An in-depth, 152-page art book that ventures into the challenges recorded throughout the production of the critically acclaimed, fan-adored Resident Evil 7: Biohazard !
Relive the terror of Resident Evil 7: Biohazard , the expertly crafted first-person survival horror game that altered the paradigm of Resident Evil titles. This art book includes undisclosed concept art and CG visuals closely arranged and coupled with detailed passages of the development team's progress on the game. Explore interviews, photo albums, a storyboard collection of in-game event scenes from opening to ending, and more in this succinctly packed chronicle of Resident Evil 7 's development.
Dark Horse Books and Capcom present Resident Evil 7: Biohazard Document Files , a perfect companion for fans of Resident Evil , and fully translated to English for the first time!
Capcom Co., Ltd. is a Japanese developer and publisher of video games, known for creating multi-million-selling franchises such as Devil May Cry, Ghosts'n Goblins, Street Fighter, Mega Man and Resident Evil. Capcom also developed and published Ace Attorney, Bionic Commando, Lost Planet and Dark Void. Its head office is in Chūō-ku, Osaka. Originally established in 1983, it has since become an international enterprise with branches and subsidiaries in North America, Europe, and East Asia.
I had a lot of questions about RE 7. Its one of my favorite games in the series, but I did have a few criticisms. While this book didn't set out to change my mind about the game itself, it did provide a solid insight on the development of the game and why certain narrative decisions were made. Again, that's not the point of this book, but for me it was a nice bonus. The book simply discusses the making of the game, the process of it all, through the eyes of the author (as a fan) but also through the developers. I wouldn't mind seeing more books like this, particularly on the RE 2& 3 remakes, respectively. Some of the concept art in here, I've never seen before, and I'm definitely a hardcore fan. I'd say if you're a RE fan, this is worth owning, especially if you like RE 7 as much as I do.
More an insider look at the game development process than an art book, which has its pros and cons. The pros are that you do learn interesting things about the artistry of game making, which is all super neat and not something I'd think about usually. The cons are that there's not really a section about the story development, which is something I would've been interested in learning more about*, and not as much art as you'd usually get in an art book. But overall, an interesting read for fans of the franchise and/or video games in general. 3.5 rounded up.
*To be fair I know that RE7 isn't the most story-heavy game in the world, but I'd love to know the logic behind changes to certain characters, why certain characters were added/removed, if there was a story behind choosing to make the protagonist Just Some Guy or if they'd just decided it worked with the horror, etc.