All 13 1st Issue Specials!? Yeah, this is a dreamed-of book. So how does it stand up?
Atlas (#1: Jack Kirby). A story set in some historical, yet magic time. Atlas is very much a larger than life character. It's interesting to see Kirby writing what feels like his own take on Conan, and it's great to see his artwork, so reminiscent of his New Gods work, in this different environment. The biggest problem with this story is that it just stops, as if a next issue were planned but never happened. Too bad: it would have been interesting to see where it went. (And that'll turn out to be a trend for the First Issue Specials.) [3/5].
The Green Team (#2: Joe Simon). What an entirely bizarre comic: even moreso than Atlas, it's unclear how this could fit in the DC Universe. Baby millionaires go on missions with a million dollars in hand!? And a young black boy joins only because of a bank error!? It's hard to know whether to love or hate this, but it's clear that the mission structure would have gotten very quickly stale [3/5].
Metamorpho (#3: Bob Haney). This reads pretty much like every other solo Metamorpho comic I've ever read. Rex is at his most bizarre, and he's got an entirely weird supporting cast. There's a weird villain. Stuff happens. It's all supported by simple but weirdness-appropriate art. I've never felt like the strangeness carried the stories, and although the villain is kind of neat here, overall this story fell into the same category as the rest. Was this is a first example of the style? I don't know. [2+/5].
Lady Cop (#4: Robert Kanigher). Well, this was certainly an attempt to be socially relevant. Lady Cop faces sexism and fights against villains like girlfriend-abusers and "The VD". The writing is actually quite bad: it's over the top and it's unfocused and picaresque. Nonetheless, I kind of want to read more because this was entirely unique [3/5].
Manhunter (#5: Jack Kirby). This is really classic Kirby: a very physical, dynamic hero with a mysterious past (here in the form of a Manhunter conspiracy). The legacy element of the hero is pretty cool, and this is all around a neat start to a new hero (though the story then went in all kinds of weird directions over in the JLA). [4/5].
Dingbats of Danger Street (#6: Jack Kirby). Like Lady Cop and the Green Team, I don't even understand why DC thought this could work as a series. Maybe even moreso for this series, because I don't really get what the unique idea was. Annoying kids who solve crime? With that said, it was a surprisingly fun read [3+/5].
The Creeper (#7: Michael Fleischer). Like Metamorpho, this feels like a surprisingly stale topic for a "1st Issue Special", since Creeper had been pretty extensively featured in previous comics. Still, Fleischer does a good job with the story, which is a fun read [3/5].
The Warlord (#8: Mike Grell). This is pretty much the success story of 1st Issue Specials. It's a very fun story in the modern-man-in-a-fantasy-realm genre (well, it's more of a primitive realm for The Warlord). We get a couple of great characters, an antagonist, and a fun setting. It leaves you wanting more [4+/5].
Dr. Fate (#9: Martin Pasko. Unlike Metamorpho and The Creeper, this feels like a very worthy reinvention because it does a pretty good job of reimagining what Fate's stories looked like, no big surprise since his last solo was in the '40s! Here we get a Fate who may or may not be separate from Kent, an Inya who has her own agency, and evocative frame-breaking art by Walter Simonson. All around, a big innovation for the time [3+/5].
The Outsiders (#10: Joe Simon). And here we have a comic that doesn't feel worthwhile at all. We get the origins of a team of "freaks", who are rescuing more of their own. Doom Patrol wannabe? X-Men wannabe? I'm not sure. I could see a good modern-comic based on this, working through the wacky origins of all these characters, but the '70s story is bad camp [2/5].
Code Name: Assassin (#11: Gerry Conway). Sort of The Punisher, but with psychic powers. He wants to destroy the mob to avenge his sister. Sadly, there's just not a lot original in here, so it feels like color-by-numbers [2+/5].
Starman (#12: Gerry Conway). Sometimes, you just can't tell if the greatness of a comic is in the author or the artist, which is why this is a wonderful collaborative medium. Conway tells a story that honestly isn't that original: an alien breaks away from his fleet attacking Earth to side with humanity. (Was it more original in 1976? Maybe. I dunno.) But it's Mike Vosburg's art that really makes this character shining, mashing up '50s era space suits and bubble helmets with a totally disco vibe for Mikaal. And that pretty much carries the story [3+/5].
Return of the New Gods (#13: Conway & O'Neil). And sadly Vosburg's art is part of what brings down this last comic, a revamp of the New Gods post-Kirby. It just feels amateurish (and if he's responsible Orion's horrible new costume, more criticism for him!). But overall, this comic doesn't feel worthwhile. It's the first one to reboot previous New God comics to preserve Kirby's old characters (here: Kalibak, slain at the end of Kirby's run), trapping the amazing world in a loop. But we also get a fight with Darkseid that doesn't happen, meaning that overall the comic might as well happen. (Will the rest of the series be better? Well, that's out in a brand-new edition too, so we'll see soon.) [2/5]
Obviously my ratings average somewhere around 3/5, but this is still an amazing piece of history that's enthralling to read, even for the stories that are average are worse, so I've given it a 4/5 rating.