Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.
Capcom Co., Ltd. is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Ghosts'n Goblins, Street Fighter, Mega Man and Resident Evil. Capcom also developed and published Ace Attorney, Bionic Commando, Lost Planet and Dark Void. Its head office is in Chūō-ku, Osaka. Originally established in 1983, it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.
I thought this book was going to be about the design of Street Fighter Characters... instead, it's mostly (90%) a bit of the concept art and ideas behind the design of each character only of SFV (one I didn't even liked!)