As with most 2nd Edition Pathfinder material, Troubles in Otari suffers from 3 maladies - it's bland, basic, and politically-correct.
"Troubles" consists of a series of only loosely-connected adventures building upon the adventure introduced in the Beginner's Box. The adventures seem to serve merely as a vehicle to introduce 2e players to the strategies and tactics available in 2e battles and exploration, as role-playing and downtime opportunities are noticeably absent.
The plots of the adventures are hum-drum, the way information is introduced to the players is ham-handed, and the entire tone and tenor of these adventures screams Disney-esque SAFE SPACE! It's clear that nothing controversial (to the far left) or outside a narrow band of "acceptable" content (to the far left) is allowed, and thus, everything regresses to the mean - a bland mush of mundane content that's entirely forgettable.
Of course, the usual bizarre Paizo gender activism is also present, acting as nothing so much as a distraction (-1 star). For instance the warlord in the first adventure is female. Because, you know...all those female warlords, obviously. There's also a gender-confused ghost. You know...because everyone's been clamoring for deep dives into the gender identity of ghosts.
Interior art is notably poor for the most part. Maps are solid.
Pet peeve - at times it seems like every other sentence ends in an exclamation! Everything is so exciting!
The only possible way I can recommend this adventure is if you are new to both role-playing and Pathfinder 2e and consider yourself a radical far-leftist, as much of Paizo's staff is. For the other 90%+ of humanity, pass on this one.