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Life is Strange: 1-3 Slipcase Set
For the first time, buy the first three volumes of the Life is Strange sequel series in one hella awesome package! Based on the BAFTA award-winning SQUARE ENIX game. Including art cards featuring the cover art from the individual books.
Collecting together the first three Life is Strange Dust,Waves and Strings, this box set follows Max and Chloe on one possible string of events after the end of the original Life is Strange game!
Collecting together the first three Life is Strange Dust,Waves and Strings, this box set follows Max and Chloe on one possible string of events after the end of the original Life is Strange game!
- GenresComics
336 pages, Hardcover
Published November 6, 2020
About the author
Emma Vieceli
176 books321 followersEmma Vieceli (born June 13, 1979, in Essex) is a professional British comics artist of Italian-English heritage. She is currently a resident of a small village in Cambridgeshire, England.
From self-publishing to some of the biggest book publishers in the world, Emma loves telling stories with pictures and believes that comics should be 'For everyone, About anything, By anyone' (<--FAB!).
The writer for Life is Strange (Titan comics), she is happy to cross the streams and works as both writer and artist depending on the project. Her recent work as an artist includes: The Modern Frankenstein (Magma Comix), Olivia Twist (Dark Horse), Alex Rider (Walker books), The Adventures of Supergirl (DC comics), Doctor Who (Titan comics), Jem & the holograms (IDW) the New York Times-bestselling Vampire Academy graphic novel series (PenguinRandomHouse), Back to the Future (IDW) and Avalon Chronicles (Oni Press)
She co-creates the critically acclaimed independent web series, BREAKS with Malin Ryden (collected editions published through SoaringPenguin), with Vieceli co-writing and 'comicking' (art/tone/letters).
Alongside comics, she worked on the A&E television series, Bates Motel, providing the sketchbook found by Norman Bates, as an artist with tinyrebel on their Doctor Who Infinity games, and recently joined the writing team for Vile Monarch's life sim video game, Growing Up.
From self-publishing to some of the biggest book publishers in the world, Emma loves telling stories with pictures and believes that comics should be 'For everyone, About anything, By anyone' (<--FAB!).
The writer for Life is Strange (Titan comics), she is happy to cross the streams and works as both writer and artist depending on the project. Her recent work as an artist includes: The Modern Frankenstein (Magma Comix), Olivia Twist (Dark Horse), Alex Rider (Walker books), The Adventures of Supergirl (DC comics), Doctor Who (Titan comics), Jem & the holograms (IDW) the New York Times-bestselling Vampire Academy graphic novel series (PenguinRandomHouse), Back to the Future (IDW) and Avalon Chronicles (Oni Press)
She co-creates the critically acclaimed independent web series, BREAKS with Malin Ryden (collected editions published through SoaringPenguin), with Vieceli co-writing and 'comicking' (art/tone/letters).
Alongside comics, she worked on the A&E television series, Bates Motel, providing the sketchbook found by Norman Bates, as an artist with tinyrebel on their Doctor Who Infinity games, and recently joined the writing team for Vile Monarch's life sim video game, Growing Up.
Ratings & Reviews
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Community Reviews
Displaying 1 - 2 of 2 reviews
June 1, 2021
How I Came to Read This Book [set]: I *loved* Life is Strange the video game. If you're unfamiliar, it's about a girl named Max Caulfield who returns to a small town she used to live in to attend a prestigious arts school. Upon arrival she realizes that in her absence, things have gone really south for her former best friend Chloe, to the point where Chloe gets shot. Max unlocks the ability to reverse time (saving Chloe), and the story unfurls from there.
The Plot: There are multiple endings to Life is Strange (okay really two - it was a point of controversy) and one of them involves Chloe and Max quite literally riding off into the sunset. This graphic novel series picks up on that reality, quite specifically, on the idea of the multi-verse, as we discover what's become of Max and Chloe in the year that's passed since you made the big decision that ends with the two of them being together. Without getting too spoiler-y about the graphic novels, things aren't okay for Max. The reality she and Chloe live in is unstable at best, causing Max to actually leave their reality - and enter another one, where both Chloe and another important character in the video game series are alive - and together.
