While investigating a series of child abductions in Montana, the case gets personal for Sheriff's Deputy Lorraine Adalet when her teenage daughter, Joanna, disappears with a friend. Following the clues of otherworldly evidence leads Lorraine back to her long abandoned homeworld of Jannada. Mired in a never-ending war she escaped long ago, Lorraine had hoped to protect Joanna from her own past. Once in Jannada, Lorraine attempts a rescue mission to bring Joanna and the rest of the kidnapped children back to Earth; however, it's not without resistance. Lorraine must confront her past with the evil Jannadan Queen and everyone else she abandoned all those years ago…not to mention an entire army of magic-wielding children! Meanwhile, Joanna's allegiance hangs in the balance in this tale of family and fate.
Erica Schultz is an American comic book writer, letterer, and editor. She is the first woman to write a Spawn comic, and is best known for her writing work at Marvel on titles like Daredevil, X-23, and Hallows' Eve.
This starts off really strong with a small town sheriff investigating some missing children. Unfortunately, it quickly descends into same bland fantasy tropes. Magic in this is just a catchall that can do anything without any rules or limits. This could have been cut down by at least 2 issues. The middle is full of dull exposition and needless flashbacks. The art was solid but as the book went on Cresta drew fewer and fewer backgrounds until the characters were just floating in space throughout the final battle.
As she investigates child disappearances, she thinks about what she would think if it were her own child, not knowing that right this second, her daughter is abducted...
While it starts off as your typical crime story, pretty quick magic makes itself known and the plot gains a new dimension - literally, and our protagonist's past has come to take her back.
The main chunk of this felt like a lot of things I already consumed in novel form, and while the plot remained predictable, I enjoyed what I read.
A noble must decide how to deal with her warlike society.
Good color artwork. I was expecting a whiny , self righteous, uber feminist rant. I was wrong. This is a fairly good story. The decisions make sense for the characters.
It flowed very nicely. I did not like the cliffhanger at the end. I would have preferred an ending where you can stop - however where it stops leaves you wondering what is next.
Great examination of good and evil and all points between. Got a bit uncomfortable with the manipulation and ruthlessness of the Queen (Rani). Didn't seem to be anything she wouldn't do to pursue her ideology. Salutary stuff.
This portal fantasy with a war-torn magical realm felt a bit too familiar to me at first, but ultimately found its own space. Somewhere between She-Ra and Joshua Williamson’s “Birthright,” maybe, with canon bi rep.
This starts off looking like a police procedural, then quickly turns into a fantasy story, with magic and princesses and all that stuff. it's not bad, but it didn't really grab me. It's probably aimed more at the YA crowd than the "grumpy middle-aged comics fan" crowd.