This is a game about killing monsters. All kinds, anywhere, any time. You and your friends are members of the an ancient order of warriors, trackers, wizards, and alchemists dedicated to hunting down and destroying the malevolent creatures that terrorize humanity. Over the course of the game, your characters will rise through the ranks of their chosen Guild, gaining experience and unlocking new skills as they fight ever more dangerous enemies on the blood-soaked path to confront their ultimate quarry. So sharpen your sword, check the flints on your pistols, and grab a handful of elixirs; it’s time to give the monsters someone to fear. *** NIGHTWATCH - a Solo or Cooperative Tabletop Miniatures Adventure Game
My interest in books started when I was nine, the year my baby brother shoved a pretzel down into the back of the television set and my parents didn't get it fixed.
My first novel, "Running Black" was a 'put up or shut up' project during the 2008 recession. The sequel "Shift Tense" rolled out two years later.
Other titles include the cyberpunk/technoir novella, 'Soul Cache'; a Celtic-flavored ghost story, 'The Barrow Lover'; three tales from the Exclusion Zone - 'A Prayer to Saint Strelok', 'Strange Treasure', and 'Gopnik Blues', and a handful of stand-alone near-future shorts.
As a table top war game designer, I've written 'Zona Alfa' and 'When Nightmares Come' for Osprey Wargames, several best selling indie games: 'Exploit Zero', its monster-hunting fantasy cousin, 'Nightwatch', and the alien-invasion 'Insurgent Earth.'
Current projects include the post-apocalyptic fantasy 'Shattered Worlds' duology, and a gritty dungeon crawl series, 'Shiver and Funk."
This classic style TTRPG rule book s asks some miniatures is all you will need to start your own RPG. Easy to follow, easy and fun to play. Forget about endless rules and confusing and contradictory rules. This type of play will keep you and friends engaged for hours at a time. Highly recommend.