Virgil McDane has made some enemies in his time. Most of them are dead, but apparently someone didn’t take the hint.
A murder has rocked Mare City. A prominent Wizard, Virgil’s last remaining family, has been violently killed. The Guild is investigating but they have an agenda all their own, one Virgil does not trust. The Coven too, but Virgil has little more faith in America’s agency of Witches than he does the Wizards.
Now, to solve his uncle’s murder, Virgil will have to go where few have gone before. He has ventured across the world, seen arcane civilizations and supernatural beings, gods and lesser things formed from imagination and memory. But now he will have to delve into a realm stranger than any he has faced before.
The heart of his own city.
FayTown is an ancient neighborhood, founded by Fay, its people long forgotten by their homeland. Absorbed as Mare expanded, they have been ignored and shunned by the rest of the city. The neighborhood has grown over time, changing and evolving, fed by their magic. Now, it is a domain that challenges every natural law (and not just a few of the civil ones).
Worse, something is disrupting the neighborhood, throwing havoc into the semblance of order it has maintained these past centuries. A dark presence thrashes against its bounds, sending waves through the city.
A vast array of enemies stands between Virgil and finding his uncle’s killer. He will need help from his past, every ally he has made since becoming a Sorcerer. A knight newly minted, a nun with secrets all her own, new and strange allies with their own agendas.
Nathan Sisk currently resides just south of Memphis, TN with his lovely wife and amazing son. There are also two dogs, but that was a package deal with the wife, so don't ask. He is an avid consumer of all things magical and monstrous, is a rampant gamer, and devoted history buff.
Nathan does a good job of world building and creating characters which feel like they exist in it. I found this to be a good balance of adventure, action and character development with a plot that does make you want to know what happens next.
The internal logic of the book stays consistent. Magic is understandable enough that you can follow what characters should be able to do while open ended enough to allow for surprises that do not break the immersion of the experience. The characters make decisions, good and bad, in alignment with their traits. Each has their own agenda that pushes the plot forward without having to create contrivances that forces it to continue.
For people who enjoy fantasy adventure I would recommed this series.
Chock full of everything I love about fantasy, paranormal, noir, and action/adventure. It even had a little romance thrown in. Woohoo, what a ride. I'll be seriously interested in what Mr. Sisk does with the next book. (And waiting impatiently for that book to be finished - like all his other fans, I'm sure.)
A twisting curving path of romance, plotting and true grit develops a character that would make any life interesting. A curse, maybe, but a great story, truly.