The first professional book to explore and analyze digital storytelling across interactive media and genres-this book examines how digital storytelling draws on classic narrative techniques and utilizes interactive digital technologies to create today's entertainment.
Digital Storytelling explains key strategies for conveying narrative through digital technologies, based on personal experience and numerous case studies, providing project managers, interactive content designers, and writers with the tools necessary for planning a successful interactive project, including ideas for product development and conceptualization.
Detailed planning processes for all types of interactive projects are discussed, including videogames, massively multiplayer online games, the Internet, interactive TV, cross-media productions, smart toys, virtual reality, immersive environments, wireless devices, kiosks, and DVDs. The book also covers topics such structure, characters and emotions; tackling projects for children; finding work and staying employed; and more.
Miller has written Digital Storytelling for the professional and the student, and details what interactive content developers and project managers need to know in a clear, enthusiastic manner.
This is one of the large Focal Press 'how to' guides. It is basic and clear, and in its second edition. There are some useful sections on the configuration of a narrative and interactivity. However the elements that were less useful involved the implementation of gaming strategies and structures in digital storytelling. I would have preferred more attention to convergence rather than interactivity. Indeed, while much of interactivity is based on the pitch of the content, without careful convergence, the audience will not be drawn to the digital story. However, it is a good book to gain ideas in structuring and planning a story.
Very clear and filled with cool examples. Very insightful and still quite current even though it was written more than a decade ago. This was for sure one of the best books I read whilst trying to develop my dissertation, would recommend.
This book was thorough well-written resource. Carolyn Handler Miller is clearly an expert in the field. However, the book was published a few years ago, so it is dated due to changes in technology.
This book is a 'top down' presentation of digital storytelling. Miller has not dealt with the community media elements of digital storytelling. Instead, she has explored the more neutral (and often corporate) renderings of the phrase.
Where the book has great value is in the area of interactivity. This overused word is more carefully considered in this book. There is also attention to content generation and the role of users through the digital storytelling process. However the section on educational storytelling (and edutainment) is not good. It is lacking research and statements are made about working parents and single-parent families that seemed pretty inappropriate - and without evidence - to me.
But for a guide in content management, user engagements and good definitions and deployments of interactivity - this is an effective entry into the field.
This is an important and complex topic. Miller provides one of the only comprehensive looks at the intersection of story with digital technology available, dealing with interactive media of all sorts in a cogent and accurate fashion. It works as a textbook, which I would certainly assign to any introductory class. Plus, it's good, actually a wonderful read, even given its considerable length, due in large part to Miller's exhaustive research, masterful organizational coherence and elegant and clear writing style. Underlying it all, Miller has a clear voice that tells readers that she cares an awful lot about helping people understand this stuff, because she cares about it herself.
I did not enjoy reading this textbook for my Interactive Media class and would not have done so if it had not been required of us for a decent grade. "Digital Storytelling: A Creator's Guide to Interactive Storytelling, A Creator's Guide to Entertainment" can be summed up in two words... "Padded Tripe."