This introductory guide to DUNGEONS & DRAGONS provides an illustrated primer to many of the D&D characters you can play in D&D, along with the weapons and adventuring tools these characters carry.
In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
This is a great introduction to Dungeons and Dragons for kids. It addresses all of the things they need to think about when creating a character without getting into the mechanical details of the process. I think this would be useful for adults who have never role played as well. One thing to note is that this only covers martial character classes. Magical classes will be covered in a later book.
This is a good primer for young readers and new players to help them understand the jargon and the concepts of Dungeons & Dragons before they dive headfirst into the deep end of the rules-heavy Player's Handbook. Herein the reader will find the introductory basics on races, classes and equipment to get started on conceptualizing a new character.
This is an excellent guide for young players to get the gist of D&D character building, but I question some of the edits. It has the classic, common races, but then includes very rare ones such as Kenku, Tabaxi, and Tortle. It also eliminated all magic including Sorcerer and Druids, presumably for ease of building. On the whole, I would recommend it for any children in your party, but anyone over 12 would be better off investing in the Player’s Handbook.
This is a good book for young, inexperienced tabletop gamers. Warriors and Weapons addresses the logic of choosing character classes, races, and other facets of char. gen. without describing the gaming system for determining the resolution of actions. I am going to gift my copy to a would-be player that I know, hoping that it will answer questions that, asked across the table on game night, might earn a scowl from a DM or other seasoned players. I think she'll dig it.
This book is great if you are a kid and enjoy dungeons and dragons 🐉 ( like me). It tells you pretty much everything you need to know about starting a character . It’s quick and in the middle of creating a character or playing a game, you can flip through it or turn to a particular page to familiarise yourself with the basics . 👍🐉
A fabulous work that inspires the reader to create a unique character and build excitement to play the iconic game of D&D. The book is very approachable and provides a great breakdown of each character as well as great questions to help potential gamers figure out what class, race, and weapon best suites them. Fantastic resource!
For kids, this is the perfect introduction to creating a D&D character. I would have loved this book when I was a child. It covers everything from races to classes to weapons and armour. The art is great, the writing is interesting, and it’s comprehensive while still being accessible for a young audience.
Another useful quick guide to Dungeons and Dragons. This one tackles characters and what you need for your character’s journey. I enjoyed. The section on the different types of armour and special weapons were particularly fascinating. I love this series and would absolutely recommend it, no matter your age.
Even though these are designed for fifth edition D&D, they are remarkably system neutral, and actually have some very useful info for creating characters for players new and old. I especially liked the sections on clothing and equipment in here.
A fun guide written for a juvenile audience about Dungeons and Dragons. It has some good information for old people like me who grew up with the red box set and the Advanced D&D sourcebooks.
I am a grown up. I have a job that I drive to Monday through Friday. I have cats to care for as my babies. My feet have corns. I was proud of myself when I figured out when I planned my upcoming week's meals ahead of time. An adult.
Then I came up a pair of Dungeons and Dragons Young Adventurers Guides. This adult buys books for her younger self. Younger self really enjoy this book. It is fantasy but told in almost nonfiction style. It was well written. It almost had me buying the rest of the set. (The only reason I didn't is that something clicked in my brain that I owned the Player's Handbook and the Monster Manual already. And for what I could spend on the rest of the set, for a little bit more I could pick up Monsters of the Multiverse to cover the same information but in greater detail.) The illustrations are lovely. I can tell lots of work and talent went into the illustrations.
I would recommend this book for people who are trying to get a younger generation into Dungeons and Dragons, Dungeons and Dragon people, fantasy geeks and maybe writers for fantasy references and ideas. I think I am going to donate this book to the library to encourage kids to read. I think little me would have LOVE this book to pieces. And remember to teach your kids to love DnD and they never will have money for drugs!
Thank you to Edeilweiss+ for a free copy of this book for an honest review.
I am an avid D&D player and have read the Players Handbook cover to cover many times. I also host a D&D game for younger players as well. After reading Warriors and Weapons I had a better understanding on how to help the younger generation in creating their own character sheets.
I loved the art work, the details were amazing! I also enjoyed how this book had more of the races, so it eliminates the need of multiple books. When it came to the classes - it had many of the different subclasses then the normal handbook, and what I really liked was a premade "legendary" character that could be easily built as well.
Overall I enjoyed this book. It will make it helpful for younger children to get into D&D and it's not so overwhelming for them. However, I feel like there were pivotal information that was missing as well.
Assim como o Monsters & Creatures, a proposta do livro é apresentar alguns aspectos do Dungeons & Dragons de forma visual, sem regras, especialmente para crianças. Em parte o livro cumpre seu papel, apresentando as raças e classes marciais (guerreiro, paladino, ranger, ladino, bárbaro e monge), bem como mostrando, com auxílio de desenhos, algumas informações não tão óbvias sobre um aventureiro (o que compõe um kit de caça à vampiros, por exemplo?). O livro, todavia, peca em algumas parte que considero fundamental, como melhor descrição de armas, algo que a criançada adora. Ainda assim, uma boa leitura.
This one was less useful to me. Unlike the creature book and the dungeon book I've read, this one felt the most limited. It's so D&D specific that there's not a lot of content I can use for my games. The equipment descriptions in the back may come in handy, as some of the tools and items aren't so common, and it might be nice to have some visuals for a younger player, who might be unfamiliar with terms. If your goal is for a younger player to learn some very D&D specific info about character classes and whatnot, it's probably fine. But most of this will not translate to anything other than 5e or 5.5e.
This book does what it sets out to do. I'm new to D&D so I decided to pick this up to help me out in better understanding the character that I was building. Not only was it useful in helping me roleplay but it has amazing art work as well! The book is not complicated with a bunch of stats and such, it is more of a lore book. It could pretty much be an in-universe book, at least, that is how I am seeing it. As if my character has found this book and is reading it to learn more about the different races and classes and items he can use.
A great informational guide for beginners in D&D where it breaks down the race, classes, armor, and weapons in further detail than the handbook. I really like the illustrations and the flow of the book.
This is a fun and helpful aid for playing D&D. Though it’s clearly intended for kids it is useful for anyone and is beautifully illustrated and well written.
Somewhat ironically, this does a better job of explaining certain aspects of character creation in a clear, succinct way than the official Player's Handbook.
While this is supposed to be core young players, I really enjoyed this book. Really good information and they tell it in a fun way. Anyone who is into DnD will absolutely love this book.
As far as presenting a clear, instantly accessible image of what D&D is like for beginners, then this is honestly better than the Player's Handbook. You get a wonderful outline of the game's martial classes complete with iconic adventurers to emulate (including Forgotten Realms mainstays like Wulfgar and some new creations like a kenku monk named Whey-shu) as well as tons of imagination-spurring material outlining why you might choose a Ranger over a Rogue. Plus, illustrations of the cool weapons and adventuring equipment necessary for an expedition, which is something that would be nice to have in the main D&D books every time my players ask me exactly what's in their Burglar's Packs or what manacles do. This is, in short, a lovely start to a wondrous line of books that can serve to ease kids (and adults) into the realm of fantasy roleplaying, and I absolutely woulda devoured something like this as a child and been back for seconds, thirds and then fourths.