Dialogue: don’t let your character mean what he says. Text is expectation and subtext is surprise. Identify the intent first, then find a line to capture the intent/subtext accurately, NOT on the nose, cool and surprising, in the character’s voice, incorporate the setting and details of the world
Constantly look for ways to cut dialogue and replace with visuals and actions. One way to track the emotional state of your character is to describe their entrances and exits into a scene with specificity. Jog your brain toward an unlimited number of creative ways to allow characters to annoy one another.
Incorporate the setting so it contributes to the scene. Give the character a prop - how would he use it? How does he feel about and behave in the particular location?
Light is often the most powerful tool to capture mood and tone
Making getting or conveying information difficult. There can be drama and surprise when information is revealed, and suspense before. Focus on the character most impacted by it - what’s the big difference it makes for him to know or not know this info. Withhold information, release it partially or slowly to create suspense and mystery.
You can create tension, suspense, and conflict by creating clear contrast and distinction among the attitudes of the characters. They may also have different access to information. Emphasize the variety in their perspectives, and push them to be more active in expressing them. Their unique perspectives not only create conflict, but also tell us about themselves and their relationships.
Your protagonist is usually the smartest character and his skill and growth carry the story. Make him walk into the scene knowing more than what reader expect to know, or make him figure things out by making impressive logical or intuitive leaps. I.e. impressive reader with his resourcefulness or wit. Don’t hand information to him, that’s passive and dull.
In great stories, even the most complex dramas, the essence of a character’s nature simply boils down to one single, difficult choice. This is a dilemma. The dilemma spans the entire story and unifies the conflict. Your ability to delay the character’s ultimate choice creates tension. Delay it for as long as possible with ever increasing stake.
Early scenes (especially the opening scene) should foreshadow the protagonist’s dilemma. Every scene should be about the dilemma. A character can also blurt it out in a low-key way.
For the most part, each character can be reduced to one simple choice. He must choose between a selfish action and a more difficult and selfless one. By choosing the latter he sheds his defense mechanism. There can be foil characters who mirror main characters but show how they could become as the result of their choice. (Good choice leads to obi wan while bad choice leads to gollum)
The challenge with love stories is to find something powerful enough to compete with love as a choice
Have a clearly defined concept and then use every scene to explore it. Its all about execution. Take generic situations and make them unique by filtering them through the *specifics* of the concept.
Think of scenes that best manifest the concept. Think of the concept as a piece of clay, and utilize its elasticity to create the most interesting shapes, without breaking it. This is the process of discovering all of the situations, scenes, conflicts, and complications that organically ensue from your unique setup and then choosing the best ones.
When we deliver the theme, we are trying to make a case. Don’t preach and present direct evidence, but present circumstantial evidence, which is fuzzier and open to interpretation, thus making it more realistic and interesting. Then drop hints and breadcrumbs in the scenes to lead audience to arrive at the theme themselves. This is how people learn lessons in life. Not through lecture but through often confusing real events.
With enough attention to *details*, you can corroborate your case and give the audience the coherent understanding that you want them to take away. Use dialogue and visuals to reframe your actions and coax the audience toward a deeper experience. A line of dialogue might give us a surprising context to understand an action. A “charged” item might provide us with an understanding of what’s really going on.
Surprise comes from setup.
Stumble/coincidence/chance-happening can push characters onto their destiny journey that they would not have been ready for, or give them courage to say or do something they would have refrained from. Stumbles do not rely on logic but instead reflect (possibly suppressed) subconscious. It could be when the conscious mind is muted (by alcohol, drug, tension, time pressure, overwhelming emotion, sleep etc). It must align with a character’s shadow side, the specific repressed or denied aspect related to his dilemma and potential character arc. It should happen early, near inciting points. Example: Katniss volunteering for her sister, came directly from the heart not the mind.
Picking the right verb makes description more visceral. Adverbs are inefficient- instead of “run fast” say “dart”
Given my character’s flaw of ____, what unique and organically motivated action would he take next?
Love interest/best friend show character’s dilemma and both sides of their personality. They are the only ones who see character’s unrealized potential. Conflict between them comes from character’s flaw, affinity comes from potential. I can’t stand ___ about you, but I put up with you because of ___.
To cultivate your voice, start by mining each draft to unearth seeds that can blossom into new and inspired surprises. An essential tool for this process is specificity. The more specific you are with setups, the more opportunities you have to create payoffs. Vagueness gives you precious little to cling to and few options to build upon. Specificity breeds specificity.
Make your character quirky, risk-taking, with specific habit/fantasy/dream. The details should feel embarrassing and personal.
Visuals: prop, blocking, wardrobe, and location. Look for dialogue that can be replaced or meaning that can be created by using a prop or blocking. Preferably an image that moves.