I finish this book with admiration, yes, but also the feeling of much wasted potential, which hurts doubly only because it started with so much, and continued to have provocative writing throughout. Had it been shit from the getgo, I’d feel less upset. But as it stands, it earns this three stars, because it has ideas that were very much worth the slog, even if it ultimately falls short. I’ll try to explain why.
Planescape is a setting of limitless possibility, but its real golden goose is the city of Sigil, which is the sort of hub where each of the Dungeons and Dragons’ multiverse’s planes intersect. A magical metropolis of portals, grime, and torment, where you’re just as likely to see a demon and an angel sharing a drink at the pub as you are to be stabbed in an alley and left as food for the cranium rats. Obviously, in a city like Sigil, which is meant to connect to the other realms of existence, there are many places to go — but Sigil itself is the most interesting place in these sourcebooks by a longshot. It’s formulated around such steep philosophy and anachronism that it would be a shame to be allowed to write a story involving it, only to step out of the city and into a rather drab maze for the preceding two thirds of the narrative…
Now, Denning unfortunately was hoist by his own petard in this case: Planescape is also a setting of mythologies, and he borrowed from one rather heavily in crafting this story, and while I won’t say too much on where it all leads, it of course involves a minotaur and a maze. Furthermore, The Lady of Pain, ruler of Sigil, is a mysterious and enigmatic being capable of blasting the player character (in the tabletop game) into a “maze” of her creation, basically locking them out of ever getting back to the city proper. She’s supposed to be totally unknowable, too — an entity we don’t quite understand. Is she a goddess? A demigod? An avatar of some primordial power? Or something else? Naturally, fans of the setting are very gatekeep-y about keeping her mystery preserved, and I get that, but I’m not that way. D&D is about possibility, so why not explore the story of the Lady of Pain? So in that regard, a story about a character basically breaking that rule of never talking to the Lady and trying to get information from her in some way is very compelling indeed.
However, to be true to the setting in a story like Pages of Pain (which is about the hero’s journey of a man who WAS a hero, but has since lost his memory and is doing what he can to get it back) we must abide by the rules of the setting. Which basically means Denning *has* to lock the protagonist out of the Sigil, because by nature of being a fish-out-of-water and dicking around with the Lady, you get mazed.
This makes sense in all ways but one: and that’s audience engagement. While an amnesiac hero and his bumbling companions (all of which embodying one of the city’s philosophical factions) fighting through a deadly maze is a good way to craft a story that explores their philosophies and makes due on a mythological allegory, it’s just plain boring. I’m sorry, but it is. You had the most interesting setting in the property, and you craft a story about the protagonist getting kicked out of it. Why? I really don’t understand, for the entire length of the novel after the first part (which is very good, don’t get me wrong), I’m just overwhelmed with the enormity of this lost potential.
I hate criticism that is simply “this thing should’ve been a completely different thing, actually,” but this novel is a great example of the few times this critique is worthy. There are just components of the setting that need to be respected, but respecting them will inevitably create an enigma like this, which may be good in other circumstances, but missed the actual color and vibrance of the very setting it’s about.
Which is not to say the book is bad. For what it’s worth, I was actually pleasantly surprised with the common influx of philosophy and deeper thinking that is so necessary when adapting Planescape. It would be very unfair of me to judge the book only on its lack of Sigil, when Denning demonstrates his ability to craft unique characters and write breakneck action.
But I do have to say, this story would make literally no sense to someone who isn’t already familiar with the setting. It makes no real attempt to introduce the reader to the lingo of Sigil, nor the factions, nor how characters of said factions would view the world and express their beliefs. To someone who has no clue what solipsism is, or why a character in Planescape might BE a solipsist, then the character of Silverwind might be deeply confusing. To someone who doesn’t understand the Heralds of Dust and their beliefs of Acosmism, then Jayk’s corruption of it would float right over their heads. And if, gods forbid, a reader doesn’t know the story of Theseus, they will be lost altogether, utterly and completely.
Finally, though, I will say, the ending was actually pretty good, for what it’s worth. So I applaud the novel for having such depth, all said, but man, it was just a few chickens short of a roost.