Elliot Archer struggles to deal with the aftermath of his best friend's death, and when he's at his lowest point he makes a difficult decision with irreversible consequences. Instead of nothingness, or perhaps the endless dark, Elliot opens his eyes to find a mysterious Grey Room slowly filling with people, and they all have weapons.A dungeon filled with monstrous beings, murderous teammates, and a strange system reminiscent of an RPG, Elliot must find a way to rise to the occasion, or else he'll fall, again.
It's engaging if you like the litrpg genre, but the climax is too sudden and too quickly over.
Also, the number of grammatical mistakes with their/they're being represented as "there" becomes jarring. Thankfully, the grammar is for the most part fine other than a few other one-off mistakes. The author's more current works seem much advanced, so I imagine a sequel would have at least some of this done better.
Three and a half stars if it had some more editing, four if it had a more compelling ending. Another 50 pages or so setting up the organizational stuff the character is working on and fleshing out the climactic event at the end would have done well.