A great follow up to the Monster of the Week rule book. It includes helpful additional tips that I will add into my next run through and it includes 29 various mysteries that you can plug into your game or simply tweak to your liking. It also includes various essays on various topics, such as how to do a convention game, how to add government agencies, how to lead a game with no prep work, and how to look for inspiration and monsters for your game. While I won’t be using a large part of this book, the sheer number of examples, help, and guides on various aspects made for a wonderful read.