Super Hero Roleplaying Game - powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three six-sided dice on every action.
Featuring the near-future comic-inspired GallantVerse, as well as standalone micro-verses: Tiny Supers provides you with a toolbox approach and framework to create exciting superhero stories at your table.
Alan Bahr is the lead designer and founder of Gallant Knight Games. A game designer best known for the TinyD6 line of games, along with other games such as Cold Shadows, For Coin & Blood, Planet Mercenary, and many others, Alan has been working in the game industry since 2015. He’s an avid fan of Noir films, Arthurian mythos, smooth jazz, clever role-playing games, and his amazing wife.
Another fun super-RPG. Some thoughts: Pros: The mechanics are relatively condensed in the first 40-some pages. The powers are laid out in a way that makes a good bit of sense and provides structure without feeling overly restrictive. The “Microverses” of “Imperial Harbor” and “Angelina & the Guardians of Avalon” hit their tropes well and seem like great campaign seeds. The Microverse of “Children of the World” is truly fresh and interesting. Cons: Minor typos throughout. The worldbuilding feels overwritten. I’d personally have reduced most of the sections to a one-or-two paragraph blurb rather than the multi-page writeups with detailed NPC breakdowns. Some personal pet peeves, such as claiming the biblical account of King Solomon and the Queen of Sheba is vague about whether he seduced her or raped her (it neither states nor implies either, though there are non-biblical accounts purporting such.) There are artifacts of the system starting as a more generic/fantasy RPG than a Superhero system in the rules, such as references to fantasy tropes and the weapon proficiency system.
If the book were just the 43 pages of rules and a couple example character write-ups, I would have rated it higher. The system is solid. I just think the setting isn’t appealing.
I was excited to check out this game and this system and I was sadly disappointed. I was excited to learn more about this rules light system that might lend itself well to solo gaming (via Mythic GME for example). While the system itself certainly fits the bill and there are several facets I like, it's incomplete.
I was able to read and grasp the rules fairly quickly however the rules started to reference 'minions' and assigning them threat levels from Fodder to Medium for example, but NO rules to define these terms! A quick search revealed these rules are found in the Tiny D6 Dungeon and the Sci Fi version of the system. The omission of these rules or assumption that the reader knows about these rules is inexcusable.
I was warned by another reviewer and confirmed in my read through that the book seems to contain repetitive information for the purposes of possibly passing the page count. It's quite confusing that they would repeat the stats for many NPCs while omitting the minion rules.
I would recommend if you are looking for a very rules light Superheroes game perhaps to intro people to TTRPGs this might work for you but just buy the less expensive PDF. I think it might be good for solo gaming, however I feel that the Marvel Multiverse RPG is better at this.
Tiny D6 is a system designed to utilize three six-sided dice for determining success or failures when characters are attempting to overcome an obstacle. The objective of the system is to open the game to minimal mechanics and allow the creativity of the players to control the development of the story. The style of stories usually told with superheroes and super villains is well suited for a minimalist system. Alan Bahr has created other games in other genres for the Tiny D6 system and in Tiny Super he brings it on again with super success.
Tiny Supers has more in it than what I’ve seen in the past in the “Tiny” series of games from Gallant Knight Games. Along with character creation and Micro-Settings, this book includes the Gallantverse. The Gallantverse is a setting created by a number of authors to create a larger setting with more details already worked up for getting your superheroes flying sooner. We were playing in this setting in our multi-table game.