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Rolemaster 2nd Edition

Character Law and Campaign Law

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CHARACTER LAW
includes the unique trait development system that allows characters to increase their ability in any skill without absolute restrictions.
CAMPAIGN LAW
includes handy reference material invaluable to any Gamesmaster running a campaign in a complex, living world.


CHARACTER LAW/ CAMPAIGN LAW: The complete character development and campaign guide has been reorganized, indexed and revised. Includes the unique trait development
system, allowing all characters to increase their ability in any area of skill. There are no absolute restrictions. Campaign Law includes handy reference material invaluable to any Gamesmaster: weather, encounter and price charts, guidelines for organizing politics, economics, realistic geographies and languages: running a campaign in a complex, living world.

104 pages, Paperback

First published May 1, 1985

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About the author

Peter C. Fenlon Jr.

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Author 20 books435 followers
April 2, 2007
This is the RPG that defined my middle-school and high-school existance. Middle-Earth RPG introduced me to role-playing, so I was already familiar with ICE's rule-structure. I came across this boxed set in 8th grade, and my fate was sealed. Many people hate the Rolemaster system for being so rules and number heavy, with countless charts, mods, rolls, and algebraic formulas needed to determine HPs. I LOVE it, and moreover I love the fact that most, if not all the rules, are modular - the core rules are rather basic, but the editors give you reams and reams of extras to work with, allowing you to tailor your campaign to be as quick and acting oriented or as slow and simulationist as you want; I've done entire sessions where we never touched a dice. My child-hood revolved around critical hit tables - if you've ever played this game, you HAVE to love getting a A level critical hit! The only draw back is that I was robbed of the nerd experience of needing polyhedron dice, as the game only uses precentile rols, so only D10 are needed. I bought the rest just because I was a nerd, but I never needed to roll a D4 or D8. To this day, I judge every game I read against RM. Note that this ONLY applies to 2nd ed. - when I was in highschool, ICE released 3rd ed, and it made me weep.
Displaying 1 - 3 of 3 reviews