3/5.
This volume gets a little more episodic, and a little more sprawling simultaneously. Thus, I will proceed to give an episodic and sprawling review, to capture the feel of the book.
New Mutants is in full swing, so Claremont is playing with way too many characters, and he seems determined to follow real world rules--if someone is busy in another comic this month, you won't see them here.
Also, crossovers start with Secret Wars, which happens in between two issues in this volume. A Secret Wars II crossover sticks its nose in near the end. Lots of crossovers with Rom happen early on, as well. Good luck getting your hands on collected editions of Rom for the rest of the story, though.
Let's get down to specifics: Claremont still insists on spending way too much time with his favorite characters, and it's pretty much the girls. We spend waaay too many issues with Storm, including a lot of time after she's lost her powers and left the X-Men. We spend time with Rogue lamenting her personality disorders, which is actually a pretty solid plot idea. We spend a lot of time on the drama between Kitty and Colossus, now that he's fallen in love with some minor character who died during Secret Wars. We spend pretty much zero time with my favorite, Nightcrawler.
Leadership of the team gets passed around like a stinking fish. Storm, Xavier, Kitty, Nightcrawler...pretty much everyone "leads" the team temporarily. Although, since they mostly spend their time careening between events (this is the least pro-active super-team ever), I don't know how much leading needs to be done.
Rachel Summers comes back from the future, but that plotline isn't really explored at all. Everyone's just like, "meh, ok, time travel, alternature future, Jean's daughter, whatever. You're on the team." Actually, this is a bit jarring--stuff's happening fast, so I guess we're busy, but the first time we spend with Rachel isn't her telling us all about her time period, or the stuff she's here to change, it's her at the mall with Kitty. (!) (?)
This volume starts teasing the Mutant Control Act, but that plotline doesn't really manifest. It's just left to simmer for 20 or so issues.
Selene shows up and, like in the case of Rachel, she just sort of lingers with no real purpose or forward motion. It's not really clear what exactly she wants, except to cause trouble. Similarly, the Morlocks keep showing up for random little adventures, with no overarching purporse. Also, Nimrod appears. I know he becomes a major villain. But mostly, he just spends his time here getting in fistfights with people and surfing the internet. Again, it seems like Claremont introduced this character, but had no idea exactly what to do with him.
In fact, a lack of big, overarching plotlines is the real weakness of the series. Claremont spends plenty of time on the Rom / hunt for Rogue / Storm losing her power /Storm and Forge piece, but everything else is sort of meandering one-shots. There are separate good ideas, but nothing is really going anywhere.
This volume also includes LifeDeath, which is alright. I am unable to see the real appeal for this, though.
For the record, I actually really like the strange, creepy Rom villains used here. They're sort of pod people / Man-Thing derivatives, and I don't know why they're magic, but I did like them.
Kulan Gath! Surely this is part of a larger crossover? It seems fairly parenthetical to be the whole story, but it also has all the main events, so I'm not sure what to make of it.
Xavier gets attacked by some street thugs and nearly killed. Other than putting him off the "battle team" temporarily, this isn't really explored. You would think this would have larger ramifications than it does. It does at least tie in to a murder plot later in the series, but it still lacks the punch you would think "nearly beaten to death" would have. In possibly-related news, Magneto joins the team for reasons that never become clear. Perhaps the vital scene happened in another issue? I actually never could figure it out.
Also included: two annuals which I'm pretty sure are the worst annuals I've ever read.
So there you have it: all the pomp and grandeur of something like the Dark Phonix Saga, but with no punch. There's still tons of great stuff here, and Claremont's characters are as terribly stereotypical, melodramatic, and human as ever. But, yeah, where are we going?