Дикие наездники Сайм-Ханна славятся мастерством и отвагой, а особенно их своевольный предводитель Нуаду Огненное Сердце. Помогая соратнице Иврайны —посланницы Шепчущего бога Иннеада, — он случайно пробуждает дремавшую угрозу, мир-гробницу некронтир.Теперь клан Огненное Сердце вынужден заключить альянс с иннари, дабы устранить опасность для родного искусственного мира и тем самым сохранить честь и будущее семьи. Так две армии возвращаются на планету Агариметею, намереваясь уничтожить склеп некронтир, прежде чем те наберутся сил и с ними будет не справиться. Но с какой еще целью Иврайна сопровождает Нуаду и его родню и в чем заключается ее интерес по отношению к Найаллу, больному вождю клана Огненное Сердце?
Gav spent 14 years as a developer for Games Workshop, and started writing novels and short stories in the worlds of Warhammer and Warhammer 40,000 when the Black Library imprint was launched in 1997.
He continues to write for Black Library, and his first 'homegrown' novel series The Crown of the Blood has been released via Angry Robot.
Currently living in Nottingham, Gav shares his home with his loving and very understanding partner - Kez, and their beautiful little boy - Sammy.
Word is that 2019’s Wild Rider, Gav Thorpe’s second Rise of the Ynnari novel, is likely to be the final instalment in the series, which is a shame as it’s both an entertaining story in its own right and a fantastic exploration of the Ynnari and their role within Aeldari culture. After unintentionally awakening a Necron tomb complex on the maiden world of Agarimethea (see the events of short story Fireheart), Wild Lord Nuadhu Fireheart returns to Saim Hann to try and rouse his Craftworld into an alliance with the Ynnari of Yvraine. Nuadhu hopes to reclaim his honour by returning to Agarimethea in force to deal with the Necrons before they can fully awaken, but the council of Saim Hann are loath to commit their forces, wary of Yvraine’s motives.
This once again proves how well Thorpe’s writing works for Aeldari fiction, managing to fold so much fascinating lore – for both Saim Hann and the Ynnari – into an entertaining story. It perhaps doesn’t have quite such a clear and successful tone of voice as Ghost Warrior did, but there’s unquestionably a lot to enjoy here, so it’s disappointing to think that there probably won’t be another instalment in the series. For 40k fans interested in the non-Imperial elements of the lore, the Ynnari are ripe for further exploration to dig more into their actions and implications, and Thorpe is surely the right author to deliver that. Perhaps Black Library will come to their senses eventually and commission a third novel, but until then at least Aeldari fans have these two books (and a few short stories) to enjoy.
Wild Rider, the second novel in Gav Thorpe's Rise Of The Ynnari series, consequently builds on the strengths of its predecessor and manages to not only match its quality, but even surpass it.
This time, the focus is on Craftworld Saim-Hann, home of the titular Wild Riders, in conflict with an awakening Necron tomb-world. It's Prince Nuadhu and his extended family of Clan Fireheart as well as allies and rivals from others Clans of Saim-Hann that are the beating heart of this novel.
Even more so than with Craftworld Iyanden in Ghost Warrior, Thorpe really takes his time to dig into Saim-Hann, exploring Saim-Hann as a place, a society and a culture. Barely a shot gets fired until almost two-thirds of the book have passed, and I really enjoyed the focus on Saim-Hann's character, it's people, the rivalries between the Clans and Nuadhu's struggles with his family and responsibilities. Despite sounding like a cliche on paper, I found Nuadhu to be a very compelling protagonist and his personal development to be quite engaging.
Thorpe doesn't shy away from heavy themes, and Wild Rider actually manages to delve into the theme of death and mortality in quite a relatable way. Where Ghost Warrior focused on the perspective of Those Left Behind through the character of Iyanna, Wild Rider is more interested in the perspective of persons being confronted with the inevitability of change, frailty and mortality, especially in the dymanic between Nuadhu and his ailing father. It might be because because I actually have lost a parent due to sickness and am therefore sensible to it, but I found Thorpe's approach to these themes dedicate and touching.
