Soon after he gained the power of the Sigilist, Lance Rein could have chosen to lay low and use his newfound abilities for his own sake, to live an opulent life and command everyone’s respect with his magic tricks. But when he found out about the Sorcerer King’s plans of dominion and witnessed his cruelty firsthand, Lance felt he had no choice but to stand up to the madman.
A few dead sorcerers later, and where did that land him? As Master Hember’s designated heir, he’s now to oppose the King in a deadly game of chess where the pawns will be other people.
But Lance still has a long ways to go if he is to recruit an army big and powerful enough to tip the scales in his favor. As it stands, he’s still just a green wizard with a mere dozen Sigils and Glyphs. As it stands, he can barely escape with his own life when facing low-level sorcerers. So how could he possibly convince other, more experienced wizards to help and join his side?
Will Lance be able to find the magicborn to teach a Foundling like him what a master should have? Can he extend his repertoire, gain allies and grow in power before time runs out and the Sorcerer King conquers every city in Hiyath? Or will he be checkmated before he can even move a single piece on the board?
All of the problems that I had with the first book weren’t addressed here. Added to that, I loathe finishing a book to find that the title, or subtitle, has absolutely nothing to do with the contents of what I just read. The subtitle ’root words’ could suggest that Lance might get a deeper insight into how glyphs and sigils are structured, or how they interact. Or it could be a bit of wordplay and he, instead, learns a variety of plant based spells based around the concept of the root. A more fitting subtitle would be ‘mind over matter’ - it doesn’t precisely fit, but it has relevance. Instead, I spent the entirety of this book waiting to see how the concept of root words could be utilized - only to be disappointed.
Then, we get a rather confusing addition to wizard lore that just didn’t make sense. I can understand why a mage would chose to specialize, due to personal interests, but why would the specific limitation to specialize have been implemented? There was some explanation about each spell utilizing some minimum amount of mana to stay in a wizard’s grimoire, but there isn’t a limit to the amount of spells, or mana, that a book can hold. The wizard gets a perk in exchange for the costs of tidying up, but it’s not like those perks are otherwise unattainable. This whole limitation is baffling since there seems to be no external impetus to give it value.
Interesting, though not ground shaking. It's not your typical LitRPG book, in that the main character doesn't gain experience, then up his levels/skills/spells, but he creates spells on the fly, then can upgrade/combine/alter them (which he doesn't discover until later), but while there are LitRPG aspects to this story, some die hard fans probably won't like this one, because it doesn't follow the typical pattern, but otherwise, it's a decent story, and while I read it and (mostly) liked it, I'd honestly not be too broken up if there were no more in the series.
Good enough to read. Not the best story but not the worst either. It's a bit shallow and predictable, but again it's something to read and I have read far far worse. If an author takes the time to write a story, it deserves one star at least, you can't give it any less. If its unique and creative, its deserving of another. If the story is enjoyable and entertaining, then it easily earns its three.
Our intrepid hero heads up on his next adventure. With lots of dead kings, hordes of sorcerer’s enemies, a new magical creatures. You know I enjoyed this book. However, the ending really set me off. For new hero, the manipulation, and other control found the very end set this book back a lot.
From the get go you know that your beginning a Adventure where a young man grows up not only facing up to his fears but looking them in the eye and telling them to go to hell. This is Fun and this is only the first book. I am looking forward to more
It’s a good fun light read yes the premise is a bit cliche very wizard fights demon king however the characters are great and the journey of the story is interesting I will keep a look out for the next one
There are so many things that really doesn't add up if you just think about it for a little bit. If you can turn your brain off then I guess this book is decent, it's certainly not the worst fantasy book I've read and it's a bit average for the litRPG genre which has a lot of stinkers.
Great second book! Whole heartedly recommend. This reads like an adventure story from my childhood. Brash. Bold. Adventurous. And fun. Most of all fun. You’ll like this book too i think.
Honestly found the magic to be interesting since it involves a lot of word play, characters seem interesting enough to want to see more of their growth.