You pull your wand from the folds of your cloak, and its glowing blue end illuminates the door in front of you—the entrance to the banned books section. You watch as the copper snakes twist and turn around the lock that keeps students like you out. But you’ve been left with no choice. Your barn owl hoots softly upon your shoulder as you raise your wand to the knob and whisper the unspoken words.
Kids on Brooms is a collaborative role-playing game about taking on the life of a witch or wizard at a magical school you all attend- a place full of mystery, danger, and thrilling adventure. From dealing with strict professors to facing down mythical beasts, players will get the opportunity to ride brooms, brew potions, and cast powerful magic as they uncover the incredible secrets their school and its inhabitants hold.
This is basically Kids on Bikes meets Harry Potter. As I really am not in love with Kids on Bikes, this was a bit hamstrung for me. That said, there are some system tweaks that I think will make it a better, smoother game. It still seems to lack some focus. I like the idea of the group designing the specifics of their setting, but I also know that could end up being a real problem if you have players who aren't ready to be so invested in things. The magic system seems pretty simple. I'd have to use it a bit before I could say for sure. I'm torn there. Part of me likes the free-flowing element, but part of me thinks a game about magic should have a more robust magic system (Ars Magica, for example...). The biggest problem I think I've got with this is that it doesn't have a sample adventure or even an encounter. It's just a stripped-down version of the game mechanics. Even a few two or three paragraph story seeds would have helped. My general impression is that this seems to be a slightly improved version of the Kids on Bikes game, and if you like that and want to play a Harry Potter-like game, then great. I just don't think it's for me.