The novel chooses it's antagonists wisely with the Necrons of a tombworld that Nuadhu accidentally awakened, as it gives Thorpe the chance to play with a Xenos faction that's still woefully underrepresented in BLs range of fiction and a perfect thematic foil for the Ynnari (and yes, we even get some Necron PoV!). Speaking of the Ynnari: Yvraine, the Visarch and Mileniel are all back in action, and they're still the sympathetic bunch that we met in Ghost Warrior. Thorpe digs deep into the lore of both Eldar and Necrons and throws some potentially far-reaching revelations and prophecies around for the lore-hungry amongst Wild Rider's readers.
And for those looking for hot Eldar-on-Necron-action? Fear not, for it's not all family drama and character interaction, but once the war between Saim-Hann and the tombworld in gets going in the third Act, it *really* gets going, and Thorpe is visibly having fun in going nuts with everything he has at his disposal.
All in all, I thoroughly enjoyed this novel, even more so than it's already great predecessor, and am very much looking forward to wherever else Thorpe plans to take Yraine & Co. next time - so far, it has been a great journey!
Rough Riders По сути ни чём. От книги ждал или раскрытие какой-либо новой тайны иннари - нет или появление новых интересных персонажей. Такой вроде нарисовался, но - нет. Пол книги нас знакомят с крафт-ворлдом Сайм-Хан, где живут мотоциклетные азуриане, которые любят гонять на грави байках и тыкать лазерными копьями (дизайн этих "рыцарей" на байках максимально глупый даже для warhammer). Из предыдущего рассказа ы знаем, что благодаря стояку их дикого лорда Нуады на иннари-комморитку Друтхкалу они успели расковырять некронскую могилку, где вроде спрятан очередной мец Морай-Хег. Половина книги натурально пустопорожние интриги Сайм-Хановских кланов друг против друга, сплошные разговоры. И всё это ни к чему не приводит. Во второй части книги унылая битва иннари с некронами а могилке, Сайм-Хановцы с Нуадой там по сити нафиг не сдались, толку от них ноль. Потом оказывается, что и с некронами там драться не нужно - меча для Иннеада там всё равно нет, а есть варп-дырка из которой лезу слаанешитские демонетки и котторую некроны-то и затыкали. Совметными усилиями дырку заткнули очередной неважной сайм-хановской сестрой Нуады. И зачем было всё это писать непонятно, по крайней мере можно было ужать в четыре раза точно.
This was a fast paced and informative read about current important events in the Aeldari storyline. The characters are interesting and the view into Aeldari culture is very informative. The politics are suitably Byzantine and the battles are heartily apocalyptic. My one criticism is the seemingly throw away death of an important character at the end.
Another great entry in the Ynnari saga. While the story focused more on the Wild Rider of Saim-Hann than on the Ynnari, there were some very interesting things that were revealed. Nothing concrete of course, all of it is revelation/speculation on a character's part, but very interesting nonetheless. I'm excited to read the next chapter of the Ynnari, whenever it shows up.
After the disappointment of the first book, I was hesitant about starting this one. It certainly took some getting into. The story doesn't follow straight on from Ghost Warrior, but instead introduces you to a new group of Eldar. By the end I was actually interested in Clan Fireheart.
Again Thorpe's writing left a bit to be desired, but it was at least better than in Ghost Warrior. One part that was extra confusing was that the story would jump from perspective to perspective randomly, without any indication, meaning it often took a sentence or two to figure out who I was now reading about. On the other hand the world building was great. I loved the descriptions of the realmdomes of the clan leaders.
Although it was hard to push through the first half of the book, the second half got much better as there was a lot more action, and I was actually interested in whether they would succeed.
Overall I reasonably enjoyed this story despite not getting on with the writing style, but I don't think I'd pick up any more if Thorpe added to this series.