James Robinson's and Tony Harris' Starman is up there as one of the more unique superhero comic runs of all time. Starting with the shocking twist of the death of the incumbent Starman, Jack Knight, an antique collector and general deadbeat, takes up his father's retired mantle to save Opal City from the ensuing crime waves perpetrated by the villainous mastermind known as "The Mist". From the packed first issue, Robinson & Harris take Jack Knight on a journey towards understanding what it means to be a hero while repairing relationships between himself and his father. Recurring characters include the Mist's daughter, Nash, the O'Dare family who have served as Opal City police for generations, and the enigmatic anti-hero known as The Shade. The series is gritty, mature and esoteric, taking each Starman adventure as seriously as it can without being too self-serious. While the '90s may have been home to some of the most edgiest, grimdark comics, Starman differentiates itself by also having a ton of heart and creativity. Not every story here is evenly told though, with plenty of prose heavy sections that often bog down the reading experience, but overall it can't be said that James Robinson was ever out of his depth here and this can easily be considered to be his magnum opus work.
The narrative in Starman is also not very linear, with the series hopping between time periods. The run explores Ted Knight's own legacy as Starman, alongside previous iterations of Starmen that have appeared in older DC comics. The relationship between Starman and members of the golden age JSA is also explored, and Wesley Dodds (AKA the original Sandman) makes a prominent appearance in this portion of the run. And once a year, James Robinson makes sure to revisit the relationship between Jack and his deceased brother David, told in gorgeous black & white artwork.
Tony Harris' artwork is really great throughout, but its clear his style continued to evolve over the course of the many issues he pencilled. The cross-hatching becomes much more textured, the line work becomes more dense and controlled, and the overall action sequences begin to look more realized. It's always cool to see an artist progress over a run. Many other talented cartoonists contribute here as well, including Teddy Kristianson, Guy Davis, Gary Erskine, Gene Ha and J.H. Williams III, and each one delivers splendid pieces.