Study this guide and keep it close at hand—this manual of monsters might save your life! This immersive illustrated bestiary introduces you to memorable monsters in Dungeons & Dragons, from the smallest beasts to the most dangerous behemoths.
This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unusual creatures, from the minuscule to the massive, that fill the fantastic world of the game. This guide features easy-to-follow and entertaining explanations of where to find each beast, their strange abilities and magical powers, and how to defeat them, along with amazing illustrations that will ignite your imagination. Organized by size from small to large, bigger and more dangerous monsters are introduced with every turn of the page.
Beasts & Behemoths is a perfect way for new players and young fantasy fans to learn about the monsters an adventuring party can meet, with profiles full of example encounters and storytelling tips that encourage creative problem-solving skills when battling beastly foes.
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
Another fun entry in the D&D Young Adventurer's Guide, this is basically a Monsters & Creatures Part 2 that classifies its creatures by size, starting with the tiny cranium rat and ending in the gargantuan tarrasque, the one D&D monster to have kaiju status! Easy-to-read, full of imagination fodder and containing some cool illustrations (including a male Medusa, nice) this is another book that I'll definitely use to introduce my kids to D&D, if I ever have 'em.
A fun, light-hearted guide book for new players and young readers of Dungeons & Dragons. These are a lot of the types of beasts a new player might encounter, but it also gives a taste of some of the more powerful beasts waiting for players to reach higher levels of experience.
You can't help but form quests and NPCs while reading this book, seriously, keep a notepad close. Even though an experienced DM will have knowledge about all of these creatures, they are given great "player-facing" information which you can directly share and build upon.
I was super stoked to run into the D&D Young Adventurer's Guide books at my new library branch - I had no idea these existed. My young self is very jealous, as these are a lot easier to follow than 1st and 2nd edition D&B books were for teen me! Lol!
Highly recommended for young people in your life that either want to or already are into playing tabletop Dungeons & Dragons!
A Great Little Pocket Guide to the Beasts of Dungeons and Dragons. The cool descriptions and eye catching illustrations are sure to ignite the imagination of both young and old. A really interesting read, even if you don’t play D&D.
I've just started exploring the world of D&D and this was a nice primer to some of the creatures that could be incorporated into an adventure. Also, sphinx's are awesome.