In 1932, two years after the initial Antarctic expedition, another sets off to try and discover exactly what happened on that fateful trip. Before it leaves, a stranger gives a notebook to the expedition director, Howard Pym, and implores him to read it before they reach their destination. Preoccupied with the voyage ahead, Howard forgets about it, and naively sails into the dangerous waters ahead.
I will admit that I am fascinated by the comic book interpretations of Lovecraft stories - trying to visualise those ethereal images and other worldly places has always been a challange since the stories (I believe at least) rely so heavily on the readers own imagination.
So what of this addition to the growing library of works - Well it is not as comprehensive as the original Lovecraft story - at 80 pages you are really only reading a supplementary piece to the original work - but I have to say it has all the atmosphere and style I would have expected.
So yes its a great addition to the story and I think a brilliant introduction to the original, the artwork is great and I feel faithful how to I interpreted it. Just wished it was longer
Framing this as a "sequel" to the original story rather than a straight-up adaptation was completely unnecessary, since it was just a retread anyway, following the same notes and adding nothing new on its own.
Even if taken as an adaptation, it wasn't all that good. We've already had two great comic book adaptations of the story - by I.J.N. Culbard and Tanabe gou - both of them spinning a different kind of a tale of it with different sort of artwork and different priorities. This one's just a short cliff notes version with nothing worth noting next to them.
Let me get a few things out of the way: first, this is not really the Mountains of Madness, but a very close pastiche, using Poe's Howard Pym as the main character, to whom Dyer gives his journal. Secondly, I read it practically at the same time as Gou Tanabe's adaptation, which is on a whole different scale, so anything would compare unfavorably.
Now, I backed this comic on Kickstarter and it looks really beautiful, with vibrant (and where needed surreal) colors, BUT I find two problems with it:
1. The horror and weird slaughter of the Lake Team is vastly underplayed, almost glossed over. It is one of the defining moments of the novella and it is completely wasted.
2. The narrative-within-a-narrative of a second expedition does not really serve anything and takes up space that could have been devoted to a more detailed adaptation. Also, if this is a different expedition, why is Pym's second named Danforth? The Danforth from the original expedition never recovered from his madness, so is this a different Danforth? Is there a point to his ending up the same way in the exact same manner?
Bottom line, this is a good comic to read if you have no prior knowledge of the story, or if you want to appreciate the art.
This 'interpretation' and an abridged but compact as well as fast-paced version of Lovecraft's classic was very good. It got rid of the boring parts (and in the process effected too many cuts), and made it a thriller. If you can tolerate this 'amputated' HPL, then this one is certainly recommended.
Δεν κατάφερα να το απολαύσω, ενώ με έψηνε απίστευτα η ιδέα ενός σίκουελ στα Βουνά της Τρέλας. Και πιο πολύ δεν το απόλαυσα γιατί δοκιμάζει δύο-τρεις-τέσσερις διαφορετικές τεχνικές για να αφηγηθεί συγκεκριμένα κομμάτια, φλας μπακ ή ιστορίες που όλα μαζί δεν δένουν - στο δικό μου, απαίδευτο μάτι. Το δε τέλος του είναι πιο μετέωρο κι από το βήμα του πελαργού...
The other two adaptations (Culbard's and Tanabe's) are so much better that I have a really hard time recommending this to any reader. It's constructed as a sequel of sorts, reframing the short story as the journal of the previous expedition, read by someone from the second one, but this concept get confusing pretty quickly and goes absolutely nowhere. It's a pastiche really with very little innovation. I liked some of the creature and architectural designs, but that's about it.
This is a retelling/reimagining of the classic Lovecraft story where a group heads to the mountains of Antarctica and finds a previous group completely missing. What follows is the horror story of finding a lost civilization that apparently came from the stars and created the shoggoths who rose up against their creators and have become a horror of themselves. Plus, albino penguins! I really enjoyed the art and style of the graphic novel.
This was a Kickstarter that piqued my interest due to my unabashed love of Lovecraft. I was glad to support more entries into the Lovecraft universe, and I was glad to support a small publisher. Even better was that this was to be a sequel of sorts to one of the best tales Lovecraft ever wrote, At the Mountains of Madness.
But, as you can clearly see from my star rating, this kind of misses the mark.
