While on an ice moon doing routine exploration, Sheppard’s team is attacked by Wraith. It looks like the end of the line, as the team is out-manned, out-gunned, and out-maneuvered. However, a group of trained Wraith hunters arrive in the nick of time. Their leader, a woman called Erony, insists that they accompany her hunt splinter back to their world, Halcyon. Situated on the very edge of the Pegasus galaxy, Halcyon is far enough away from Wraith worlds to have been safe for many years. As more of Halcyon’s secrets come to light, the Atlantis team is certain their arrogance and ignorance will attract the attention of the Wraith very soon.
The technology on the planet Halcyon is steampunk, which is a very cool addition to a space science fiction story. I loved the steam-powered muskets. The world-building was good, the team was in character, and the original characters were interesting and well-developed. I really enjoyed this book all the way up to the end, which felt forced and unreal.
In this story, we’ve found a world that operates much like the SGC and Atlantis in terms of their Stargate operations only to take the massively idiotic step of undoing all their safety precautions. If these people aren’t annihilated within a month, it’ll be a miracle.