Elliot Archer's life is falling apart around him, and he's struggling to cope in the aftermath of his best friend's death. The world isn't as bright, and eventually, he makes a very difficult decision. Instead of nothingness, or the dark, Elliot finds himself in a strange grey room; Dungeon's filled with monstrous beings, ruthless killers who prey on the weak, and a system that runs on the rules of a roleplaying game. Elliot finds a purpose in this strange, broken place, and his life will never be the same.
It's engaging if you like the litrpg genre, but the climax is too sudden and too quickly over.
Also, the number of grammatical mistakes with their/they're being represented as "there" becomes jarring. Thankfully, the grammar is for the most part fine other than a few other one-off mistakes. The author's more current works seem much advanced, so I imagine a sequel would have at least some of this done better.
Three and a half stars if it had some more editing, four if it had a more compelling ending. Another 50 pages or so setting up the organizational stuff the character is working on and fleshing out the climactic event at the end would have done well.