The Good & The Bad: I'm actually really impressed at how much I enjoyed these graphic novels. I loved the original game as I said but I was a bit iffy about extensions of it because first of all, I didn't choose the ending that had Chloe and Max end up together (in more ways than one). But this was a quite compelling story through all three volumes that definitely kept me interested. It was neat also to see some familiar faces and names from the game, but also introduce some new ones to expand the original story's world.
There are some sci-fi gaps and loopholes that I have questions about however. When Max jumps realities, did she take over the Max that lived in that reality? Where does her family think she is? Max's family I think is in tact in the original timeline, so where does that version of her family think she is too? The story kind of brushes these questions away early on by Max saying it gives her a headache to think about / question, but I wish they had addressed those things a bit more clearly. I also don't fully get Tristan and the role he's playing in everything - other than I suppose, as an intermediary to connect Chloe and Max across universes.
Sci-fi loopholes and confusing parts aside though, this is a fun, creative look into the Life is Strange version of the multi-verse. I appreciated the story wasn't all neatly buttoned up as it implied in the original game, although I *did* have a question about Max using her time looping once or twice in these books - will it start to have impacts the way it did on her original story? In all though, definitely interested in keeping up with this fun cast! The video game kind of...went a little sideways toward the end, but these were a refreshing angle on a lovable storyline.
The Bottom Line: A riveting, welcome expansion of the original Life is Strange universe; a definite must-read for fans (I just wish there was more!)
Anything Memorable?: No
2021 Book Challenge?: Book #30 in 2021
The Plot: There are multiple endings to Life is Strange (okay really two - it was a point of controversy) and one of them involves Chloe and Max quite literally riding off into the sunset. This graphic novel series picks up on that reality, quite specifically, on the idea of the multi-verse, as we discover what's become of Max and Chloe in the year that's passed since you made the big decision that ends with the two of them being together. Without getting too spoiler-y about the graphic novels, things aren't okay for Max. The reality she and Chloe live in is unstable at best, causing Max to actually leave their reality - and enter another one, where both Chloe and another important character in the video game series are alive - and together.
The Good & The Bad: I'm actually really impressed at how much I enjoyed these graphic novels. I loved the original game as I said but I was a bit iffy about extensions of it because first of all, I didn't choose the ending that had Chloe and Max end up together (in more ways than one). But this was a quite compelling story through all three volumes that definitely kept me interested. It was neat also to see some familiar faces and names from the game, but also introduce some new ones to expand the original story's world.
There are some sci-fi gaps and loopholes that I have questions about however. When Max jumps realities, did she take over the Max that lived in that reality? Where does her family think she is? Max's family I think is in tact in the original timeline, so where does that version of her family think she is too? The story kind of brushes these questions away early on by Max saying it gives her a headache to think about / question, but I wish they had addressed those things a bit more clearly. I also don't fully get Tristan and the role he's playing in everything - other than I suppose, as an intermediary to connect Chloe and Max across universes.
Sci-fi loopholes and confusing parts aside though, this is a fun, creative look into the Life is Strange version of the multi-verse. I appreciated the story wasn't all neatly buttoned up as it implied in the original game, although I *did* have a question about Max using her time looping once or twice in these books - will it start to have impacts the way it did on her original story? In all though, definitely interested in keeping up with this fun cast! The video game kind of...went a little sideways toward the end, but these were a refreshing angle on a lovable storyline.
The Bottom Line: A riveting, welcome expansion of the original Life is Strange universe; a definite must-read for fans (I just wish there was more!)
Anything Memorable?: No
2021 Book Challenge?: Book #30 in 2021
January 8, 2023
My favorite comic
Displaying 1 - 2 of 2 reviews