The artwork is absolutely incredible. The muted colors and the penciling really sell the bleak landscape of Antarctica, as well as the alien vista that is the Plateau of Leng, the alien frescos, and other various locals. I love the style of the characters. The artist also took a different spin on the Elder Things which I appreciate. Lovecraft detailed them explicitly, and since then there has been one pretty common drawing of the Elder Things. The artist’s rendition is a new spin on the original description and I really really liked it.
The story, however, had me asking why? The top-level idea of a second expedition goes to discover what exactly happened to the first expedition is a great setup and a great hook for anyone who enjoyed the original. And then we hit what seems like all of the story beats of the original, and then the story concludes with two short postscripts.
This comic also features another problem that tends to happen when it comes to fiction that is essentially set in someone else’s playground. There is way too much winking at the reader. We do not need a casual Cthulhu mention. A character does not have to have read the Necronomicon. Abdul Alhazard does not need a name drop to remind us of the universe we are in. Something that expanded on the original story and added depth to it didn’t happen because we had to check off X amount of references.
I do not want to sound too negative because I enjoyed my time with this. The art, as I said, is hauntingly beautiful. The hook of the story is good enough to read this. The length is perfect for what it adds to the original. It just left me wanting more from the story I just read, not want more of the story yet to come. 3/5
The better half has a habit of picking up graphic novels on Kickstarter to give me for Christmas and this tasty looking volume leapt out to be read first. It looks good, the artwork of Adam Fyda clearly the best aspect of the book; but it's simply not long enough to do more than scratch the surface of its subject matter, especially as it over-ambitiously tries to do two things rather than just one.
The word prominently missing from the title is because this isn't an adaptation of H. P. Lovecraft's 'At the Mountains of Madness', so famously not yet filmed by Guillermo del Toro; it's a sequel to it. Therefore, Fyda, the writer as well as the illustrator, obviously wanted just a little delineation from the original as he sends a new expedition to the Antarctic, in search of answers about the one that Lovecraft wrote about in his 1936 novella.
This serves as the second of the two things, the first being that, even though this is truly a sequel, it's also a kind of adaptation of the original, merely retelling the story of that expedition within a framing device, the leader of the new expedition reading about the old in records and a diary that has been mysteriously thrust into his hands before leaving shore. Now, each of those things could have done a lot better had the book been dedicated to them, but it's split in twain, so each suffers the consequences.
The positive side is that some readers who stumble on this graphic novel won't have read the 1936 novella, so may not know what it's about. Lovecraft sent Dr. William Dyer of Miskatonic University to Antarctica in 1930, where he and his colleagues discover geological anomalies, ancient ruins and a vast mountain range that turns out to be an impossibly old city, formerly populated by the Elder Things long before we emerged from the oceans. Of course, horrific things happen, the expedition turns into a disaster and Dyer makes it back to Arkham to warn the next expedition not to sail. And so maybe new readers unfamiliar with the original will pick up its story in flashback here so better understand the sequel.
The negative side is that, even if that's the case, it'll mostly highlight how the sequel is massively similar to the original. The new expedition, presumably the one that Dyer fails to stop last time, is sent out, under the leadership of Howard Pym, presumably a nod to the title character in the only novel Edgar Allan Poe ever wrote, 'The Narrative of Arthur Gordon Pym', which was a big influence on Lovecraft as he wrote 'At the Mountains of Madness'. It's now 1932 and Pym, rather inevitably, finds all the same things that Dyer found, even if the horrific things that happen may not quite be identical. The expedition turns into a disaster and Pym makes it back to... well, he doesn't strictly warn the Soviets not to mount an expedition in 1959 but you see the parallels.
Of course, it's very possible that Fyda structured his story this way precisely so that we could never miss those parallels. There's a deeper still parallel in that, for no apparent reason, both of these expeditions feature a sidekick called Danforth who survives but goes mad from what he saw. Are we supposed to assume that the graduate student in the original novella is the same character as the grizzled sailor here or that the name is just a knowing homage, a wink and a nod to readers who came in with foreknowledge?
