I was deeply disappointed with the book and had to force myself to finish it. Maybe the main cause of my pain is the fact that I've read the author's first book Getting Gamers and given it five stars. It was cool, entertaining, fun, and informative, learned something from it.
This... I feel sorry to say it, but this was mostly made with the idea "Hey, let's put together some cool popular gamer stuff and sell it as s a trendy 1h read for managers who will buy it in airports while they wait for their flights". I feel cheated because I actually preordered the book. Obviously, my expectations were definitely not aligned with the product.
Like... When you open the book you see a special page for a "From/To" dedication which gives you an intro warning that this is a book meant to be bought when you have no inspiration on what to buy as a gift. Ofc, it's hardcover to look more expensive.
The book is filled with cool, trendy Getty Images stock photos of "people having fun" while holding joypads in front of the monitors. Yaaaay, we're having so much fun while talking about our business goals!
The content ... If you've read the original book Getting Gamers, nothing new here, a lot of recycled materials. Maybe it's OK if you've never read something about employee motivation or whatever HR stuff is trendy and popular at the moment. However, while I was reading it, I had a Lovecraftian sense of dire. It's like those articles on cows who got VR headsets stuffed over their eyes to produce more milk.
There's nothing wrong with how the author gives advice on giving feedback or creating goals, but when you somehow pack it like this, full of Getty images stock photos, forcing it to look 'so much fun' and thinking that feeling of playing our favorite games can be translated into corpo environment... it just feels deeply wrong.
(Most of the) Games have a 'reload' feature and let's be real, most of the working environments are not as forgiving and caring as we'd like them to be. And that's normal because work culture has a goal to produce profit, not to be fun. So maybe we can try having more 'fun' in our work, but let's be real, we all know what's the endgame of 99% of corporations. Ironically, I'm writing this as a person employed in game dev so I actually know that I have more fun at my work than average workers.