I grew up on a peninsula in Boston Harbor known for 3.5 miles of sandy beach and all the amusements that went with it. When I was 13, in 1984, my first job was exchanging quarters for dollar bills at a video arcade. In short, as far as this book goes, I was there. Sad to say, "there" no longer exists; the arcade in which I worked was demolished within the past 30 days.
I have to say, though, that we never felt the rises and falls of the industry on the day-to-day basis. Perhaps it was because of the fact that we were predominantly a seasonal affair. We knew that the summer would be crazier than the rest of the year. Throughout the years - about 12 altogether - I watched the newest games come in on a regular basis, and, in later years, even took sledgehammers to outdated cabinets that were past their primes. Yes, I probably destroyed your favorite game, but it was strictly business. There was precious little room in the warehouse. Couldn't be avoided. Had to be done.
I did not know, until I read this book, about the mini and major economic crashes that hit the industry. I knew that when the home consoles outpaced the coin-op games there would be a reckoning. I could see the games becoming more experiential as the years passed, with dance floors, car seats and more. It was obvious that save for a few games, like the Mortal Kombat series, the upright joystick-and-button experience was fading. When I left the industry in the mid-1990s, the arcade, at least where I worked, was still going strong.
Lendino takes us on a walk through time, from the simplest coin-op games to the most complex. I remembered 95% of the games, had my memory jogged by a few and had a handful more I thought should have been covered but were not. Overall, this book took me on a deeply nostalgic journey back to my teen years and helped me understand not just the outward spectacle of the games, but their inner workings and backstories. As I was reading I thought about how so often we take that quarter or token and walk down a row of games glancing at screens, saying "Nah, nope, no, nope, nah..." never realizing how much inspiration, work and effort went into each machine. I don't think I'll ever so summarily dismiss coin-op games again.