The point is that it probably wasn't a very good decision to devote two halves of the book to telling what amounts to the same story with different characters. That's on Fyda. What's arguably not on him is the other fundamental problem the book has, which is that it's just too small for the setting. Antarctica is insanely large and it must have felt larger still back in 1930 when Lovecraft's original expedition got there because it was still largely unmapped territory. The mountains mentioned in the title are insanely large too, taller than the Himalayas. Yet this volume only measures ten and a half by six and a half inches. The art needed more.
Now, I do know that Fyda Kickstarted this book, because that's how the better half found it, and I see that the campaign did very well. It was aiming at £3,000 and raised £39,838. That suggests that they could have tried for a larger format, which would have been a real boon to this artwork. I own 'Dan Dare' and 'Trigan Empire' books that measure fourteen by ten inches in their Hawk editions, far more suitable for this sort of material.
After all, Fyda has said that what initially drew him to this story were the "vast, empty spaces". He imagined "huge snow-covered mountains and a small plane, lost in this space". Just as he ditched a word for the title of this book, I assume he ditched the word "almost" from that quote, because we need to see the plane but only just. The larger the image, the smaller it's going to seem in relation to it. Talking of assuming, I assume that he originally aimed for this book to be seen in much larger form because the text is tiny and I couldn't make it out without my reading glasses.
And so, I think, this is a missed opportunity. Fyda's art is wonderful and well-suited to this story. It's just that the whole thing needed to be bigger. The format should have been bigger to serve the art and the story should have been bigger to give it substance. Instead, it serves as an introduction.
Visualizing Lovecraft's very descriptive stories will always be something that divides the waters. This is a nice interpretation, with absolutely stunning artwork! A "must have" for all Lovecraft fans.
On 20th August, almost two years after the famous first Antarctic expedition led by Professor William Dyer, two barques - "Arkham" and "Miskatonic" sailed again to the Antarctic pole. Their route was to be the same as the previous expedition: through the Panama Canal, then Samoa, with the final stop in Tasmania to load up, before travelling on to the Ross Sea.
Once again intrepid explorers set sail to the Antarctic pole, retracing the route of the doomed voyage that went before them. Before setting off a mysterious stranger gives warning to the expedition master and gives him a notebook filled with secrets and warnings. However, Howard Pym merely places the book in his pockets and forgets all about it.
What dangers will the expedition face and what secrets will be revealed? Only the most intrepid of reader dare enter this tale! 5 stars.
Adam Fyda’s The Mountains of Madness is a thoughtful and atmospheric reinterpretation of one of H. P. Lovecraft’s greatest and most unsettling stories. Rather than merely retelling the original, Fyda approaches it with clear respect and deep understanding, expanding on its themes while preserving the slow-burn dread and cosmic significance that define the source material. The prose captures the stark, icy isolation of Antarctica beautifully, and the sense of creeping revelation is handled with real care. Fyda manages to evoke that uniquely Lovecraftian horror—the kind that doesn’t rely on shock, but on the gradual realization that humanity is small, fragile, and fundamentally out of its depth. At the same time, the interpretation feels accessible and modern, making it an excellent entry point for new readers as well as a rewarding experience for longtime fans. What stood out most to me was how well the atmosphere is sustained throughout. The tension never feels forced, and the mystery unfolds at a deliberate, confident pace. This is clearly a work born of admiration rather than imitation, and it succeeds because of that balance. Highly recommended for fans of cosmic horror and for anyone curious to see a classic Lovecraftian tale reimagined with skill and sincerity.
Interesting take on the story. I liked, and yet was confused by, the inclusion of Howard Pym (a play on the Poe character who is named checked in Lovecraft’s own novella) as the protagonist. To be honest, with the exception of its over the top climax, this reads a lot like Guillermo del Toro’s script for the same story. All that taken as it is, and I enjoyed the artwork and the iterations of the creatures so well known to those who’ve read the story numerous times. (Like I have…) But because it is sort of the story after the story, it is a little slight. It is a little underwhelming.
I will say, so it’s not just seemingly sour grapes, I have also taken a stab at adapting this story. Though like GdT, mine is a screenplay. But I do wonder if between this and the few other adaptations (Culbard and Tanabe) out there, if there’s not room for more takes on these classic stories. Maybe or maybe not…
This short graphic novel is predominantly a sequel to HP Lovecraft’s ‘At the Mountains of Madness’; however, a large portion of the book is a recap of the original story.
