Vorx, captain of the Death Guard, has faced many trials and many foes in the long years of his service to Mortarion. On Terra, one wrong done to him years before will finally be made right…
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Get new insights into the Death Guard who followed Mortarion from his rebellion on Barbarus all the way to Terra, and discover what they will do out of loyalty to their primarch.
THE STORY
Vorx, captain of the second cohort from the Death Guard Legion's third company, has been by his primarch's side for many years. From the beginnings of Mortarion's rebellion against the Pale Kings on Barbarus, to the mighty wars of the Great Crusade, to the walls of the Imperial Palace itself, he has fought, silent and implacable. Even when faced the scorn of warriors from other Space Marine Legions, he has been silent. On Terra, his silence will end, as he faces a warrior he first encountered many years before on a distant battlefield.
Chris Wraight is a British author of fantasy and science fiction.
His first novel was published in 2008; since then, he has published books set in the Warhammer Fantasy and Stargate:Atlantis universes, and has upcoming titles in the Warhammer 40K setting.
The Blood Angel is wearing his helm, and so his expression is hidden. Vorx hears the faint crackle-hum of a vox-bead in use and guesses he is saying something to his squad. 'Magnificent,' Vorx offers, trying a third and last time to build a bridge between them. 'The primarch accompanies us. We are honoured indeed.' Then Camanio turns, properly, shifting his weight onto his front foot, which sinks into the sucking mire. He comes closer. 'My warriors are asking me, how can anyone follow that skin-and-bones wretch and call him 'primarch'? I do not know what to tell them.' Vorx does not react, stunned. Camanio is already moving again.
More an Horus Heresy tale than a W40K one, this short tale spanning from Great Crusade to the Siege of Terra and givin' more insight and depth to Vorx of the Death Guard, main protagonist of Chris Wraight's The Lords of Silence novel, and what Mortarion means to his sons. was just a real good one.
Mortarion would likely be my primarch. For no other reason than I poison myself like no other. I drink Bang, Monster, Reign, and Full Throttle energy drinks like they are going out of style. I’m gonna pay the price for that xD
I’m surprised the first short was pre-heresy. Interesting, we tackle the dynamics of unlikely, unwanted brotherhood. Better than that. Superb short story if you have the benefit of W40k background knowledge. It contains all the little gems that the Horus Heresy offers provided in swift, scythe-like fashion. I always get a kick out of humans struggling in the 40k universe before gods come out of the mist or angels fall from the sky.
The Death Guard is always hard for people to emphasize with given all the bodily fluids and terrible smells. Wraight manages to make them personable, relatable and more importantly, likable.
It takes a special kind of author to make me care about the Death Guard. Much like he did with the White Scars, he did it again with this story and the Death Guard.
Originally released as a bonus in the limited edition of The Lords of Silence novel, "Unification" follows the character of Vorx, revealing why he is such an ardent follower of Mortarion.
"Unification" is split into three sections. The first is set during the Great Crusade, during a Death Guard-Blood Angel operation. The second and longest section flashbacks to Vorx's youth, revealing how he came to meet Mortarion and become a part of his army. The final section takes place during the Siege of Terra, Vorx now fighting the same Blood Angels from the first section.
While Mortarion and the Death Guard are some of the Primarchs and Legions to get the short end of the stick when it comes to prominence to the Horus Heresy series, reading "Unification" really helps sell why Mortarion would fall and why his legion would follow him. From the arrogant Blood Angels dismissing Mortarion's appearance to showing Mortarion's early days on Barbarus, building his army to overthrow the local Xenos lords, it really shows a side missing from the Horus Heresy.
If there is one problem I have with the story, though, it is with the third section. While it brings the story full circle with Vorx confronting the Blood Angel captain he fought alongside in the first section, it feels lacking after following the Barbarus flashback. In fact, I honestly think that the middle section itself could have been an individual story by itself without the need for the first and third sections.