I finished this twenty-third compiled edition of Hellblazer a while ago but couldn’t talk myself into doing any write up for the longest time. Call it the pandemic. Call it near-vegetating in a comfortable yet despairingly dull existence. Call it the sea of sameness that life in 2021, for some, has become. All of this is on me, as this book is actually damned good, but these reviews are becoming increasingly lackluster and any gratification is harder to come by. It certainly feels, at times, like this is just going through the motions.
Which is great, given how cheery John Constantine stories are, right?
But no, the end, so to speak, is looming ever-nearer -Vertigo-cum-DC have announced they will publish the last edition of the original run, volume 26, in March of 2022- and I will review that one, dammit.
Again, the story, writing, ink, coloring, and artwork in general is the high caliber stuff we’ve all come to expect. And for a nineties reader such as myself (late to the eighties game and abandoned the series way before it wrapped up in the late 2000s) it’s certainly been a hell of a ride.
Damned, dammit, hell of a ride. See what I mean by going through the motions?
But no. Again. This is a great compendium, crafted brilliantly once again by Peter Milligan. With great stand ins by veteran Hellblazer Jamie Delano. And colabs by Matt Johnson, Giuseppe Camuncoli, Simon Bisley, Jock, and Tony Akins.
We start right after Phoebe’s demise in volume 23, with John giving it the shot in the Indian subcontinent. And therein lies most of this edition’s innovation- Constantine has always been global and some chapters/monthlies feature a jetlagged street sorcerer up to no good. This tome, however is almost all-international-John.
He knows India won’t solve his conundrum, despite a cameo and support by Epiphany Greaves. We all knew that, best-case, we’d never see Phoebe again. That is somewhat quickly established to lead the way to Djinns even Salman Rushdie wouldn’t have been able to imagine. The artwork is at its peak in the “India” arc (four monthlies), as topics ranging from Imperial “White Man’s Burden” to the caste system to Bollywood sexploitation are given a deft treatment.
Then we’re off to London for the two issues that give the compilation its name, with a somewhat-resurrected Sid Vicious has a say in contemporary British politics.
Then it’s Pandemonium: John’s reluctantly (we know from the get go it won’t end well for his recruiters) made to help the CIA and MI5 in Iraq. This is one of many pinnacles of Hellblazer storytelling. Clocking in at over 120 pages, this is high art graphic novel; historical, political and military criticism; turn-the-page drama and action; gruesome violence both super and unnatural; and a fitting tale of revenge. A casual -and even a non-reader of Constantine would “get” this novella within the broader arc. Satisfying, tight, with minimalistic art, you feel you’re sweating and suffering in the desert.
The volume wraps up with a gem: Papa Midnite’s origin story. John shows up but Papa’s the protagonist in thus five-chapter arc that begins in current day New York, jumps back to pre-revolutionary Manhattan, and features many other locations and spurious, evil, vile, treacherous characters. As typical in Hellblazer, plot, street smarts, more than one double-cross, and unholy (but earthly) alliances weigh in heavier than magic. But plenty of magic is there to be had as well.
So that’s it. A well-balanced, international tale that moralizes on the side of the disenfranchised. I’d say it’d make Jamie Delano proud, but he was part of it.