The action manga bestseller returns, in 600-page editions featuring a remastered translation and new cover art by creator Hiroyuki Takei! Dive into the classic Shonen Jump adventure whose world of mystical spirits and bewitching battles inspired the classic anime.
This volume corresponds to Vol. 7-9 of the original release, featuring updated translation and lettering, back in print more than 20 years after its initial release!
In a world where shamans communicate with the dead and call forth the power of legendary spirits to defeat their enemies in both body and soul, Yoh is a teenager with the ultimate to become the Shaman King, the one and only shaman who may commune with the Great Spirit and help remake the world for the better. But the road to this pinnacle of spiritual power runs through the Shaman Fight, a gauntlet of battles with rival mediums who call forth dizzying powers from the world of the dead in their own bids for the crown. At Yoh's side is Anna, his coach, fiancée, and a powerful medium in her own right. Sure, it'd be nice if Yoh had a little more time to train and mature...but the Shaman Fight is only held once every 500 years, so he's going to have to grow up quick!
Hiroyuki Takei (武井宏之 Takei Hiroyuki) is a Japanese manga artist, best known as the creator of the manga and anime Shaman King. His brother, Hirofumi Takei (武井宏文) is also a manga-ka.
After reading the first 6 volumes as ebooks on my phone, I am very glad to now have switched over to the physical bind ups – so much easier on the eyes and I get more in one. This book includes volumes 7 to 9 and we see more of the Shaman King competition but also get to explore a bit more character background as we head to China to meet the Tao family. I am loving reading this manga, having loved the anime when I was younger, and this omnibus was particularly great on the nostalgia front but also story front with Ren’s family (one of my favourite subplots) that helps cement his character but also his relationships with the other characters. The pacing and structure is done very well so far this series, with the balance between fights and character moments, and we are soon to enter the Shaman fight proper which will, hopefully, see things step up a notch.
Shaman King: Omnibus Volume 3 collects Volumes 7–9 of the original manga by Hiroyuki Takei, continuing Yoh Asakura’s path toward the Shaman Fight. As the competition draws closer, the story dives deeper into the backgrounds of key characters and introduces even more powerful shamans.
This volume features intense training, emotional moments, and serious challenges as Yoh and his friends prepare for what lies ahead. We also see the return of familiar faces and the arrival of new enemies who push Yoh’s skills and beliefs to the limit.
What to Expect:
- Deeper character development and backstories
- Exciting pre-Shaman Fight battles
- Stronger emotional themes and moral choices
- More world-building and spiritual lore
The 3-in-1 format continues to offer great value, with clean artwork and a smooth reading experience for fans and newcomers alike.
A compelling and action-packed continuation that blends emotion, spirit battles, and growth—setting the stage for bigger things to come!
The final match of the preliminaries is underway as Yoh faces a rematch with Ren. Once this fight is over, there will be a brief waiting period and then the actual tournament will begin for real. And just before we officially start, our next 'bad guy' makes himself known: Hao.
Another summary for this particular omnibus is Tao Ren goes from enemy to rival via the power of friendship. Also we finally catch back up with Ryu because we accidently left him back in Izumo with Yoh's grandparents. (I also realize I've read chapters 75 and 76 from way back when they were published in Shonen Jump and, once again, I feel old.)
This particular stretch of volumes is a favorite because it's where I had started on the original anime growing up - when they're at Ren's house in China - and it had a lot of evocative imagery (namely a giant head on a dragon's body).
I like this particular story even more now. Gorgeous artwork (Takei's work with landscapes is incredible, as is his character design), and a story about breaking cycles of hatred. Takei's artwork is evolving too at this point. He's getting better at drawing more dynamic fight scenes, although sometimes it still relies on obscuring visual clarity with flashy moves. The designs are more distinctive and culturally informed.
I'm realizing I have no idea what point I read up to in Shonen Jump form back in the day. I'm also realizing how many marijuana leaves I bought into believing were Japanese Maple leaves, boy was I a gullible teenager. It's nice how the author was able to do a tournament without it just being mindless violence, you actually care about the character arcs and actually unexpected stuff happens. Some of the depictions lean racist, but for a 90-00s manga, at least they tried to get some diversity.
I don't know if its because Its got past the preliminaries in this Omnibus but I feel like I'm into it more. I liked the previous ones but because they were in Omnibus's my enjoyment was lowered slightly but this one not so much.
Plus meeting Hoa was Intresting in the manga version
When you find out your dad isn't a giant Muppet god of death that looks like an inflated Chinese Necromancer Doctor Eggman and is actually just a guy <<<<<<<
Two brilliant fights (Yoh vs Ren and Yoh and Ren vs Tao En) and a wonderful re-introduction to the Patch tribe. Great reminder of how inventive Shaman King was!
I really enjoyed reading this book and I adored the illustrations. Loved the plot and and I also was amused by the cliffhangers at the end of each volumes. Definitely recommend!!!