So, maybe you know these people? They like to watch other people playing video games on youtube. Like to watch people doing their walk through... not because they're stuck int heir own game... but to watch... the game. It's a thing, btw. Okay, hold that.
Do you know the game dungeon keeper? If you do, that was more fun, but still, you get the idea. It's a game about being a dungeon heart and you get to control your minions and open up your dungeon and you are the bad guys killing hero adventurers who come to loot you.
Okay, so this book is if you were watching a bloodier, but way less viscous/evil/sexual version of that game. But, like, the whole game, so you get to watch the tutorials, and the behind the scenes, and the secret unlocks... you get to hear all the narration - plus narration by the player... playing the game. The only slight difference is you ALSO... yay... get to see the special tutorial on the heroes outside the dungeon, and how THEY level up and get stronger too......
... the book gets a big meh. Krout treads well-known territory and didn't even give us dark mistresses to make it spicy? Really? come now. The character Hanz was practically begging to meet up with one.
But, this really read like someone story boarded a video game, was told it was already made.... twice.... then wrote a book instead. That's probably not fair, nor what happened, but unfortunately that exactly what I get out of it and exactly how it felt.
It was full of good meta idea for explaining why adventurer's monsters actually get so powerful. I grant most systems don't ever really explain it -- and this one at least gives it a better shot then most -- but after sitting through the entire thing I'm now more sure then ever that, really, it's just not that important. I'm trying to think of all my D&d players post-battle meditating on their inner essence and I'm thinking not. Adventurers are way to paranoid... and it's not until the very end they ever mention there's a watch while they meditate.
And, all the stuff going on in the dungeon, centuries of professional dungeon delvers and, more critical, whole armies of people who dungeon delved and now work on the periphery of figuring out magical properties down to their finest details. Clearly a dungeon-based advanced magical society.... and no one's figured out they're sentient? I'm not buying it. There's a pretty clear cut way of doing things among dungeons... but in all this time no one as figured out how they do it or what becomes of them, or any of it? A definite symbiotic relationship exists, and we the readers can see it... but my issue is that with legions of experts in the world... they haven't gotten it yet?
Anyways, I'm calling this one a positive 2 stars. A lot of effort was put into this, and it shows, and it's full of great ideas, it has a whole system of magic and power accumulation that affects every being in the entire world and, in many ways, stitches together a magical world better then most any book I've ever read.
However, we tread a lot of ground without ever going anywhere, there really isn't a plot outside of characters getting more powerful from doing a variation on the same thing which, in game parlance, is called grinding. Unfortunately it's about has fun in a game as it is in a book. The good parts of this book that shine get buried in A LOT of meh, mechanical muck, and explanation to our two stupefied, if not plain clueless, main characters.
Also, to the author, it's okay to make a joke, a good one or even a groaner of a pun, and leave it. We don't need an arrow pointing to it every time. Just let it be man, let it be.
EDIT: some grammar and errors.