It’s 1973 and every kid in America wants to roar into action with D.C. Jones and his Adventure Command Intl., the world-famous band of explorers and troubleshooters who make danger their business across the globe! Each member of the team is the best at what they do—on land, at sea, and in the air—but their missions frequently confront them with challenges even they can’t always see coming!
Ride with Adventure Command as they plunge headlong into three thrilling tales complete in this A baffling mystery beneath the ocean that promises to rewrite history, a deadly duel with mercenaries on a tropical island, and a quest to recover an ancient artifact at the Rock of Gibraltar!
D.C. JONES AND ADVENTURE COMMAND INTL. will excite and entertain fans of all the great action toys of the 1970s, pulp fiction aficionados, and anyone who simply loves a good story!
Two stories in this volume were published previously online in different forms and under different titles.
Jim Beard became a published writer when he sold a story to DC Comics in 2002. Since that time he's written official Star Wars and Ghostbusters comic stories and contributed articles and essays to several volumes of comic book history. His prose work includes SPIDER-MAN: ENEMIES CLOSER, an original novel; co-editing and contributing a story to PLANET OF THE APES: TALES FROM THE FORBIDDEN ZONE; a story for X-FILES: SECRET AGENDAS; GOTHAM CITY 14 MILES, a book of essays on the 1966 Batman TV series; SGT. JANUS, SPIRIT-BREAKER, a collection of pulp ghost stories featuring an Edwardian occult detective; MONSTER EARTH, a shared-world giant monster anthology; and CAPTAIN ACTION: RIDDLE OF THE GLOWING MEN, the first pulp prose novel based on the classic 1960s action figure. Jim also currently provides regular content for Marvel.com, the official Marvel Comics website.
Three stories originally part of the GI Joe open license about the Adventure Team. When the license expired, the names were changed. Pretty good stuff. It's a shame Beard couldn't get to SuperJoe.
Two thumbs way up. I remember my childhood D.C. Jones toys, granted they had moved along to a 3.75" ich scale by the time they found their way to me after that certain series of space toys started to give way to other brands. It was honestly a couple of years in before I found out about the Adventure Command International era and the toy soldiers before them. Maybe DC Jones' influence of that era was why I saw the stories we made as multi-genre of whatever adventures we wanted to take them on, rather than just war toys. The stories in this book feel just like those adventures our little plastic dudes (and ladies) went on, whether patrolling the backyard, stowing away in a travel case, or exploring a world of cardboard buildings and plastic wheels.
Loved this first novel, and I can't wait to dig into the others. This very much reminded me of a 9 year old playing with his Jo... toys. But in the very best way. Plenty of action, adventure, and daring do. Jim wrote a couple of fantastic tales, and I highly recommend this book to other fans of various action figures. Even the version that is an American hero.
This was a fun listen. These are the kind of stories I've been wanting lately. I got the CD audio book version and the little extras, commercials and manual, were a nice added touch.
There was a time, when toys were toys, action figures were not dolls, and the spirit of fun play came before cartoon tie-ins. (also, the toys were larger and offered many accessories.)
Jim Beard offers up three stories of heady nostalgia, wherein the names have been changed to appease the copyright gods. But, you'll know Jones from Joe soon enough, especially if you grew up during the 1970s.
Jones's Adventure Command are a crack team of action experts who live for adventure. They utilize state of the art (for the 1970s) equipment to accomplish their many missions around the world. In the first novella alone, they must deal with sharks, anomalous Egyptian ruins off the coast of California, cultists, and an incoming hurricane. It's the Perils of Pauline meets Doc Savage.
Jones will have you remembering similar toys you played with, and the adventures which would spring forth from imagination ... and the television commercials, and the Sears catalogs.