Two years after the first Antarctic expedition, another is launched to retrace their journey. And they do very similar things to the original story: find the huge mountains; explore and find caves; find the ancient city; learn about the history via art; find albino penguins; discover the underground lake; run for their life from a shoggoth; return to a wiped out camp; head home.
I like the addition of a technological display in the ancient city that shows their history, rather than having the explorers gain complex knowledge via viewing static images. The comments about shoggoths not being able to survive for long out of the water are refuted in the original stories.
The art is okay, the cover art is fantastic, the concept is excellent although the execution is less so. Still an enjoyable read.
Cada vez que me encuentro con esta historia recuerdo el proyecto de adaptación que quería realizar Guillermo del Toro. Fue una lástima que el proyecto coincidiera con el Prometheus de Ridley Scott, pero aún guardo esperanzas de que algún día se pueda realizar. En particular con esta obra tengo que admitir que quedo un poco desilusionado, porque la historiaa parece apresurada y el arte me parece que, aunque tiene sus momentos, no está realmente al nivel que uno esperaría de una obra de esta importancia. Tampoco le ayuda el hecho de que tenga en la cabeza la maravillosa adaptación que ilustró Ian Culbard, y que leí hace años, con un arte clásico muy a lo Tintín, lo cual de alguna forma le quedaba como anillo al dedo.
I also got this Kickstarter, like many of the ones before it. For an H.P. Lovecraft adaptation, it was decent and I liked it. Unlike many others who have rated and reviewed, I know of but have not really delved into H.P. Lovecraft's works. So my critique is limited because of my lack of knowledge. I can always appreciate anything adapted from Lovecraft because I know that it will be unique and thought-provoking. For this adaptation, I really liked the art style and device frame. Overall, I feel that this was well done.
Loosely based on Lovecraft's classic At The Mountains of Madness, this graphic novel charts a new expedition to the Antarctic, following the route of the ill fated original group. The artwork is beautiful, drawing on the desolation of the snow blown plateaus and claustrophobic caverns of the icy underground. The story, however, is a bit lacking. It hits many of the same beats as the original, but doesn't really bring the dread. Still, this is a good read for the Lovecraft fan.
I quite enjoyed this, though it felt a little incomplete/lacking in depth. The art is great, and I liked the story, but wondered if I wasn't getting as much from it as I've not read the source story which might have added the depth I was missing.
That said, having read the other reviews, it appears that would have brought up other issues...
A good book, but way too short to (un)comfortably explore Lovecraftian eeriness. The colouring and the artwork is excellent, and my only real issue is that we are not in the setting for too long. This is a prime example of Western vs Japanese comic book tradition. Tanabe spent plenty of panels on just the setting, where, unfortunately, Fyda is more keen on reaching the conclusion.
this was so good! i didn't read the original Lovecraft story but I almost can't imagine it now without the visuals of pastel purple and blue snowy mountains and the magical underwater alien civilization. beautifully illustrated story, I wish more people would pick this up
3.5 stars. Definitely a must for any Lovecraft fan. But the one interesting tidbit I found was the use of “air quotes” by a character in 1933 that led me to research their first use. I was surprised to find an 1889 reference to Lewis Carroll.
I really enjoyed this, more than I though I would having read other reviews. I haven’t read any H.P. Lovecraft before though and so had no expectations. Think I’ll try him now though #mountainsofmadness #kickstarter
A slim graphic novel but beautifully illustrated by Adam Fyda. The Mountains of Madness was Lovecraft’s only novel and this a a valiant attempt to capture the weirdness within. It’s a stunning achievement.
This is a solid retelling of one of H.P. Lovecraft's most famous stories. The result here is considerably abridged, but still hits all the major notes of the original, told with economy and very nicely illustrated throughout. I can see this falling short for many Lovecraft devotees, but to someone who is new to Lovecraft, this would be a good starting point.
I haven’t read the original Lovecraft story so I have nothing to compare this to. It was alright and the art style was decent. I liked the lore but I feel like too many things were left unexplained or just glossed over.
Probably harsh, but this version didn't really do much for me - the story was changed up a bit, and while it made it somewhat interesting as a contrast, I don't think the changes lead to a great story as such. Also the art didn't quite resonate for me, compared to other adaptations of Lovecraft.