The cosmic adventures of a young boy on his path to ridding the galaxy of an insidious technological plague. After the Greek tragedy of The Metabarons, Alexandro Jodorowsky comes back to his biblical roots with this quest reminiscent of Moses and set on a galactic scale. To top it off, the characters and the theme of virtual reality are tailor-made for artist Zoran Janjetov ( Before The Incal ), who finds in Jodorowsky his perfect match. Albino, hero of this space odyssey, remembers here his childhood, his apprenticeship, and the big and small battles he had to fight to fulfill his ambitions in a universe where technological advances are paradoxically matched only by the cruelty and the barbarism of the forces controlling it.
Better known for his surreal films El Topo and The Holy Mountain filmed in the early 1970s, Alejandro Jodorowsky is also an accomplished writer of graphic novels and a psychotherapist. He developed Psychomagic, a combination of psychotherapy and shamanic magic. His fans have included John Lennon and Marilyn Manson.
Jorodowski did it before in an omnibus where he elevated the cosmic horror from a minimum to mild where it is revealed by several of the characters that reality might be nothing more than an illusion. Given how this has become a common trope in science fiction, I wasn't surprised to find this here as well. However, what differentiates it from Lovecraftian and others that followed him is that the person to whom the truth is revealed doesn't go crazy. Not completely. Whatever dread he feels is evaporated as soon by his higher sense of purpose. Even if what Albino's virtual saint told him is true, the place he lives in is all he has and he can either wallow in self pity or keep moving forward. After he chooses the latter, he becomes bolder in his attempts to fix the Technoguild. Albino and his mouse sidekick are endearing characters. His brother is just awful though. To loosely quote his father, he is an entitled prick who shouldn't have power. His mother is deluding herself if she thinks he can be saved or reasoned with.
The Supreme Technopriest thinks back to his disappointment as a trainee games designer at finding that all new videogames must find favour with "the fifty morons" before being released (they like games where you shoot spaceships, he wants to make games where you unlock your seven sacred nerve centres). Meanwhile, his mother and siblings and their captors end up in the hands of spacefaring ultrafems. Beautifully illustrated, daft as a brush.
I disegni (ed i colori) continuano ad essere superbi, e la storia varia di continuo, con una dimostrazione di fantasia, anche visiva, da parte di sceneggiatore e disegnatore, davvero notevole.
Pour gagner la confiance des tripl�s Coko, Poko et Moko, je devins un �l�ve docile. J'applaudissais � leurs le�ons. Ils m'initi�rent aux techniques de combat spatial. Pal�oChrist, quel ennui ! Les tripl�s se f�licitaient de m'avoir appris ce que j'avais d�couvert alors que j'avais � peine cinq ans. Quelle d�rision ! Mais chaque nuit, apr�s avoir ingurgit� des heures d'apprentissage inutile, je m'enfermai avec ma Fulgo LongCosmos, une console syst�me M'gar... Moi Albino, � pr�sent devenu Supr�me Technop�re, je peux raconter mon histoire...