For a more comprehensive reading, The History of Nintendo book was divided in different chapters, comprising information and photos of the many markets Nintendo has gone through since it all started in 1889. In this sense, keep in mind that the book does not follow a clear chronological order between chapters, opting to present all products of a certain category in its corresponding chapter (and thus respecting a timeline among products of the same category).
Besides the chapters describing all Nintendo products until the release of the Game & Watch series, the book features two separate segments thoroughly describing the history of Nintendo, packed with all kinds of interesting information that helps understanding the company's culture: the opportunity the founder saw in establishing a playing-cards business in a time the ban had just been recently retracted, the troubles of attaining new audiences and expanding the product lines beyond the falling playing cards business, the propaganda cards during WWII and the perks of the post-war golden age, the successful and long-living Disney collaboration, the completely unrelated products (and we're talking about things like taxis, love hotels and baby prams), the key collaborators and how they contributed to get Nintendo over critical situations (starring the likes of Gunpei Yokoi and Hiroshi Yamauchi), or the arcades and Color TV-Game era (and how they started in the business by creating clones of existing concepts, until the release of Donkey Kong designed by Shigeru Miyamoto; ironic, huh?) and many other chapters of the rich history Nintendo carries.
However, as a big part of the book is in no way related with the industry Nintendo is currently known for, I am afraid most nowadays Nintendo devotees would not find the information collected in this book relevant as to go through more than 200 pages of completely unrelated products, just for the sake of being Nintendo branded. Video game collectors, historians and overall industry professionals, however, will certainly be amused by the roller coaster that is Nintendo's history and how they ended up in the business they are now renown for on a global scale.
I was also expecting a greater focus in people and not so much in the end products, though, which would certainly lead to a more comprehensive understanding of all the business directions taken throughout the decades, though one can perceive the efforts of the author in doing so. Some chapters were clearly not so interesting, mainly those describing toys and board games based on existing licenses, most prominent during the pre-Yokoi era, though it sure helped paving a more clear direction towards Nintendo's desire in creating original and accessible products (a quality they are usually well known for regarding game design).
Despite some common typing errors and occasional odd grammatical sentences, the English version is still worth getting and brings a lot of valuable information never before made available in this language.