesting (when it was) was how the monsters of the week dovetailed with the lives of the main characters. That said, if you want to play monster-hunting college students, maybe the issues should dig into college and what makes that time so monstrous.
That said, I'm not the audience for a Buffy game or a Stranger Things game. Is there a campaign frame of "normal folks dealing with monsters" that would interest me?