This is what in Japan would probably be classified as a "mook" (part magazine, part book, all cop). It covers a range of mostly indie games, mostly of the 2010s (when it was published), from a variety of interesting perspectives. There's also an article about the history of Sega Technical Institute, which was a major highlight for me.
The writing is generally of a higher quality than what I saw in the first couple volumes of Lock-On, which is the most similar publication I know of, although I suspect Lock-On has improved in that regard as it's gained renown. Most of the articles in APWOT are written by games industry professionals, so there's a baseline competency and maturity that shows through. However, the copyediting could've stood another pass.
The layouts and artwork err on the side of subdued minimalism in a way I find pleasing and classy (though I'm also game for some vulgar maximalism any day), but I wouldn't recommend this to someone on its merits as an art book the way I might Lock-On. The artwork in APWOT accents the articles in a magazine-like way, but isn't that much of a draw unto itself, save for the fantastic covers.
There are some moments of interesting experimentation bordering on pretention herein, such as the in-bound mini booklet about Shovel Knight. At first I thought this was a supplemental item, but it's literally a tiny book bound within the rest of the book, creating a weird negative space when you look at the book from the top or bottom. But after actually reading the booklet, it kinda felt right.
My biggest gripe with this series is that the paper stock it's printed on feels kind of cheap, especially in the case of the covers (for the standard version), but I believe this was partially an eco-conscious decision and partly a way to keep the cost down, both of which I appreciate. On the other hand, I believe APWOT and Lock-On are the same price at £25 a volume, and Lock-On definitely feels like nicer material (though I deeply dislike the obis that literally "lock" the books closed and have no durability). Ultimately this is a small gripe, but part of me feels like if you're going to bother with this boutique physical media racket, you should go full baller.
Ultimately, the best endorsement I can give this volume is that it enhanced my appreciation for games I'd already played (nearly a decade ago in some cases), and made me want to revisit them. I feel like that says it all.